| Bwang |
I cannot find specific rules for setting up or repairing 'Gates' or similar fixed/safe devices for transportation. I currently have Portals and Planes and the Manual of the Planes at hand, but am either inept or unable to find specifics about the construction and repair of gates, etc.
Have I found a new unicorn or am I just looking in the jungle for a forest creature?
If anyone has a gritty and mechanical write up, I'd love to get a copy. All 'travel' portals in the game world are artifacts and 'black box', but we'd really like to repair on that sits near a dungeon to save time. Yes, I know that some are two way (this one is) and yugley things can use it, but travel can be a pain
| Ridiculon |
Make Whole or Greater Make Whole should work for you, provided you have a caster who is strong enough.
| Bwang |
Ridiculon
I have Greater Make Whole in scroll library to learn for the repairs, just need Make Whole first. I also have no idea how 'damaged' the Gate is. The potential glitch is volume, the Gate being a large circle surrounded by Menhirs. Think a small Stonehenge.
Claxon
That should work if I can find a safe spot on the far side. My familiar has UMD and transmutes. Heck, my shapeshifting allows me to fake Small!
| Drahliana Moonrunner |
I cannot find specific rules for setting up or repairing 'Gates' or similar fixed/safe devices for transportation. I currently have Portals and Planes and the Manual of the Planes at hand, but am either inept or unable to find specifics about the construction and repair of gates, etc.
Have I found a new unicorn or am I just looking in the jungle for a forest creature?
If anyone has a gritty and mechanical write up, I'd love to get a copy. All 'travel' portals in the game world are artifacts and 'black box', but we'd really like to repair on that sits near a dungeon to save time. Yes, I know that some are two way (this one is) and yugley things can use it, but travel can be a pain
Thing is.. artifacts are defined as not being bound by rules. No set of rules to tie their hands on this matter. So it's a matter of a GM's call on two things.
1. Whether the deal is possible at all.
2. The research you need to make it happen.
| GM Rednal |
Pretty much, yeah.
The closest thing I can think of is the Legendary Planet Adventure Path, currently being published.
So the best thing to do is... basically, as Drahliana said, talk to your GM. XD Maybe do some in-character research, figure out if it's possible in your game and go from there.
| Jeraa |
Yeah if the Gate is some sort of artifact Make Whole is not going to work on it. Make Whole requires you to double (or match with the greater version) the caster level used to make the item. Artifacts don't have one of those so you can't actually use Make Whole on them.
Artifacts do have a caster level. All magical items do. The ones in the core rulebook are usually around 20th, but are as low as 16th and as high as 30th.
| The Sideromancer |
Yeah if the Gate is some sort of artifact Make Whole is not going to work on it. Make Whole requires you to double (or match with the greater version) the caster level used to make the item. Artifacts don't have one of those so you can't actually use Make Whole on them.
The ones in the CRB have caster levels, you would just need an extremely high CL to repair with make whole (for example the book of infinite spells is CL18, requiring CL 36 to use make whole)
| Bwang |
Chat w/ another player. Campaign 'portals' are of 5-6 types. There are differing sizes, etc of each. The above 'ring's are of the Portable and Reusable types. There are differing activation methods, volumes and such. Other Types I can remember are Offensive/Defensive, Racial and Divine/Damned. Portable/Fixed and Single use/Reusable are the above switches.
The portal in question will teleport a considerable volume or up to about a dozen tons, preventing grown Dragons from using it. Well, an adult White might make it through one. At level 9, it will laugh at my weak magics, requiring a level 6 spell called repair gate. It is huge, requires level 3 spell energy just to warm it up and more to use. She says it has taken over 300 HP of damage and is only barely inoperable, hence the activation cost, high number of operators and high UMD required to operate. She also sez it can only receive a portion of the energy we've fed it due to it leaking. Now I know why it is surrounded by various magical light effects when we play with it.
We also need a Craft Wondrous Item feat on hand to repair properly and get 'keyed' to the Portal. It will cost me 1 skill point to key to it when we finish. She also stated that the GM lifted this from an earlier D&D book. If I can find it I will be more able to present my plight.
Always ask the girl, she pays attention.