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I wanted to try something with the firearms
here's the Idea : a Monkey Goblin with a Monkey Familiar, both shooting guns
note that for the purpose of this build, I'm allowed to consider Monkey Goblin as Goblin for 1 feat pre-requisite
Cavalier 1 [spellscar drifter]
Fighter 2 [eldritch guardian][trench fighter][martial master]
--> can share combat feats with familiar
(and @5 I can, as move, gain a combat feat for 1')
Monk 2 [far strike]
then continue Fighter
The figment familiar : has picked up another feat (retrained) @ level 1 : exotic weapon proficiency (yet to be chosen Firearm)
Cavalier bonus feat : gunsmith, amateur gunslinger (deed : quick clear)
Monk 2 Bonus feat : quick draw, Point-Blank Shot, Precise Shot
Fighter 4 : deadly aim
Fighter 6 : target of opportunity (if ally hit within 30ft : shoot as Imm.)
Level 1 : Goblin gunslinger (can wield medium firearm without penalty)
Level 3 : rapid reload
Level 5 : rapid shot
Level 7 : (open)
level 9 : (open)
* build done up to lvl 9
Goblin Dex : 22, Monkey Dex : 15+4 (belt)
magic weapon +2
to hit : Bab +8, -2 deadly aim, -2 rapid shot, +2 magic , +1 PBS, +Dex -->
* Goblin : +13/+13/+8
* Monkey : +11/+11/+6
damage : as medium, +4 deadly aim, +2 magic, +1 PBS, +Dex (not for monkey)
* Goblin : ~D8 +13
* Monkey : ~D8 +7
if one of us hit, the other can shoot again as Immediate action
any other suggestion ? for feats / classes ?
I'm wondering if I should go the 2 weapon fighting route (and improved) with 1 handed guns - I'm afraid of the penalties
or weapon focus and reckless aim (to improve to hit) ?
note that I cannot take a class with grit (like gunslinger) as this would change my amateur gunslinger feat to extra grit, and this would be a loss for the monkey
also, as my familiar shares my combat feat, class abilities are less relevant than combat feats.
thanks.

Backlash3906 |
You'll still need the appropriate EWF to grant the familiar proficiency.
If you can manage full BAB, TWF penalties are almost meaningless when consistently targeting touch AC.
"Special: If you gain levels in a class that grants the grit class feature, you can immediately trade this feat for the Extra Grit feat."
Has there been a ruling on the 'can' part? Is the trade mandatory? If not, then we can have Mysterious Strangers with Quick Clear left intact.

avr |

TThe bigger problem with firearm TWF is getting a spare hand to reload with. It's not impossible - alchemist 2 with the extra arm discovery for example, or the gun twirling feat and a lot of guns - but it does cost.
The character is quite heavy on offence, less good on defence. If you can snag one more goblin feat roll with it is pretty good. Iron will might not be out of place.
Alternately you might get teamwork feats like punch through or escape route, or shake it off. Teamwork feats are combat feats.

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thanks for the replies .
@DeuxHero : Artillery Team make the familiar loses its action.
@Backlash : I mentioned that the familiar has its feat changed/retrained to EWP.
"amateur gunslinger" also has a pre-requisite of "You have no levels in a class that has the grit class feature"
@Avr : goblin has a prehensile tail, and @fighter 7, the familiar has 2 evolution (figment archetype): extra limbs
"roll with it" : I don't like it, because everyone like it ;)
"punch through : better to take clustered shot, better action economy
you're right on the defense side !
I can snag traits giving will +1 or the daily reroll.
@Saethori : IIRC they're talking about "normal" monkey and animal companion, which remains... animal. a familiar becomes a magical beast, with int 6+ that shares all my skill ranks and can talk. I don't think that limitation applies for familiar.
edit : this is the blog
they confirm that magical beast are to be treated differently.