| 666bender |
my abilities are : (lvl 1, after racial)
17,15,14,13,10,10
i know int = 13 for the unsanctioned knowledge feat.
so:
str 17
dex 10
con 14
int 13
wis 10
cha 15
or switch the str and the cha (15 and 17...)
lower str is 1 less hit ( a big loss) and 1-2 damage .
but, it also mean +1 to all saves, lay on hands, smite, diplomacy and much much more.
ofc, level 4 and 8 bonuses go to those 2 abilites.
feats: i took Fey Foundling and power attack.
my plans ahead are a bit u known.
i have 2 archtypes: oath of vengeance and holy guide.
tips? advice?
| Renegadeshepherd |
I can't help with holy guide as I've never seen their value or liked the RP. But with path of vengeance and having favored terrain from holy guide, I would change the racial bonus to charisma not strength. 1) you haven't got mercies for a lot of levels for yourself so an extra +1 to save is nice but 2) more importantly you need more lay of hands for smite bait early on and extra healing. Against evil creatures the trade in damage is even unless you use two handed and then it's a single point difference ; but you get all those saves and AC. Your favored terrain will make up the difference in to hit and damage as well.
Edit: as I recall, bard spells are open to you with your chosen feat(s). If that is true I would recommend mirror images. Just one of these would allow you absorb damage via a spell as opposed to using lay of hands. As a result this could get you a smite evil at a critical moment or in reserve by saving you a use from getting hit direct. Especially if you know your foe is good at critical hit threat range.
| 666bender |
I can't help with holy guide as I've never seen their value or liked the RP. But with path of vengeance and having favored terrain from holy guide, I would change the racial bonus to charisma not strength. 1) you haven't got mercies for a lot of levels for yourself so an extra +1 to save is nice but 2) more importantly you need more lay of hands for smite bait early on and extra healing. Against evil creatures the trade in damage is even unless you use two handed and then it's a single point difference ; but you get all those saves and AC. Your favored terrain will make up the difference in to hit and damage as well.
Edit: as I recall, bard spells are open to you with your chosen feat(s). If that is true I would recommend mirror images. Just one of these would allow you absorb damage via a spell as opposed to using lay of hands. As a result this could get you a smite evil at a critical moment or in reserve by saving you a use from getting hit direct. Especially if you know your foe is good at critical hit threat range.
thanks.
mirror image is indeed a option.... but it oppose heroism.mirror image is amazing for 1 fight, heroism for half a day...
a hard choice.....
as paladin have very few spells a day, it's well worth it to take long lasting spells.
magical weapon, magical vestment, heroism etc....
although i will re think it as i get close to the level...