Ratfolk Investigator build


Advice


I am playing my first time outside of PFS so i wanted to pick an unusual race and ratfolk seemed really cool so this build popped in my mind at first. A dex based natural attack build.

So here is my Ratfolk build I got to be honest I don't know where to go after the first few levels
Ratfolk Empiricist Investigator
Stats after racials:
Str: 8
Dex: 18
Con: 14
Int: 18
Wis: 9
Cha: 7

Traits: Student of philosophy, Adopted(tusked),????
Drawback: Power hungry

Feats:
1:Weapon finesse
3: Sharpclaw
5: Piranha strike?
7: ???

Investigator talents:
3: Mutagen
5: quick study
7:???

Items would obviously be agile amulet of mighty firsts and tail blade maybe a helm of the mammoth lord and just for fun a Tentacle cloak. I am wondering if a white haired Witch dip is worth it for an extra attack. Maybe I should be using a ring of rat fangs instead of the tusked, I mean it is a +5 to attack with that attack. I might want to take the skill based investigator talents since I will be a little bit of a skill monkey.

Any suggestions? advice?
My GM is also allowing me to take the brew potion feat even if I'm not an arcane caster so that is nice


Sickening offensive as the L7 talent seems like a nice debuff to ensure that the target of your natural attack blender, assuming they're still up, is at penalties when they return fire. It seems like it'd look right on a horrible ratling ripping into an enemt IMO. I'd probably take extra investigator talent and grab one of the skill talents at level 7 too.

Combat Inspiration is the talent for level 9. Lunge is a feat to help keep you alive then.

On the subject of dipping WHW - I wouldn't. You've got enough scaling based on investigator level that a near-dead level for one extra attack sounds like a poor bargain.


I would consider Sharptooth from the Monster Codex as your 5th or 7th level feat. That will give you claw/claw/bite all as primary attacks. Throw in a tailblade as a secondary attack and you will have four natural attacks right away when you get Studied Combat.

I would wait until later for Piranha Strike. You can afford the penalties better once Studied Combat starts to kick in.

Also the Dirty Tactics Toolbox has a feat called Scurrying Swarmer that sounds amazing for Ratfolk. It comes out Sep. 2. It sounds like some teamwork feats would go great with this one.


Hmm yeah I guess the WHW dip doesnt make sense. On another note can you use greater magic fang on the tailblade/helmet natural attacks?

Woah that ratfolk feat looks amazing


I also thought it would be funny with the witch dip to get a rat familiar and name him pinky. And together we would take over the world!

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Woodoodoo wrote:
I also thought it would be funny with the witch dip to get a rat familiar and name him pinky. And together we would take over the world!

Oh, don't do that--your familiar will invariably mess up your carefully-laid plans.

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