Wanted: Reason to use Wild Magic


Advice


I'm currently in the process of world-building before I begin to write a campaign, and I am very interested in incorporating Wild Magic.
Does anyone have any suggestions as to why a city would have such chaotic magic? I am struggling to come up with an explanation for it.

Link to PSFRD for anyone unfamiliar with Wild Magic.


DixiePig1999 wrote:

I'm currently in the process of world-building before I begin to write a campaign, and I am very interested in incorporating Wild Magic.

Does anyone have any suggestions as to why a city would have such chaotic magic? I am struggling to come up with an explanation for it.

Link to PSFRD for anyone unfamiliar with Wild Magic.

Usually wild magic is something that a city gets inflicted with, not something intentionally built in. If it gets really bad, the residents pack up and move. If it's only at the nuisance level, than it's something people put up with, and a limited number of individuals learn to exploit.


A wizard did it.

Probably by accident. Trying to control more magic than they were actually capable of.

Think of it like the mana wastes, but instead of no magic, just crazy magic.


Titanic events... such as the Avatar throwdowns in Forgotten Realms, or the Nex/Geb magic wars in Golarion, can create Wild Magic zones... or Dead Magic ones for that matter.


There's SOMETHING buried deep under the city that warps magic in and around it (and maybe for some distance outside the city walls). Might be an artifact, might be an accident of geology, might be a long-ago spell (something like a vastly more powerful chaotic version of hallow), might be the bones of a god -- whatever.


A gate to a wizards pocket Dimension is buried beneath the city spilling out magic.

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