| TatterdWings |
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I'm starting a half-orc oracle at level 4 and mythic 1 in my dm's homebrew campaign. I have him fleshed out and everything is picked up through lvl 19 or so as far as feats and revelations and anything else important to the character development. The only thing i'm not sure about is gear because i've never played an oracle, or really any character that wasn't dex based because i like being sneaky.
Just wondering if there are specific items i shouldn't miss out on. Not so much about obvious stuff like headband of CHA and such, just the little things that i might glance over and miss since i'm not used to this type of character. Any advice would be greatly appreciated :)
| Paradozen |
I'm a fan of getting a ring of Feather Fall, Feather Token Tree, Traveler's Any-Tool, and Wand of Obscuring Mist on characters when I have the wealth. The ring and wand can be solid defenses, the tool is just generally a useful item if you ever need one, and the tree token is a great counter to Swallow Whole (not to mention bringing down buildings, getting emergency cover, helping the druid use tree stride, blocking hallways, etc.). Otherwise gear will require specific info about the type of oracle you are making (curse, mystery, and general character role in and out of combat).
| TatterdWings |
I'm a fan of getting a ring of Feather Fall, Feather Token Tree, Traveler's Any-Tool, and Wand of Obscuring Mist on characters when I have the wealth. The ring and wand can be solid defenses, the tool is just generally a useful item if you ever need one, and the tree token is a great counter to Swallow Whole (not to mention bringing down buildings, getting emergency cover, helping the druid use tree stride, blocking hallways, etc.). Otherwise gear will require specific info about the type of oracle you are making (curse, mystery, and general character role in and out of combat).
Thanks for the ideas but also i'm going with Mystery of Flame/Curse of blackened, to keep with a theme. He also ended up as a worshiper of Sezelrian but isn't currently evil and i'm going to attempt to keep him at least neutral. I plan on taking the typical cure spells but half of my party is capable of some form of healing others so i'd like to focus specifically on casting fire based evocation spells from my mystery/curse and a few extras i'll pick up along the way. He's also going to be a tattoo artist :) because why not.
I'm taking at least 5 feats that boost DC of my fire spells, and also a trait that does too, and ill be taking mythic spell focus and mythic elemental focus as my first 2 mythic feats to boost my DC even more. Basically he's a healer but i'm treating him like an AOE Sorc i guess.
Non-combat stuff; i'm going to have really high CHA, but there are also 2 bards in the party so i don't need to necessarily be the "face" of the party. Also my god (Sezelrian) is sending me on a quest to eventually unite some orc tribes or something like that.
| Arbane the Terrible |
I hope it's not too obvious, but I'd recommend a Mnemonic Vestment and scrolls for more situational spells you might find useful at some point.
Edit to add - I missed this is a Mythic game, and the Heirophant mythic path has 'Inspired Spell' that pretty much gives you any spell you need on demand. (You did take that one, right? It's awesome.)
And yes, Boots of the Cat are good & cheap, and useful at least until you reach the Everyone is Flying levels.
| TatterdWings |
I hope it's not too obvious, but I'd recommend a Mnemonic Vestment and scrolls for more situational spells you might find useful at some point.
Edit to add - I missed this is a Mythic game, and the Heirophant mythic path has 'Inspired Spell' that pretty much gives you any spell you need on demand. (You did take that one, right? It's awesome.)
And yes, Boots of the Cat are good & cheap, and useful at least until you reach the Everyone is Flying levels.
Mnemonic Vestment does sound like an interesting idea :) and yes i did take Inspired Spell, seemed like a good idea at the time lol