
ohako |
I actually worked this out a while ago. There might be better options with later books (like the ACG), but I think these work pretty good
a) you'll want an oracle
of Nature
with the Seeker archetype (for trapfinding, if you think that's important)
with the bonded mount and friend to the animals revelations (+Cha to all the wolves' saving throws? great!)
once you get high enough level you can get all the wolves trained to deal with the spell communal air walk
you can also take the wolfscarred curse, which is mechanically awful but thematically appropriate
b) you'll want a cavalier
with the order of the paw order
I forget what teamwork feats you'll want. Probably Pack Flanking is great, but the reqs are steep.
for 3? then you'll want one of these two options
a sorcerer
with the wildblooded archetype
with the sylvan bloodline
or for way more force multiplication (but with no wolf companion at 1st level)
a bard
with the animal speaker archetype (why not)
taking Animal Ally at 3rd or 5th level (you'll probably want to go
1 Mounted Combat
3 Nature Soul
5 Animal Ally
7 Boon Companion). Since you can't buy a wolf with your starting gold, you can however buy a pony. A very scared pony.
Think about granting the bard's inspire courage to your melee oracle, your cavalier, you, and all three of your mounts. I think that's pretty great.

Daw |

+2 Dextarity, +2 Any Mental Stat, -2 Strength
Small-size (+1 size bonus to armor class, +1 size bonus to attack rolls, +4 size bonus to Hide checks, but they must use smaller weapons than humans and carry loads are limited to three-quarters those of Medium-size characters)
Base speed 20'
+2 racial bonus to Acrobatics and Stealth checks
Speak without Sound (Su): ability to communicate telepathically with any creature within 20' just as if speaking with him or her. They must share a common language or the link is broken
+2 morale bonus to saving throws versus fear
+1 racial bonus with a thrown weapon
+2 racial bonus to Perception checks
Naturally Psionic: Ghostwise gain the Wild Talent feat as a bonus feat at 1st level. If a Ghostwise takes levels in a psionic class, he instead gains the Psionic Talent feat.
Ghostwise Psionics: Ghostwise gain the following psi-like ability: 1/day—Mindlink. The manifester level for this effect is equal to 1/2 the ghostwise’s level (minimum 1st).
Psionic Aptitude: When a ghostwise takes a level in a favored class, it can choose to gain an additional power point instead of a hit point or skill point.
Automatic languages - Halfling, Common Bonus languages - Elven, Gnoll, Sylvan
If you forbid 3PP, pity and condolences.

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@Daw:
PFS, Halfling, ride a wolf.
I think ohako's suggestions are still the best way to do it. The ACG has hunter and wild child brawler options, but as part of a party I don't think either of them would outperform the nature oracle or the cavalier. You could argue for the hunter as the third party member, but the sorcerer and bard both add more diverse abilities.

Saldiven |
An Inquisitor with the Chivalry Inquisition can start with a wolf at first level. It isn't a full BAB class like the Cavalier, but is a far more versatile class. Additionally, the ubiquitous Fates Favored/Divine Favor combination more than makes up for being 3/4 BAB when the additional to-hit is needed. If you opt for the Sanctified Slayer archetype, the Studied Target ability makes up for the lack of full BAB without having to use a limited daily resource.
Alternatively, the Inquisitor could take the Sacred Huntmaster archetype, also allowing for a wolf Companion at first level. This archetype allows the Inquisitor to automatically grant his/her Teamwork Feats to the wolf in question.
The Cavalier does average one more HP per level, but the Inquisitor gets two more Skill Points per level, gets that awesome Bane class feature, and is a 6th level caster with lots of utility, self-buff, and debuff spells.

ohako |
An Inquisitor with the Chivalry Inquisition can start with a wolf at first level. It isn't a full BAB class like the Cavalier, but is a far more versatile class. Additionally, the ubiquitous Fates Favored/Divine Favor combination more than makes up for being 3/4 BAB when the additional to-hit is needed. If you opt for the Sanctified Slayer archetype, the Studied Target ability makes up for the lack of full BAB without having to use a limited daily resource.
Alternatively, the Inquisitor could take the Sacred Huntmaster archetype, also allowing for a wolf Companion at first level. This archetype allows the Inquisitor to automatically grant his/her Teamwork Feats to the wolf in question.
The Cavalier does average one more HP per level, but the Inquisitor gets two more Skill Points per level, gets that awesome Bane class feature, and is a 6th level caster with lots of utility, self-buff, and debuff spells.
That is a pretty cool way to do it. The trick I think is to
a) make a party with no overlapping roles
b) have each member contribute something to every character and mount
The oracle has full divine spellcasting and the amazing friend to the animals. The cavalier grants teamwork feats to everybody. An inquisitor would have level 6 divine spellcasting (and no communal air walk), and the sacred huntmaster (or just a plain hunter) would only grant his teamwork feats to their own mount. I know teamwork feats aren't generally awesome, but every little bit counts.

Saldiven |
I think it's a trade-off. The Cavalier would be a better force multiplier than the Inquisitor in combat, but the Inquisitor would be the {slightly} stronger individual combatant and have greater out-of-combat utility than the Cavalier (between more class skills, skill bonuses, lie/alignment detection, and spell use).

Ventnor |

Saldiven wrote:An Inquisitor with the Chivalry Inquisition can start with a wolf at first level. It isn't a full BAB class like the Cavalier, but is a far more versatile class. Additionally, the ubiquitous Fates Favored/Divine Favor combination more than makes up for being 3/4 BAB when the additional to-hit is needed. If you opt for the Sanctified Slayer archetype, the Studied Target ability makes up for the lack of full BAB without having to use a limited daily resource.
Alternatively, the Inquisitor could take the Sacred Huntmaster archetype, also allowing for a wolf Companion at first level. This archetype allows the Inquisitor to automatically grant his/her Teamwork Feats to the wolf in question.
The Cavalier does average one more HP per level, but the Inquisitor gets two more Skill Points per level, gets that awesome Bane class feature, and is a 6th level caster with lots of utility, self-buff, and debuff spells.
That is a pretty cool way to do it. The trick I think is to
a) make a party with no overlapping roles
b) have each member contribute something to every character and mountThe oracle has full divine spellcasting and the amazing friend to the animals. The cavalier grants teamwork feats to everybody. An inquisitor would have level 6 divine spellcasting (and no communal air walk), and the sacred huntmaster (or just a plain hunter) would only grant his teamwork feats to their own mount. I know teamwork feats aren't generally awesome, but every little bit counts.
A Sylvan Sorcerer would, of course, provide 9th-Level Arcane Spellcasting.