is using hexs considered an attack?


Advice


just need to figure out a defense against my GM's targeting. and I am thinking invisibility might be the route to saving my pc's life. what hexs? that's a good knowledgeable person #396773. my pc has evil eye and misfortune. I built my pc to be a debuffer and if I am attacking or casting spells I am not fulfilling my purpose. something that has been dawning on me over the last couple sessions. something else I noticed and kinda worries me is that my pc is a sitting duck in combat. I tried to compensate by having a mauler familiar that my pc can ride on. but but it screams shoot/stab/spell me to death when ever it tries to fill that role.

so do hexs count as attacks?

Shadow Lodge

Debuffing is certainly an attack.

Buffing an ally with a hex such as the Fortune hex is not an attack and would not break invisibility.


well curses.


I'm with Weirdo


Nope curses would also be an attack.

But seriously almost anything that requires you to make an attack roll, or makes the target make a save at the time it is used is an attack. If the saving throw is optional like most buffs than it is not an attack. Also the effect does not require an immediate saving throw, but allows one if the target interacts with the effect is not an attack. This means you can use summoning, some illusions and many battle field control spells.

Liberty's Edge

Using Cackle is not an attack AFAIK. Could be tricky but useful here :-)


I got cackle too. but its getting evil eye and misfortune off is my issue or surviving to be able to get them off is my problem. I seem to to be my DM's favorite target to KO first.


If you directly target an enemy an affect them in a negative way, its an attack for the purposes of invisibility.

It's that way to stop exactly the sort of thing you want to do.

You need greater invisibility or to make yourself more defensive.

Wizards encounter this same probably.

And it is reasonable for intelligent NPCs to target witches/wizards etc. However, if you're that easy to get to then maybe talk to the melee members of the party about protecting the back line squishies.

If the GM is attacking your witch before you've done anything in combat (and no one has any reason to be aware you're a witch) or unintelligent creatures are choosing to attack you despite others being closer you should probably have a talk with them about metagaming.


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Zainale, not to be a broken record, here, but your GM is a jerk (based on everything you've said about them in all your previous threads) who is going out of their way to target you.

It does not matter what tactics you use or what character you build, your GM is the antagonistic sort that gets a power trip out of "punishing" players.

I guarantee you that if you attempt to use invisibility, enemies will *ALWAYS* have a way to see through it OR your GM is going to hit you with massive area damage and rule that your invisibility persists while your character is bleeding out, and too bad, the other characters can't find your character to help you and you die. The wizard player will be allowed to use this tactic. You will not.

It's a toxic game, it's time to call it in unless you're still having fun for some reason. But if you're having fun, it's time to accept that you will not be able to "beat" this GM. There is absolutely no point coming to the forums to ask for advice about this GM as long as he/she continues to run the game. Your GM has *clearly* decided to ensure your failure at every step.

I'm *hoping* you guys are young: this sounds like teenage RPG gaming, and if that's the case, it may get better in time (apologies for the broad brush, and I recognize that this is not always the case, and that these GMs absolutely exist across the age spectrum). But it's been my experience that this type of GM may get older, but they never stop running games in this fashion. They may get more clever and subtle about it, but that's the best you can hope for.


i am just hopeing it is some form of hazing. and you just need to make it through the hazing. or maybe my tactics are flawed. and none of us are teens.

Shadow Lodge

Oh that's where I remember you from!

1) I don't get the impression that your tactics are flawed, but if you want to be sure, ask yourself: Is the wizard using any particular tactics to avoid being targeted? If not, then the GM is definitely picking on you for no good tactical reason. If yes, will the group (particularly the wizard's player, but also the GM or other players) help you improve your witch's defenses? If the group is used to playing with trickier tactics than you are but won't help you catch up, they are being jerks.

2) I personally wouldn't play with any group that thought hazing is a good idea.

3) It sounds like a pretty long hazing. Are you willing to sit through an entire campaign in the hope that it will get better? If the GM continues to make it difficult for you for the entire campaign, would you give a second campaign with the same group a shot in case the GM has decided they're done giving the new guy a hard time?

4) It sounds like it's not just that the GM is picking on you but also that they are giving special privileges to the wizard compared to the other group member (a paladin?) That suggests that the unfair treatment is not just because you're the new guy, but because the GM is unfair.


zainale wrote:
i am just hopeing it is some form of hazing. and you just need to make it through the hazing. or maybe my tactics are flawed. and none of us are teens.

This was my concern and the reason that I said I was "hoping" you were all younger.

This isn't going to get any better.

For what it's worth, I don't believe that you're the problem here, Zainale.

You're a pretty active poster; you're curious, ask detailed questions, you clearly put thought into your characters and into your play - there are a lot of GM's that *wish* they had active and engaged players such as yourself.

I'm sorry you're stuck in the spot that you're in. All I can say is that I've played in a couple games like yours in the past.

One of them was when I was a teenager, and I decided that I was having enough fun hanging out with my friends that it was worth the more antagonistic gaming experience (and to be "fair", this was also 1st Edition, which was actually a bit antagonistic against the players by design.)

Years later, I ran into another one of these GM's and played exactly one session and never went back. It was one thing when the GM was a childhood friend and we were all figuring things out together, it was another story when we were playing 3.0 and the GM and I were acquaintances.

I'm not interested in playing that kind of a P&P TT RPG these days. If I'm feeling nostalgic about 1st edition, I go log a couple hours into Darkest Dungeon, where I can walk away when I've had my fill without being rude.

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