PFS Diabolist Imp build


Advice

Sovereign Court

I have a cleric that will be taking a level in Diabolist when he can to get the Imp Companion and I cannot decide just how to build the Imp. I'm considering using him either for melee or as an archer but can't decide. Anyone have any tips?

Dark Archive

My PFS wizard, who was my first PFS character, took Diabolist years back. I think I may have been the first PFS character to do so. I have emails from the organizers at the time documenting my meeting the requirements.

The wizard uses the Imp as a scout and wand wielder. Also to communicate with everyone through telepathy. I typically do not risk him in melee. He is optimized to use wands and has a number at his disposal.

Sovereign Court

I figured since you can just get a new one for free risking the imp companion in melee wouldn't be too big of a deal. Also the telepathy, what was your experience using it? Is it just the imp being able to "yell" back at you or does it allow for 2 way communication?

Dark Archive

I've always used it as two way communication, and not just with me, but with the entire party. The Imp, in his raven form sits on my shoulder when I meet a new group and communicates telepathically with each. My master bids I contact you and inform you that I will be speaking directly into your mind for the duration of our journey together. And if I come to you in a battle, I recommend you accept my magical assistance which may include protection or healing. The creepier the better really. :) And The imp has a wand of infernal healing that he loves to use on Paladins. lol.

The culmination of the prestige class is when you get level 6 and gain Infernal Transport, which moves you, and possibly some allies through hell on the way to your destination. So you dimension door or teleport with your party paladin, he sees he he moves momentarily through a place like hell, and you vehemently deny you saw anything of the sort. :)


Skorn wrote:
The culmination of the prestige class is when you get level 6 and gain Infernal Transport, which moves you, and possibly some allies through hell on the way to your destination. So you dimension door or teleport with your party paladin, he sees he he moves momentarily through a place like hell, and you vehemently deny you saw anything of the sort. :)

Becoming a Diabolist requires calling a devil using Planar Binding or Planar Ally. Since these are 5th level spells, normally you must be 9th level (if full caster), meaning you must enter Diabolist at 10th level.

The good news: you are allowed to use a scroll to cast these spells, so you can enter Diabolist earlier -- as early as 6th level, if you're willing to spend a scroll that's a bit expensive at that level, and also risk a spell failure roll. The bad news: I believe this tactic is not allowed in building characters for PFS play. So, if you're playing PFS, you can't enter the Diabolist class until 10th level.

Doug M.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Douglas Muir 406 wrote:
Skorn wrote:
The culmination of the prestige class is when you get level 6 and gain Infernal Transport, which moves you, and possibly some allies through hell on the way to your destination. So you dimension door or teleport with your party paladin, he sees he he moves momentarily through a place like hell, and you vehemently deny you saw anything of the sort. :)

Becoming a Diabolist requires calling a devil using Planar Binding or Planar Ally. Since these are 5th level spells, normally you must be 9th level (if full caster), meaning you must enter Diabolist at 10th level.

The good news: you are allowed to use a scroll to cast these spells, so you can enter Diabolist earlier -- as early as 6th level, if you're willing to spend a scroll that's a bit expensive at that level, and also risk a spell failure roll. The bad news: I believe this tactic is not allowed in building characters for PFS play. So, if you're playing PFS, you can't enter the Diabolist class until 10th level.

Doug M.

Late to the party, but as someone who has played a Diabolist character in PFS to level 13 and had to go through a rebuild when the prestige class requirements were clarified, I can confirm this.

You have to have a Planar Binding/Ally spell (although "Lesser" variants do count) in your spell book or on your spells chosen list, be able to cast it under your own power, and pay all associated costs for doing so in order to qualify for Diabolist in PFS play. In spite of that, I had a blast with mine and look forward to bringing her back out whenever I can...

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