| ChaiGuy |
The Flame oracle has Wall of Fire, which can make a wall of fire that you could shape into an arena if you'd like I guess.
Other classes have this spell too, but the flame oracle is very heavy fire oriented and is charisma based. This could make the feat Divine Fighting Technique Shooting Star worthwhile. From my brief look into this character the starknife seems to match very closely to the weapon he uses, with this feat you can get charisma to attack and damage with melee and throwing. You'd need to get permission to work with the gm to avoid the alignment restriction, he definately isn't cg, more like NE.
| The Sideromancer |
The Flame oracle has Wall of Fire, which can make a wall of fire that you could shape into an arena if you'd like I guess.
Other classes have this spell too, but the flame oracle is very heavy fire oriented and is charisma based. This could make the feat Divine Fighting Technique Shooting Star worthwhile. From my brief look into this character the starknife seems to match very closely to the weapon he uses, with this feat you can get charisma to attack and damage with melee and throwing. You'd need to get permission to work with the gm to avoid the alignment restriction, he definately isn't cg, more like NE.
CN. Within the restrictions and fits how I think of him most, though my first KH game was 358/2, so I'm probably biased.
| ChaiGuy |
Blackened is good if you don't mind being really bad at weapon attacks. The starknife isn't a very good weapon even with the divine fighting technique, so if you want to focus on the casting it's a solid option.
If you'd like to maintain some ability with the starknife, I'd recommend Lame and take the Cinder Dance revelation. These two cancel each other out, so while you don't get a huge benefit there is not a big downside.
| ChaiGuy |
Another problem with the starknife is that it is a martial weapon, which oracles don't have proficiency with unless they take certain revelations that are not on the flame oracle list.
A one level dip in warpriest would be solid: boosting the damage die of the starknife, weapon focus, 2 blessings, a boost to fortitude saves. This does put the already delayed spell progression of the oracle even further behind, so it's probably weaker than a blaster flame oracle with the blackened curse.
| The Sideromancer |
Blackened is good if you don't mind being really bad at weapon attacks. The starknife isn't a very good weapon even with the divine fighting technique, so if you want to focus on the casting it's a solid option.
If you'd like to maintain some ability with the starknife, I'd recommend Lame and take the Cinder Dance revelation. These two cancel each other out, so while you don't get a huge benefit there is not a big downside.
Unfortunately, Lame curse precludes Cinder Dance.
| Darc1396 |
Any time you take damage or lose an opposed skill check, you fly into a rage, as the spell, for 1d4+1 rounds. Bach round, as a move action, you may make a Wisdom check (DC 15) to act normally. You gain a +4 bonus to save against poisons and emotion effects.
At 5th level, add rage to your spells known as a 2nd level spell.
At 10th level, you can treat any weapon you wield, even a ranged weapon, as having the vicious magic weapon property. You can use this ability as a free action a number of rounds per day equal to your curse level, which need not be consecutive. If you affect multiple weapons, you must expend a round of use for each weapon (or end of a double weapon) you want to modify in this fashion.
At 15th level, you can cast spells and use spell-like abilities while under the effects of a rage effect (as the spell or barbarian class ability).
Was also possibly considering a multi class into barbarian for profisency in chakram and higher movement speed/maybe bloodrager for also 1st level bloodline power
| ChaiGuy |
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How dojo do you guys feel about the Choleric one?
It depends on if you want to focus on spell casting or not. When the character is under the effects of the Rage Spell, it puts you under the same restrictions of a barbarian rage, which means no spell casting among other things. The Will 15 is something you could make, but it could still hurt. It's unlikely that levels of Bloodrager would solve this since bloodrage is technically different than rage. Even if you took 4 levels of bloodrager, to get bloodcasting it probably won't work without a house rule. Even then being 4 levels behind in casting is pretty bad, although the bloodrager gets a few spells themselves.
Chakram: It's a good choice if you can get a good str for melee and str/dex for throwing. Throwing builds are feat and item intensive, I'd recommend looking for threads that give advice for that if you want that as an important part of this character.
If your less concerned with your spell dcs you could probably get by with 14 cha min, but it could get pretty MAD. The d8 is much better than d4, but with the feat it leads to less of a nead for str. With the chakram, if you're interested in using it in melee you'd probably need to pick up heavy armor or ask if you can use a gauntlet to prevent the chance to hurt yourself (as a house rule). Barbarians probably loose less than bloodragers, although barbarians loose their fast movement, which you seem to like (I like fast movement too.)
@ the Sideromancer: I'm not sure what you mean. Do you mean the 10' of movement you loose from lame isn't countered by the 10' you gain from cinder dance? I'm not saying you're wrong I'm not sure what you mean.
| Darc1396 |
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Yes it sort of is but basically in a nut shell of what I'm trying to make is a CN chakram wielding fire assassin is the best way to describe it good at heart but still ends up getting mixed up in the bad and not giving a second thought to when he has to get his hands dirty does what he can to help people but when it comes down to it he will do what is nessisary for the greater good (or his view of it) so I guess that makes home more true neutral
| ChaiGuy |
You could probably dip into Swashbuckler and get (as a human) Swashbuckler finesse (counts a weapon finesse), weapon focus (chakram), and slashing grace. This would let you get dex to damage, although I think it's only for melee.
really from even though in the game it's called a charkram it's closer to a starknife, a chakram doesn't have the spikes coming out of it.
A Bloodrager dip would be ok too.
| Klorox |
ChaiGuy wrote:Unfortunately, Lame curse precludes Cinder Dance.Blackened is good if you don't mind being really bad at weapon attacks. The starknife isn't a very good weapon even with the divine fighting technique, so if you want to focus on the casting it's a solid option.
If you'd like to maintain some ability with the starknife, I'd recommend Lame and take the Cinder Dance revelation. These two cancel each other out, so while you don't get a huge benefit there is not a big downside.
How so? nothing in CD says that it's precluded by Lame.
| The Sideromancer |
The Sideromancer wrote:How so? nothing in CD says that it's precluded by Lame.ChaiGuy wrote:Unfortunately, Lame curse precludes Cinder Dance.Blackened is good if you don't mind being really bad at weapon attacks. The starknife isn't a very good weapon even with the divine fighting technique, so if you want to focus on the casting it's a solid option.
If you'd like to maintain some ability with the starknife, I'd recommend Lame and take the Cinder Dance revelation. These two cancel each other out, so while you don't get a huge benefit there is not a big downside.
Cinder Dance (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.
Emphais mine.
| ChaiGuy |
(20 pt. buy, racial +2 Dex, +1 dex at level 4)
Assuming Average wealth
Strength 12, Dexterity 19, Constitution 14, Inteligence 8, Wisdom 10, Charisma 14
Hit Points: 42 (average) (12 level 1, + 4d8+12) Favored class bunus into HP
AC: 23 (Armor 5, Shield 2, Dex 4, Deflection 1, Natural 1 + 10)
Touch: 16, Flat Footed: 19 BAB 4, CMB 5, CMD 19
Saves: Fortitude 4, Reflex 8, Will 5
+1 Chakram 9 (1d8+5) or Piranah Strike 7 (1d8+9)
With Cat's Grace (HR) 11 (1d8+7) or 9 (1d8+11)
Mst Composite Longbow 9 (1d8+1)
Gear: +1 Chainshirt, +1 Buckler, +1 Chakram, +1 Ring of Protection
+1 Amulet of Natural Armor, +1 Cloak of Resistancej, mst comp 1 longbow
Skills: Acrobatics 11, Bluff 10, Diplomacy 10, Perception 8
Spells: L0 Create Water, Mending, Purify Food and Drink, Detect Magic, Stabalize
L1: Burning Hands, Cure Light Wounds, Bless, Magic Weapon, Protection from Evil
L2: Resist Energy, Cure Moderate Wounds, Aid (or Cat's Grace House Rule)
Spell per day L1 7, L2 4
Feats: Weapon Focus Chakram, Slashing Grace, Piranah Strike
Class features: Mystery Flame, Curse Toungs Ignan, Revelations Cinder Dance 40' move
Heat aura, Swashbuckler finesse, Panache 2, Deeds (Derring do, dodging panache,
opportune parry and riposte)
This is a simple build, assuming a chakram can work with slashing grace (as technically it's not a melee weapon, and that a guantlet will negate the damage, (Cat's grace is useful but not entirely needed house rule, there are other good buffs that could substitute). Core rulebook spells only, definitely could use fine tuning.
| Klorox |
Klorox wrote:The Sideromancer wrote:How so? nothing in CD says that it's precluded by Lame.ChaiGuy wrote:Unfortunately, Lame curse precludes Cinder Dance.Blackened is good if you don't mind being really bad at weapon attacks. The starknife isn't a very good weapon even with the divine fighting technique, so if you want to focus on the casting it's a solid option.
If you'd like to maintain some ability with the starknife, I'd recommend Lame and take the Cinder Dance revelation. These two cancel each other out, so while you don't get a huge benefit there is not a big downside.
PRD, flame oracle wrote:Cinder Dance (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.Emphasis mine.
I assume that this is solely in the digital version of the revelation, because the bold bit certainly is not in my Ult Mag. (yes, I do tend to favor the books I paid for as reference, especially since the errata are difficult to get at an uneasy to use).
| The Sideromancer |
The Sideromancer wrote:I assume that this is solely in the digital version of the revelation, because the bold bit certainly is not in my Ult Mag. (yes, I do tend to favor the books I paid for as reference, especially since the errata are difficult to get at an uneasy to use).Klorox wrote:The Sideromancer wrote:How so? nothing in CD says that it's precluded by Lame.ChaiGuy wrote:Unfortunately, Lame curse precludes Cinder Dance.Blackened is good if you don't mind being really bad at weapon attacks. The starknife isn't a very good weapon even with the divine fighting technique, so if you want to focus on the casting it's a solid option.
If you'd like to maintain some ability with the starknife, I'd recommend Lame and take the Cinder Dance revelation. These two cancel each other out, so while you don't get a huge benefit there is not a big downside.
PRD, flame oracle wrote:Cinder Dance (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.Emphasis mine.
I'm pretty sure it's in my copy, but I can't check right now (visiting relatives).
| Knight who says Meh |
I don't know the character providing your inspiration but if you want a fire themed character then I wholeheartedly recommend kineticist. You can throw fire, make weapons out of fire, set people on fire and burn away their fire resistance. You can create walls of fire, summon fire elementals, or turn yourself into one. You can see through smoke and fire, shape fire or propel yourself through the air with fire. It really is quite an interesting class.
| ChaiGuy |
I don't know the character providing your inspiration but if you want a fire themed character then I wholeheartedly recommend kineticist. You can throw fire, make weapons out of fire, set people on fire and burn away their fire resistance. You can create walls of fire, summon fire elementals, or turn yourself into one. You can see through smoke and fire, shape fire or propel yourself through the air with fire. It really is quite an interesting class.
I have to admit that I'm not too familiar with this character either, I googled the name to get a general idea about the character. From what the OP has told me is that this character is to be a flame based assassin who wields a chakram, although I say the weapon wielded by the character looks more like a starknife.
I mentioned this class upthread and get the idea that it would be a great fit for the character concept, but as I said I can't really understand how this class works. It seems like multiple classes mashed together. This class seems to me like unless you REALLY know what you're doing your going to end up with a really under performing character. It may be less complicated than I think though.
I think I'll just leave a link to Pyrokineticist Guide