Pig

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Irontruth wrote:
Ring of Jumping, but in dangerous situations you always go too far, land prone and take 2d6 falling damage.

also tempting! especially if I'm going to have a chase.


Archmic wrote:

How about an "Egg of rebirth"?

Rather than actually bringing the char back to life when it activates it changes them into a rabbitfolk, lock them in that race and puts them under a geas to plant bombs in cities? This would make the desire to be able to be reverted back to their original form, especially if the rabbits are running a muk.

Hahaha! that's fantastic!

How hard would it be for them to return to their original race afterwards?


I am considering throwing an Easter encounter at my PCs over the next two weeks. The first encounter I am going to face the PCs against a basilisk, likely in the process, rescuing a Rabbitfolk alchemist (going to make a variant of Ratfolk) who has been turned to stone by the gaze of the Basilisk. I am going to reward my players chocolate eggs, hoping that they assume this is the entirety of the Easter event.
The following week, assuming my plan has gone into fruition, the real easter event will begin when the rabbitfolk begins terrorising townsfolk with "eggs" (bombs). Hopefully leading to the use of the chase mechanic.
I'm looking to have the Rabbit reward the party with a cursed item when he is returned to flesh, but I can't seem to think of any decent ideas. Does anyone have a suggestion?

Have also posted on Reddit!.

Currently I am strongly considering a Robe of Vermin, but appearing as a cloak of resistance +1 rather than the +4.


I'm currently in the process of world-building before I begin to write a campaign, and I am very interested in incorporating Wild Magic.
Does anyone have any suggestions as to why a city would have such chaotic magic? I am struggling to come up with an explanation for it.

Link to PSFRD for anyone unfamiliar with Wild Magic.


Domestichauscat wrote:

I did this a month or so ago. Ultimately, most of the players wanted a basic idea of the setting before going along with making their characters. I'd say, tell them what you have in mind for the basic setting. Like the state of technology in the campaign, the kind of religion(s) in the world, the style of governments and countries, amount of magic etc etc.

Once I gave my players this info they were able to move forth and make characters. And from then on we refined the game world from a concept to something more concrete. And then in my spare time I crafted the story. This works well if you all meet up for a session to just make characters and do the world building.

This is exactly what I had in mind!

Good to hear that it works.


I have recently been looking into writing my first Pathfinder campaign, I was wondering if any DMs have previously allowed their players to write their backstories before writing plot? if so how did it work out?

I have been flirting with the idea a lot recently, and feel if successful it could really make the player characters get immersed from the get-go.


No one got anything? haha.


I am currently running the campaign "Rise of the Runelords", in which one of my PCs has raised children.
I am looking for an adventure module in which my PCs could play as these children. Long term goal is to attach the PCs to these characters enough to make them want to play them in Jade Regent, the adventure path which happens after Rise of the Runelords.


I am about to begin DMing Legacy of Fire, and one of my PC's wish to be Kasatha.
Having not read ahead very far, I was curious on what people think of this.

Will this present problems?
Should people act very prejudice?
Is this just a completely horrible idea?