Sting operation rolling sphere


Rules Questions and Gameplay Discussion


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In the scenario Sting Operation,we had Ezren and Alahazra at the volcanic vents, and Ezren encountered Rolling Sphere, which caused Alahazra to make a Dex., Acro., or Disable check, or bury her hand. She failed, and had to bury her hand, which contained 2 Stolen Larvae. Do we lose because she can no longer have the larvae in her hand, or do we do what the scenario power tells us to do when we take damage?


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Spoiler:
Relevant text of Sting Operation:"You win the scenario only when all of the Stolen Larvae are in characters' hands."

Rolling Sphere: "If you fail the check to defeat, bury your hand."

Apparently, the Stolen Larvae get crushed under the weight of the rolling sphere, and we cannot win.

What we ended up doing was playing out until the final blessing and trying to loot open location decks and remove basic boons from the game. Then we replayed it, and won.


Looks like you played correctly. The stone doesn't deal damage to you so any scenario power telling you what to do with damage doesn't take effect when you bury cards.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

With the two powers as quoted, you would indeed bury the larvae, rendering the scenario unwinnable sans a power that lets you get buried cards back. I haven't played MM yet (group is still finishing up S&S) so I haven't actually looked at the scenario in question to see if there are other powers that may mitigate this event.

It's generally helpful to fully quote the card(s) in question so other forum-goers can more easily answer your questions; not everyone has the cards in front of them at all times of the day to reference.


Well, the card says, "if you would discard cards as damage, discard stolen larvae first..." so the usual effect of failing a bane check causes you to lose the Stolen Larvae, and it gets shuffled into your location.

I'm curious if the designers' intention would be to add "or bury" (Stolen Larvae) to the conditional above.

If not, watch out for Rolling Spheres while carrying those bugs...


Failing a check against a monster normally results in damage. Failing a check against a barrier does not unless the barrier says it does. That might be where the confusion lies. While both monsters and barriers are banes only monsters deal damage by default.


Cruel as it sounds I think you played the correct way.

Had a similar conundrum and misunderstanding with a larvae getting recharged.

The scenario states in hand though so you still lose if the thing is in your backpack and not occupying one of your appendages... *sigh*

Lead to much hand discarding and and resets to get it back in hand and near death just from trying to get at the larvae at the bottom of the backpack.

So what'd we learn today kids?

The most dangerous thing is needing something at the bottom of your backpack! You'll nearly kill yourself getting to it!

Paizo Employee Chief Technical Officer

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Still working out the best way to achieve this, but we want you to shuffle the Larvae into a random open location deck when it leaves your hand for any reason.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Vic Wertz wrote:
Still working out the best way to achieve this, but we want you to shuffle the Larvae into a random open location deck when it leaves your hand for any reason.

Does "for any reason" include giving the card to another character (so it winds up in their hand)? It'd make sense if that was allowed (lets you better manage party hand size), but carving out an exception for that may make the power overly verbose. Just wanted to bring that situation up on the off chance it didn't cross anyone's mind.


Vic Wertz wrote:
Still working out the best way to achieve this, but we want you to shuffle the Larvae into a random open location deck when it leaves your hand for any reason.

Does that include recharging it, perhaps for Zadim's scout power or for Curse of Poisoning, you lose it as well?


For any reason means exactly what it means. Until further notice.

Paizo Employee Chief Technical Officer

Added to FAQ. (Note that the resolution DOES allow you to give it to another character.)


Vic Wertz wrote:
Added to FAQ. (Note that the resolution DOES allow you to give it to another character.)

Yay! Thanks!

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