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You can apply credit to a newly created, 1st-level
Roleplaying Guild character from a higher-level
sanctioned module or Adventure Path. When doing so,
reduce the gp reward to 500 gp if the adventure grants
1 XP or 1,398 gp if it grants 3 XP. You do not benefit
from any boons until your Roleplaying Guild character
reaches the minimum level listed on the Chronicle
sheet, unless otherwise noted.If the player is playing a non-1st-level pregenerated
character, he may choose instead to apply this Chronicle
sheet to a 1st-level character by reducing this value to
500 gp (or 250 gp for the slow advancement track) for
completing a scenario or 1,398 gp (or 699 gp for the
slow advancement track) for completing a module.
Does this mean you can still buy items off the higher level chronicle sheet?
I just noticed a few higher-CL wands I'd like to grab off 7-11 scenarios I downgraded.
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That can lead to errors. A GM runs a pregenerated character to build a party up to four members, or more often gets one of the players to run her, for the same reason as any other NPC in the scenario: to provide a better game experience for the players. GM credit chronicles have nothing to do with GM pre-gens or anything that they might do or might happen to them.
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Goth Guru wrote:Looks like if they run a pregen to fill a hole in a party, they can give access to their Pc. I can see that if the PC is an apprentice of the pregen.No, GMs don't get chronicles for the pregens they run to fill out a party. The only chronicle a GM gets is the one for GMing.
i think he meant a 4th player using a pregen in a 7-11