
Azariez |

This is my first time reaching out and seeking some input on the advice thread. I have viewed this thread numerous times and have come away with some great ideas, so here it goes.
I've played PFS for about 2 and half years now and finally decided to try a Bard. Well I should say I'm building a Mystic Theurge Bard. Knowing this might not be an optimized bard he goes along with my theme of building a character from each plane.
The build to this point at lvl 2-
Undine:
Cleric (Evangelist) 1 / Bard (watersinger) 1
Ability Scores:
Str: 6
Dex: 15
Con: 12
Int: 10
Wis: 18
Cha: 15
Domain:Trickery
(copycat)
Feats: Hydraulic Maneuver
Traits: Magical Knack (cleric)
Reactionary
So my thinking is with a Watersinger and Hydraulic Maneuver I can help with a bit of battlefield control while buffing other players. The main issue I have just turning level 2 is do I keep things the way they are of switch them a bit. I have been thinking if I drop Wis to 17 I could bump Cha to 16 which would net me 2 uses of bardic performance and higher face skills. Of course this would cost me lower saves and command save DC (15 to 14).
At this point I thought I could also drop Hydraulic Maneuver to add spell focus (enchant) and get command to 16 which is average at low levels but with 2 uses .. meh. Weapon Finesse was not really on my radar as a 1d6 -2 rapier attack seems like a wasted feat.
Any thoughts on my Undine Cleric/Bard build of Besmara?

Dastis |

A few questions. Do not I'm not being judgmental. Just want a better picture of what you want
1. Why bard instead of wizard/sorc/arcanist? Asking because your bard abilities will not level up when you go into mystic theurge.
2. Assuming you are going for thematics why theurge instead of straight bard?
3. What level are you going to? Do you know what you will be doing as you advance combatwise? Hydrolic push is fine early but what will you be doing once it falls off?

Azariez |

So if you do this you'll take forever before you even are handing out +2 bonuses with your inspire courage, or never reach that point if you're actually going the Prestige class. And you'll never reach the point where starting it is a move action.
No doubt, the main point of the build being the Cleric spells at lvl 6 on and of course the water singer abilities. Maybe the +2 inspire courage is where I should be looking but to be honest inspire was a secondary thought.

Chess Pwn |

Chess Pwn wrote:So if you do this you'll take forever before you even are handing out +2 bonuses with your inspire courage, or never reach that point if you're actually going the Prestige class. And you'll never reach the point where starting it is a move action.No doubt, the main point of the build being the Cleric spells at lvl 6 on and of course the water singer abilities. Maybe the +2 inspire courage is where I should be looking but to be honest inspire was a secondary thought.
How about you paint us a picture of your character at lv6 or 7. I'm not sure what you're actually wanting to do with your character and why you're wanting to multi-class these two classes.

Azariez |

Good questions from both and my idea at lvl 5 - 6 would be as follows.
At lvl 5 I would gain Aqueous Orb + Hydraulic Torrent and having the ability to attack with my water cube. Granted this attack is rather minor it still helps with cover and just being an obstacle. If I go to lvl 6 with Bard I gain life water (1d4 rounds of sickened no save) plus a second water cube (10 feet total).
At this point my thoughts are if I expand my versatility with Theurge I would gain invisibility and lvl2 cleric spells and so on.
To be honest mixing the Cleric with Bard was a nice way to add levels of bardic performance, saves and a nice spell list. I'm not firm on Theurge or cleric for that matter but have enjoyed playing the water singer bard class. I'm open to feedback, tweaks or changes you see that might help. I'm not offended by the advice, criticism or recommendations.