Halfling Wolfrider clan


Advice


Dear optimisers and roleplayers.

What would you advice a group of 3 players when they decide to play the 'best' coöperating group of Halfling wolfriders?

Only requirements set in stone are:

PFS, Halfling, ride a wolf.


I actually worked this out a while ago. There might be better options with later books (like the ACG), but I think these work pretty good

a) you'll want an oracle
of Nature
with the Seeker archetype (for trapfinding, if you think that's important)
with the bonded mount and friend to the animals revelations (+Cha to all the wolves' saving throws? great!)
once you get high enough level you can get all the wolves trained to deal with the spell communal air walk
you can also take the wolfscarred curse, which is mechanically awful but thematically appropriate

b) you'll want a cavalier
with the order of the paw order
I forget what teamwork feats you'll want. Probably Pack Flanking is great, but the reqs are steep.

for 3? then you'll want one of these two options

a sorcerer
with the wildblooded archetype
with the sylvan bloodline

or for way more force multiplication (but with no wolf companion at 1st level)

a bard
with the animal speaker archetype (why not)
taking Animal Ally at 3rd or 5th level (you'll probably want to go
1 Mounted Combat
3 Nature Soul
5 Animal Ally
7 Boon Companion). Since you can't buy a wolf with your starting gold, you can however buy a pony. A very scared pony.

Think about granting the bard's inspire courage to your melee oracle, your cavalier, you, and all three of your mounts. I think that's pretty great.


That's awesome! I was a huge fan of Eberron setting, and I created a Halfling who rides a velociraptor. I wanted to use Barbarian, but Mad Dog wasn't out yet, so went with Beastmaster/Wild Stalker Ranger so I was probably better off.


Upon further review, those archetypes aren't compatible at all. Hero Labs lied to me.


You'll want to start with the Ghostwise Halflings:
Ghostwise Halfling Racial Traits

+2 Dextarity, +2 Any Mental Stat, -2 Strength

Small-size (+1 size bonus to armor class, +1 size bonus to attack rolls, +4 size bonus to Hide checks, but they must use smaller weapons than humans and carry loads are limited to three-quarters those of Medium-size characters)

Base speed 20'

+2 racial bonus to Acrobatics and Stealth checks

Speak without Sound (Su): ability to communicate telepathically with any creature within 20' just as if speaking with him or her. They must share a common language or the link is broken

+2 morale bonus to saving throws versus fear

+1 racial bonus with a thrown weapon

+2 racial bonus to Perception checks

Naturally Psionic: Ghostwise gain the Wild Talent feat as a bonus feat at 1st level. If a Ghostwise takes levels in a psionic class, he instead gains the Psionic Talent feat.

Ghostwise Psionics: Ghostwise gain the following psi-like ability: 1/day—Mindlink. The manifester level for this effect is equal to 1/2 the ghostwise’s level (minimum 1st).

Psionic Aptitude: When a ghostwise takes a level in a favored class, it can choose to gain an additional power point instead of a hit point or skill point.

Automatic languages - Halfling, Common Bonus languages - Elven, Gnoll, Sylvan

If you forbid 3PP, pity and condolences.

Shadow Lodge

@Daw:

Valiant wrote:
PFS, Halfling, ride a wolf.

I think ohako's suggestions are still the best way to do it. The ACG has hunter and wild child brawler options, but as part of a party I don't think either of them would outperform the nature oracle or the cavalier. You could argue for the hunter as the third party member, but the sorcerer and bard both add more diverse abilities.


You could also use the Lunar Oracle Mystery to get a wolf companion as well.


Rather would preferred if OP would have posted to the PFS forums, included PFS in the Title, ore even not hidden it in the very last sentence of the post. Sorry for wasting your time and my own, as PFS is utterly irrelevant to me.


An Inquisitor with the Chivalry Inquisition can start with a wolf at first level. It isn't a full BAB class like the Cavalier, but is a far more versatile class. Additionally, the ubiquitous Fates Favored/Divine Favor combination more than makes up for being 3/4 BAB when the additional to-hit is needed. If you opt for the Sanctified Slayer archetype, the Studied Target ability makes up for the lack of full BAB without having to use a limited daily resource.

Alternatively, the Inquisitor could take the Sacred Huntmaster archetype, also allowing for a wolf Companion at first level. This archetype allows the Inquisitor to automatically grant his/her Teamwork Feats to the wolf in question.

The Cavalier does average one more HP per level, but the Inquisitor gets two more Skill Points per level, gets that awesome Bane class feature, and is a 6th level caster with lots of utility, self-buff, and debuff spells.

Grand Lodge

I have dragoon fighter sacred huntmaster that is a blast. Worships gorum for the anger inquisition. Shared teamwork feats mean no problems with movement and great saves. Indomitable mount is a life saver. Bane, rage, spirited charge is pretty amazing.


Saldiven wrote:

An Inquisitor with the Chivalry Inquisition can start with a wolf at first level. It isn't a full BAB class like the Cavalier, but is a far more versatile class. Additionally, the ubiquitous Fates Favored/Divine Favor combination more than makes up for being 3/4 BAB when the additional to-hit is needed. If you opt for the Sanctified Slayer archetype, the Studied Target ability makes up for the lack of full BAB without having to use a limited daily resource.

Alternatively, the Inquisitor could take the Sacred Huntmaster archetype, also allowing for a wolf Companion at first level. This archetype allows the Inquisitor to automatically grant his/her Teamwork Feats to the wolf in question.

The Cavalier does average one more HP per level, but the Inquisitor gets two more Skill Points per level, gets that awesome Bane class feature, and is a 6th level caster with lots of utility, self-buff, and debuff spells.

That is a pretty cool way to do it. The trick I think is to

a) make a party with no overlapping roles
b) have each member contribute something to every character and mount

The oracle has full divine spellcasting and the amazing friend to the animals. The cavalier grants teamwork feats to everybody. An inquisitor would have level 6 divine spellcasting (and no communal air walk), and the sacred huntmaster (or just a plain hunter) would only grant his teamwork feats to their own mount. I know teamwork feats aren't generally awesome, but every little bit counts.


I think it's a trade-off. The Cavalier would be a better force multiplier than the Inquisitor in combat, but the Inquisitor would be the {slightly} stronger individual combatant and have greater out-of-combat utility than the Cavalier (between more class skills, skill bonuses, lie/alignment detection, and spell use).


ohako wrote:
Saldiven wrote:

An Inquisitor with the Chivalry Inquisition can start with a wolf at first level. It isn't a full BAB class like the Cavalier, but is a far more versatile class. Additionally, the ubiquitous Fates Favored/Divine Favor combination more than makes up for being 3/4 BAB when the additional to-hit is needed. If you opt for the Sanctified Slayer archetype, the Studied Target ability makes up for the lack of full BAB without having to use a limited daily resource.

Alternatively, the Inquisitor could take the Sacred Huntmaster archetype, also allowing for a wolf Companion at first level. This archetype allows the Inquisitor to automatically grant his/her Teamwork Feats to the wolf in question.

The Cavalier does average one more HP per level, but the Inquisitor gets two more Skill Points per level, gets that awesome Bane class feature, and is a 6th level caster with lots of utility, self-buff, and debuff spells.

That is a pretty cool way to do it. The trick I think is to

a) make a party with no overlapping roles
b) have each member contribute something to every character and mount

The oracle has full divine spellcasting and the amazing friend to the animals. The cavalier grants teamwork feats to everybody. An inquisitor would have level 6 divine spellcasting (and no communal air walk), and the sacred huntmaster (or just a plain hunter) would only grant his teamwork feats to their own mount. I know teamwork feats aren't generally awesome, but every little bit counts.

A Sylvan Sorcerer would, of course, provide 9th-Level Arcane Spellcasting.

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