Building a Monastic Swordsman?


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Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ascalaphus wrote:
Archpaladin Zousha wrote:
Ascalaphus wrote:
Melekatha sounds more like Flowing Monk to me: unarmed combat and redirecting enemies.
That was my initial plan, but I was advised against it because by multiclassing with Cleric for Crusader's Flurry my BAB was going to go down the toilet.

Since Melekatha seems to be an unarmed combat art, what would you need crusader's flurry for?

Flowing Monk is much more focused on maneuvers and control, not so much on doing damage. Plays very different from a dragon/pummeling or temple sword monk.

Because the monks who teach melekatha worship Iomedae, who is sword-obsessed.


BadBird wrote:
Archpaladin Zousha wrote:

Good combinations to emulate melekatha include "Panther+Snake" and "Crane+Weapon Trick(Stylish Flourish)." And if I want to do this, the best way to flurry with it is to multiclass into Free-Style Fighter or Brawler.

And I could combine Unchained Monk with regular Warpriest and use Guided Hand to reduce the MADness of the concept towards using Wisdom as my core Attribute.

You can do Crane+Stylish without needing any multiclassing; Stylish Riposte isn't part of an actual style, so you don't need any style-crossing abilities.

Sacred Fist allows Guided Hand without multiclassing, but of course, it's not going to get Perfect Self. On the other hand, you're becoming a military avatar of your god, so there's that redemption angle.

Are you expecting to reach level 20 anyhow? If you know that a campaign is going to go that far into high levels, that can also affect build-choices. Some things handle reaching uber-high level better than other things...

An interesting side-note with a WIS-based Monk - powers like Stunning Fist that are based on WIS get crazy good. Cornugon Smash will even let you make Stunning Fist attacks with a Monk weapon, including with a Crusader's Flurry weapon. Stunning Fist longsword!

how?

Cornugon Smash will even let you make Stunning Fist attacks with a Monk weapon
what Cornugon Smash have to do with stunning fists?


Unchained monks don´t need Cornugon Smash actually.


666bender wrote:
BadBird wrote:
Archpaladin Zousha wrote:

Good combinations to emulate melekatha include "Panther+Snake" and "Crane+Weapon Trick(Stylish Flourish)." And if I want to do this, the best way to flurry with it is to multiclass into Free-Style Fighter or Brawler.

And I could combine Unchained Monk with regular Warpriest and use Guided Hand to reduce the MADness of the concept towards using Wisdom as my core Attribute.

You can do Crane+Stylish without needing any multiclassing; Stylish Riposte isn't part of an actual style, so you don't need any style-crossing abilities.

Sacred Fist allows Guided Hand without multiclassing, but of course, it's not going to get Perfect Self. On the other hand, you're becoming a military avatar of your god, so there's that redemption angle.

Are you expecting to reach level 20 anyhow? If you know that a campaign is going to go that far into high levels, that can also affect build-choices. Some things handle reaching uber-high level better than other things...

An interesting side-note with a WIS-based Monk - powers like Stunning Fist that are based on WIS get crazy good. Cornugon Smash will even let you make Stunning Fist attacks with a Monk weapon, including with a Crusader's Flurry weapon. Stunning Fist longsword!

how?

Cornugon Smash will even let you make Stunning Fist attacks with a Monk weapon
what Cornugon Smash have to do with stunning fists?

My bad, Cornugon *Stun* to make weapon Stunning Fist attacks. Not sure how I had smash up there.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Suppose I just make an Unchained Monk with Crane Style and Ascetic Style. Would swapping the temple sword for a seven-branched sword impact it much?


Ascalaphus wrote:

I like Sohei/Temple Sword personally. It's the only monk archetype that lets you wear light armor and keep flurrying; which means you can actually get away with mithral medium armor. As a result you don't actually need all that much Wisdom (it's just for Ki; 12-14 is sufficient, more is still nice) and the class becomes much less MAD.

If getting to the enemy worries you, you could take Nature Soul > Animal Ally > Boon Companion and leverage your Monastic Mount ability and bonus feats to take Mounted Skirmisher. Then you can just ride up to enemies and full attack them immediately.

Off topic, but thank you SO MUCH for posting those two feats. I've been looking for a way to give an animal companion to a Dragoon archetype fighter, and there were some serious questions on if the other method was even legal. This solves the problem completely with zero problems! Now I just need to get a cop of faiths and philosophies and show my GM.

Sovereign Court

bishop083 wrote:
Ascalaphus wrote:

I like Sohei/Temple Sword personally. It's the only monk archetype that lets you wear light armor and keep flurrying; which means you can actually get away with mithral medium armor. As a result you don't actually need all that much Wisdom (it's just for Ki; 12-14 is sufficient, more is still nice) and the class becomes much less MAD.

If getting to the enemy worries you, you could take Nature Soul > Animal Ally > Boon Companion and leverage your Monastic Mount ability and bonus feats to take Mounted Skirmisher. Then you can just ride up to enemies and full attack them immediately.

Off topic, but thank you SO MUCH for posting those two feats. I've been looking for a way to give an animal companion to a Dragoon archetype fighter, and there were some serious questions on if the other method was even legal. This solves the problem completely with zero problems! Now I just need to get a cop of faiths and philosophies and show my GM.

Thank you for reminding me about the Dragoon. Yet another way of neatly accumulating all the proficiencies.

It's starting to look like a mounted build with no actual mount-having classes is entirely doable. Interesting...


Daring champion cavalier with animal ally.... A dex build rider !


Archpaladin Zousha wrote:
Suppose I just make an Unchained Monk with Crane Style and Ascetic Style. Would swapping the temple sword for a seven-branched sword impact it much?

If you use a two-handed sword with Crane, then you can't switch to a one-handed grip when defending and still be wielding the sword.

Sovereign Court

That matters if you want to use Crane Wing, the other half of Riposte.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Okay, so I should stick with Temple Sword. What order should I take feats in? How should I arrange stats in a 15 or 20 point buy? Should I use default tiefling for a bonus to DEX or hellspawn for bonuses to both CON and WIS?


Isn't the Asura Tiefling STR/WIS?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Maybe so, but Asuraspawn doesn't make a whole lot of sense for a tiefling kid born and raised in Cheliax


Oni-Spawn are Str/Wis, and could have been bought as an exotic slave by a decadent Chelish noble.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm not trying to make THE BEST monastic swordsman. Just one that WORKS. I honestly don't like characters whose backstories begin on the opposite side of the world and somehow they traveled to where the AP is set. It breaks my sense of verisimilitude, so I try to create characters that are local.


"Most tieflings never know their fiendish sire, as the coupling that produced their curse occurred generations earlier."

We're talking about a character whose family was tainted at some point in the past by a demon. I don't think locality is a big issue here, but to each their own. I would at least go CON/WIS myself.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thank you. As far as origins are concerned his fiendish progenitor was supposed to be a devil, so the hellspawn CON/WIS one is a good fit. But his is a bit more close, because both his parents were tieflings. That's why he gets caught up in an all-tiefling gang as a kid.

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