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Pathfinder Player Companion: Blood of the Moon (PFRPG)

****( ) (based on 6 ratings)
Pathfinder Player Companion: Blood of the Moon (PFRPG)
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A Perfect Night for a Curse!

Channel the power of the moon and turn the curse of lycanthropy into a potent blessing with Pathfinder Player Companion: Blood of the Moon! Whether you were born with traces of bestial blood from a lycanthropic ancestor or you were bitten by a werewolf and have transformed into one completely, this volume contains everything you need to embrace the beast within and become a fearsome weapon against your enemies. Become a protector of the natural world as a scion of a werebear, revel in bloodshed with the wolf fighting style created by your ancestors, or find your calling in the witch practices of your werecrocodile forerunners. Even if you do not take directly after these bestial horrors of the night, there is much to learn from associating with them—as either ally or hunter. The choice is yours with Pathfinder Player Companion: Blood of the Moon!

Inside this book, you’ll find:

  • Rules and information for the all-new skinwalker race—versatile humans distantly descended from lycanthropes, who have the power to take monstrous forms.
  • Eight unique skinwalker heritages to choose from, allowing characters to channel the power of such creatures as the mighty wereboar, cunning wererat, or brutal weretiger.
  • Tips, suggestions, and new ways to play a lycanthrope, hide your dreaded curse, and even find a cure for your affliction.
  • An in-depth examination of the lycanthropic transformation process, as well as a lunar calendar to track the phases of the moon on Golarion and ensure you don’t get caught off guard on the night of the next full moon.
  • New feats, spells, magic items, and rules options for characters from all walks of life— including the new lunar oracle mystery, transformative globes of moonlight, and mighty pelts that grant the powers of animals!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Tim Akers, Adam Daigle, Neal Litherland, David N. Ross, and Tork Shaw.
Cover Art by Kieran Yanner.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-578-5

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

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Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (6)
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Ring Side Report- Review of Pathfinder Player Companion-Blood of the Moon


Product- Pathfinder Player Companion- Blood of the Moon

Producer- Paizo

Cost- ~$13

Page Count-32

TL;DR- An excellent addition to the Player Companion line-97%

Summary- This book focuses on the “in-between” creatures called skinwalkers. These creatures are not quite were-creatures, but are not wholly human either. This book presents eight separate skinwalker races giving an rundown on where each might come from in the world, the background on their psychology and physiology, as well as a suite of powers and abilities for each one. In addition the book give ways to become a lycanthrope as well as some gear/items that each were-creature might need or you might need to combat them.

Art/Layout- This is the Pathfinder art we know and love. It’s well laid out and every skinwalker has a picture to show what they look like when they change. I thought the art was well done in this one. 5 /5

Story or “Fluff”- This one is fluff-tastic! Every skinwalker gets a full, well done rundown and their own section. You can make an extremely well rounded skinwalker from this book, and that is the sign of an excellent source book. Also the addition of how true were-creatures interact with the various skinwalker does give some surprising depth to the book. 2.25/2.5

Mechanics or “Crunch”- Each skinwalker gets a great section on its own mechanics and its own traits. Also there is a large section of skinwalker feats that any skinwalker would want. In addition, each skinwalker gets an associated class that gets its own powers. Mind you not every class can have powers/abilities in a 32 page book, but what’s there is done well. Even better, most of the class powers/abilities/features are not limited to skinwalkers! 2.25/2.5

Execution- This book was well executed. As a reader, I learned about a whole new sector of society and its background. It felt natural. Also, the background filled me in quite well. Each section is self contained, and nothing in the book feels like it was tacked on. Even the sections of complete fluff feel like they were needed. 5 /5

Final Thoughts -This is an excellent book. I enjoyed reading this from cover to cover. I want to play one of these confused, misunderstood monsters! And honestly, even if you don’t want to play a were-thing, the extra class options really make this a well done book on its own. 97%

Lots of lycanthropic flavour!

****( )

Read my full review on Of Dice and Pen.

Blood of the Moon is not a book that will be useful for every campaign. It’s a niche product and many campaigns will likely have limited use for it. However, people who want to add a touch of lycanthropic flavour to their campaign or just want the option of playing new races will find the book adds a lot of useful options and more importantly, flavour.

Lycanthrope Descendant


Yes I know there are things that Lycanthropes can use in here as well, but the I was excited by the race. I still am and want to play one of these so much now. The skin walkers are also perfect for my homebrew world.

I have a whole country where lycanthropes are welcomed as full members. This has led to people being descended from lycanthropes. I made my own race to represent these people, but it was not as flavorful as the Skinwalkers. So I will be refluffing them slightly for that world and inserting them in.

I am certain the new feats and traits will be well received by my group. I look forward to more fun books from Paizo.

Required for Every GM's Shelf


I don’t usually review Paizo books because they don’t require the same coverage as 3PP products do, but I’m making an exception for this book. I am going to come right out and say that this is a 5-Star product; perhaps the most useful, inventive product that I have ever seen in Paizo’s Player Companion line. Go ahead, place Blood of the Moon into your sidecart before scrolling down to see why I’m making this robust claim before I’ve even started my review. I’ll wait.

Player Companions traditionally have more crunch in them than their companion product line, the Campaign Setting line, so it should be no surprise when I say that this product delivers an array of quality crunch. The product focuses much of its attention on a brand-new race, the skinwalker. Believe me when I say that this book goes into excruciating detail on the skinwalkers; the race itself has two pages of content, plus eight skinwalker heritages that each have two additional pages. You read right, 20 of this book’s 32 pages are allotted to the skinwalker race. If you’ve ever wanted to play a lycanthropic character in Pathfinder, you can’t do better than the skinwalker. Skinwalkers are the descendants of lycanthropes and retain a fraction of their ancestor’s transformative powers. The system itself is reminiscent of the kitsune’s shape change; the change has benefits and lasts indefinitely, but it comes with a small downside (a –4 penalty on Charisma-based skill checks against humanoids who aren’t shapechangers) and can only be invoked a limited number of times each day. If you have Blood of Fiends or Blood of Angels, the presentation of the new heritages for the skinwalker will not surprise you; each heritage modifies the standard skinwalker’s abilities slightly, for better or for worse. Overall, it’s a very familiar set-up for the Player Companion, so why the praises? Unlike previous installments in the Blood of … line, Blood of the Moon goes out of its way to make sure its new options are available to ALL characters, not just skinwalkers or lycanthropes. There are suggestions of course, but nothing in the prerequisites bars your humans and elves and kitsune from taking the choices presented in Blood of the Moon, meaning this book is crunchy goodness for virtually any PC. 5 / 5 Stars.

Blood of the Moon has spectacular crunch, far beyond what I’ve come to expect for the Player Companion line, but what about its flavor? The Player Companions are traditionally stronger in Golarion flavor than crunch, and I’m thrilled to say that Blood of the Moon’s flavor is excellent as well. Reading through the text is like reading through the notes of a seasoned lycanthrope hunter intermingled with the personal diaries of a skinwalker; it is not only informative, it is enlightening. The product excels at giving small bursts of information between its delicious crunchy chunks, making this book an enjoyable read all-around. 5 / 5 Stars.

This is a Paizo product. Of course its Texture score is 5 / 5 Stars, so I want to take the time to highlight some of the better layouts in the book. At the book’s center is a lovely two-page spread detailing the physical changes of lycanthropy complete with an in-progress lycanthropic transformation. Each skinwalker heritage includes a small sidebar that talks about the trueblood lycanthrope associated with the heritage in question as well as an extra feat, rogue talent, or a similar, small bit of crunch. Those were some of my favorite bits of formatting: areas where it was clear that the formatting was added to use space intelligently rather than cover up unused space. 5 / 5 Stars

Final Score & Thoughts
Crunch: 5 / 5
Flavor: 5 / 5
Texture: 5 / 5

Blood of the Moon is a paragon of what Paizo’s Player Companion could, and should, be. It is a book that is useful to virtually anyone; whether you play in Golarion, on the far-off world of Eox, in Greyhawk, or in a world comprised completely of your imagination. If this book isn’t on your gaming shelf, it should be. End of discussion.

— Alexander Augunas

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