Need suggestions for replacement of Tiger Lord barbarians' specie in Blood For Blood


Kingmaker


Greetings!

As the title indicates, I would like to have an alternative for the Tiger Lord's species. Based on the narrative of my campaign, such a large number of human barbarians is not likely. Instead, I need a more primal, animalistic perhaps, specie in lieu of humans. Basically, a race is that not one of the core or common races.

I am open to 3rd party publishers' materials, it does not have to be intended for players, and it can be monstrous. Restrictions are their CR is no higher than 8, they can wield manufactured weapons, and barbarians (and other similar themed classes) are a viable option for such a race.

Thank you for your help!

CB


You could use catfolk: Catfolk

Just re-flavor them to be more tigeresque in appearance. Maybe Tiger Lords is more than just a name...it's what they are!

I would suggest checking out some of the races in the Advanced Race Guide, there's some nifty stuff in there.


Catfolk is already on the list of possible alternatives, :)

I checked the ARG and other than the catfolk, nothing else in there felt appropriate to me.

If my campaign did not do away with orcs (and half-orcs, along with several other core/common races), I would use them. Hobgoblins are too firmly entrenched in my players' minds as heavily organized/military-oriented, so they are not going to work.

I forgot to mention that size is also a restriction: nothing larger than Large and nothing smaller than Small.

Gnolls or flinds might work. Hmm, I need more options to consider.

CB


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Going through my collection of Races:

You could use Weretiger-kin from Blood of The Moon

Third Party:
Misfit Studios' Bit me! especially Bite Me! Weretigers
Eric Morton's Animal Races: Clan of the Cat
Dreamsscarred Rakshasa in Monster Classes: Sand & Spirit
Amora Games' Nekomimi in Kemonomimi: Moe Races
Purple Duck's Half-Rakshasa in Legendary Race: Rakshasa
Alluria Games Feline Anumus in Remarkable Race: The Anumus
Rite Publishing Raskshasa in In the Company of Rakshasa
Rite publishing Cat Hengeyokai in In the Company of Henge
Rogue Genius Weretiger (or were cat variant) in Lunar Knights


That's a fairly comprehensive list of cat-like races, Roy. That will certainly aid me in narrowing down my options.

So far my list of possible alternatives is as follows: catfolk (or a variant thereof), skinwalkers (or a variant thereof), gnolls*, minotaurs* (or a variant thereof, like the asterion**), trollkin*, and werelion*.

* = from Kobold Press' Advanced Races Compendium
** = from Rogue Genius Games ' Races of Hoof and Horn

I will have to look through your list there, Roy, to see if any are suitable for what I need. Thanks!

CB


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have always liked wemics, but with the recent use of centaurs, that might not work as well. Beastmen would also work thematically, hairy Wildman primitives with natural camouflage and SR. Yakfolk or gnolls could work. Given the high level of the adventure, feral or advanced minotaur barbarians should fit right in.


I agree with the wemic idea - they are cool but with the centaurs on the east (I used a combination of core centaurs and centaurs as re-imagined by Kobold Press), it just seems like I would be over-saturating the campaign with four-legged humanoids/monstrous humanoids. I am not familiar with the beastmen. Are they a re-flavouring of humans or are they a wholly different race?

I am assuming you meant yakfolk from 3.5 (I think they're intellectual property of Wizards of the Coast) or have they been made Pathfinder-compatible? I remember using a Dungeon magazine adventure with Yakfolk in it (by Matthew Conklin, I think) - half of the party died in that adventure. If you meant yakfolk from 3.5, I could re-flavour them to be more tribal but I would have to swap out their ability to flawlessly possess people.

Oh, I am also considering using templates for additional flavour if need be.

CB


Your Welcome. I didn't think about it, but yeah the Advanced Races Compendium has a lot of good option.

Here is an conversion of the Beastman/Beastfolk done. They were a completely differnet race introduced i Greyhawk back in AD&D 1st ed (if I'm not mistaken) and I believe they were ported over to 3.5.


Ah, neat. They're a fan-made conversion but it seems fairly well done. Learned something new today. ;)

CB


Yeah, that guy took a lot of the old classic that are copyrighted and could not be published by Paizo and just made his own conversion.

If you want a Mind flayer or a Umber Hulk, this is the guy for you.


When we will play Blood for Blood I'll change the Tiger Lords to a tribe of Fanglord (Weretiger-kin) Skinwalkers.
This is to emphasize the rivalry between feline tribes (mine wife is playing a Carfolk chieftain and her tribe is part of the player's kingdom).


Goatfolk from 3.5 monster manual 3 make a decent beast men. :)

Catfolk are a great alternative. Especially stealthy cats. Haha

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