Oread Fighter Suggestions


Advice


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[ Fore-thoughts ]
I would like to thank you for even coming to my thread.
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[----Character Info----]
Level

  • 2 [ 2700/3300 XP ]

Health
  • 18 [or 19]

Strength
  • 20 [ +5]

Base Attack Bonus
  • +2

Armor Class
  • 18

Basic Feats
  • Power Attack
  • Weapon Focus**
  • Stone-In-Blood
  • Dark-vision ( 60ft )
  • Quick-draw

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[----Weapons-----]
Earth-Breaker**
( Primary )

  • Attack Bonus = [ +8 ]
  • Damage = [ 2D6 + 7 ]

War-Hammer
( Secondary )

  • Attack Bonus = [ +7 ]
  • Damage = [ 2D6 + 7 ]

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[ Question #1 ]
My Oread( Medium Size )fighter uses the Earth-breaker, is the damage he does a 2D6 or a 1D6?

[ Question #2 ]
Can someone explain to me how exactly weapon-focus works? I hear people saying that it makes you be able to use said Earth-Breaker one handed, then, my friends I am playing with says it increases the attack bonus or damage bonus ( One of the two ).

[ Question #3 ]
Does anyone have suggestions for feats down the road?

[ Question #4 ]
After picking the Oread race, and after some research, I found out that I could have Dwarven Blood. It supposedly took away speed penalties when over-encumbered or when wearing armor. Is this true and what are your thoughts?
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[ Afterthoughts ]
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Since, I have never built a character that was of the Oread race, nor have I built a fighter, I thought it was in my best interest to go with upping my strength. It did pay off having that. I also want to know if this was a good idea or not. As well, I want suggestions on how to be a better fighter, if I am doing something wrong, or if I need to change anything. So, pretty much suggestions on everything between the fighter class, feats and Oreads. Thanks again for stopping bye and leaving your share, have a wonderful day!
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The Exchange

1:Earth breaker 40 gp 1d10 2d6 ×3 — 14 lbs. B —
Medium Earth Breaker is 2d6, if you were small it would be 1d10. not sure where you got 1d6 from?

2:

Weapon Focus: wrote:

Weapon Focus (Combat)

Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Weapon Focus gives you +1 to all attack rolls while using that weapon.

3:This really depends on what you want the character to be able to do. Improved Initiative, Dodge, All the increased Save Feats... Those are always good options to round out a character. You can go the Cleave/Great Cleave route, or Dodge, Mobility, Spring Attack, Whirlwind. Again, these are just some of the most basic options. What you should do depends on what you want to be able to do, and possibly even how your stats are distributed, if you need to meet prerequisites.

4:

Oread Feats wrote:

Oread Feats

Oreads have access to the Elemental Jaunt feat and the following feats.

Dwarf Blooded
You have dwarven blood coursing through your veins.

Prerequisite: Oread.
Benefit: Your dwarven heritage manifests in two ways. First, your speed is never modified by armor or encumbrance, as the dwarf slow and steady racial trait. Second, you gain the stonecunning dwarf racial trait.

Yes you are correct. It's useful, basically this takes you from a potential 15'speed to 20' even when encumbered/heavily armored.

Afterthought: Uping your strength as a fighter is never a bad thing, nor is getting the most out of a racial bonus. So yes, going for high strength with a +2 racial bonus to strength was probably a good idea. You're not very far along, but so far your feet selections are pretty good, so I think you're doing ok, just keep reading through feats, and you can review some of the threads here on fighter builds for ideas.


Glorf Fei-Hung wrote:

1:Earth breaker 40 gp 1d10 2d6 ×3 — 14 lbs. B —

Medium Earth Breaker is 2d6, if you were small it would be 1d10. not sure where you got 1d6 from?

2:

Weapon Focus: wrote:

Weapon Focus (Combat)

Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Weapon Focus gives you +1 to all attack rolls while using that weapon.

3:This really depends on what you want the character to be able to do. Improved Initiative, Dodge, All the increased Save Feats... Those are always good options to round out a character. You can go the Cleave/Great Cleave route, or Dodge, Mobility, Spring Attack, Whirlwind. Again, these are just some of the most basic options. What you should do depends on what you want to be able to do, and possibly even how your stats are distributed, if you need to meet prerequisites.

4:

Oread Feats wrote:

Oread Feats

Oreads have access to the Elemental Jaunt feat and the following feats.

Dwarf Blooded
You have dwarven blood coursing through your veins.

Prerequisite: Oread.
Benefit: Your dwarven heritage manifests in two ways. First, your speed is never modified by armor or encumbrance, as the dwarf slow and steady racial trait. Second, you gain the stonecunning dwarf racial trait.

Yes you are correct. It's useful, basically this takes you from a potential 15'speed to 20' even when encumbered/heavily armored.

Afterthought: Uping your strength as a fighter is never a bad thing, nor is getting the most out of a racial bonus. So yes, going for high strength with a +2 racial bonus to strength was probably a good idea. You're not very far along, but so far your feet selections are pretty...

Thank you so much! I guess I will keep trying to up my strength and use my racial bonuses! :)

The Exchange

Ethan Shipley wrote:

Quick-draw[/list]

-------------------------------------------------------------
[----Weapons-----]
Earth-Breaker**
( Primary )

  • Attack Bonus = [ +8 ]
  • Damage = [ 2D6 + 7 ]

-------------------------------------------------------------

Wow, you went all out with that formating, didn't you? Web Designer?

Anyway, just wanted to remind you not to forget to use power attack, and when you do this becomes AB= +7 DMG= 2d6+10.

Assuming your GM is ok with it (most are) just play as though you use power attack all the time, unless you state otherwise. Then use the adjusted attack numbers. It's far better than having the feat but always forgetting to use it.


Glorf Fei-Hung wrote:
Ethan Shipley wrote:

Quick-draw[/list]

-------------------------------------------------------------
[----Weapons-----]
Earth-Breaker**
( Primary )

  • Attack Bonus = [ +8 ]
  • Damage = [ 2D6 + 7 ]

-------------------------------------------------------------

Wow, you went all out with that formating, didn't you? Web Designer?

Anyway, just wanted to remind you not to forget to use power attack, and when you do this becomes AB= +7 DMG= 2d6+10.

Assuming your GM is ok with it (most are) just play as though you use power attack all the time, unless you state otherwise. Then use the adjusted attack numbers. It's far better than having the feat but always forgetting to use it.

Actually no, well sorta. I have OCD so literally 3-4 hours went into making that one post. Hahaa


I'd avoid cleave and whirlwind attack without a reach weapon, they are just not particularly worth it since it is rare that you will be surrounded at melee range. As you go higher in level more and more creatures have longer ranged attacks, so getting into range to cleave or whirlwind is difficult.

-Blindfight is useful against foes with miss% due to concealment
-Improved Overrun into Charge Through allows you to over-come your lowered mobility for being in heavy armor by making it easier to charge.
-Furious Focus and Shield of Swings work well with Power Attack
-Ghostslayer is an amazing feat if you find yourself dealing with incorporeal creatures all the time
-Improved Bravery is a great pick up to boost your otherwise worthless Bravery ability
-Cut from the Air, Difficult Swings, and Smash from the Air are all fantastic feats. Cut from the Air is deflect arrows for a two handed fighter, Difficult Swings prevents 5ft steps from anyone adjacent to you due to making the terrain difficult, and Smash form the Air even allows you to deflect thrown boulders, balista shots, and spell effects like Hellfire Ray or Acid Arrow.
-Look through the armor mastery feats, I can't find them on d20 but there is a list of them somewhere I am sure
-Combat Reflexes into Equipment Trick (Sharp Veer), this allows you to make a 90 degree turn during your charges. Super useful for making charging more viable, and it allows you to charge around corners.
-The Advanced Weapon and Advanced Armor training feats which give ou access to more Advanced Weapon and Advanced Armor Training abilities
-Lunge is an obvious choice as you level up
-Weapon Specialization is as well
-Penetrating Strike when you are much higher level
-Pin Down at higher levels
-Step Up, Following Step, and step up and strike are great feats for chasing down slippery foes
-Vital Strike for when you cannot make a full round attack
-Greater Weapon Focus and Specialization

There are more feats, like the save boosters and improved initiative, but those should get you started into the right direction as far as combat feats go.

The Exchange

ShroudedInLight wrote:


-Step Up, Following Step, and step up and strike are great feats for chasing down slippery foes

There are more feats, like the save boosters and improved initiative, but...

On this note, Step Up and Disruptive work as an excellent combo to help lock down casters. Then Following Step also lets you move the additional 10' per round (if something does step away from you) without it using your movement from your next turn!


ShroudedInLight wrote:

I'd avoid cleave and whirlwind attack without a reach weapon, they are just not particularly worth it since it is rare that you will be surrounded at melee range. As you go higher in level more and more creatures have longer ranged attacks, so getting into range to cleave or whirlwind is difficult.

-Blindfight is useful against foes with miss% due to concealment
-Improved Overrun into Charge Through allows you to over-come your lowered mobility for being in heavy armor by making it easier to charge.
-Furious Focus and Shield of Swings work well with Power Attack
-Ghostslayer is an amazing feat if you find yourself dealing with incorporeal creatures all the time
-Improved Bravery is a great pick up to boost your otherwise worthless Bravery ability
-Cut from the Air, Difficult Swings, and Smash from the Air are all fantastic feats. Cut from the Air is deflect arrows for a two handed fighter, Difficult Swings prevents 5ft steps from anyone adjacent to you due to making the terrain difficult, and Smash form the Air even allows you to deflect thrown boulders, balista shots, and spell effects like Hellfire Ray or Acid Arrow.
-Look through the armor mastery feats, I can't find them on d20 but there is a list of them somewhere I am sure
-Combat Reflexes into Equipment Trick (Sharp Veer), this allows you to make a 90 degree turn during your charges. Super useful for making charging more viable, and it allows you to charge around corners.
-The Advanced Weapon and Advanced Armor training feats which give ou access to more Advanced Weapon and Advanced Armor Training abilities
-Lunge is an obvious choice as you level up
-Weapon Specialization is as well
-Penetrating Strike when you are much higher level
-Pin Down at higher levels
-Step Up, Following Step, and step up and strike are great feats for chasing down slippery foes
-Vital Strike for when you cannot make a full round attack
-Greater Weapon Focus and Specialization

There are more feats, like the save boosters and improved initiative, but...

Sorry guys! I have been away because of school, but thank you for all of your suggestions! I have talked to my GM. He said that ( Responding to earlier post from Glorf Fei-Hung ) I would have to specify every time I would use "Power Attack". I keep forgetting to use it though, haha!

Side-note, I have the ability to talk to the dead once per day, and I am also ignored by the undead because of the way this adventure was ran. In the beginning we all rolled a ( Can't remember at this point ) 1D20. Whatever number we got is what would happen in the start to us. I had the vision of a skeleton who could only say, "Cheddar Cheese" ( We thought this was hilarious ). He told me about a town on an island. Then he vanished and my Oread Cave Community were attacked by hobgoblins. I was able to, with my strength, make a few of the hobgoblins fly into the cave wall and smash there heads off as if I was playing golf. Anyways, I hid until they left because I got hit so many times ( Even with their crappy attack rolls ) that I had 1 HP left. When they left I exited out the other cave entrance. I went to a town nearby that was getting attacked and ran up onto a boat that was about to depart with *spoilers xD* all of the other players ( about 5 of us, pretty much only 4 because a girl that we do pathfinder with never shows up half the time ). Skipping a little bit, there was a piece of something that we had to get and I forgot about the undead thing, so I nearly got one of our team members killed because I, one threw one of our team npc ( fox chick, we rolled for how pretty she was and she got a 4/20 no joke ) into the town that had a force-field around it that you couldn't get out of or under. Yea, me and my friend threw her in just for giggles pretty much. She was turned undead but wouldn't attack any of us but was still angry at me and my friend. We got the piece and then I realized I could have gone into the town and got the piece. Once we got that piece you could leave or if you picked the wrong one couldn't leave and became the new priest of the town. I realized how stupid I was and we are still talking about it even today.

I hope this wasn't confusing for you because I am too lazy to go back and fix it, haha.

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