
Wonderstell |

Yes? I see nothing in the description of Ranged Feint that would prevent them from stacking.
You can mislead foes about your aim with ranged attacks.
Prerequisite(s): Base attack bonus +2, Bluff 3 ranks.
Benefit(s): You can feint with a ranged weapon by throwing a thrown weapon or firing one arrow, bolt, bullet, or other piece of ammunition; this feint takes the same action as normal to feint, but depending on your weapon, you might have to reload or draw another weapon afterward. When you successfully use a ranged feint, you deny that enemy its Dexterity bonus to AC against your ranged attacks as well as your melee attacks for the same duration as normal. If your feints normally deny a foe its Dexterity bonus to AC against attacks other than your own, this applies only against others' melee attacks.
Normal: You can feint only with a melee weapon, and only against a creature you threaten with that weapon.
Rather the opposite. The feat says that the feint would take "the same action as normal", which would be a move action if you have Improved Feint.

Rules Artificer |

"While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent."
By RAW you cannot use Two-Weapon Feint and Ranged Feint, as Two-Weapon Feint requires you to make melee attacks.
Of course, Two-Weapon Feint was written before ranged feints were really possible (especially with the ease that Ranged Feint gives), and I see no balance issues with someone trying to feint with thrown weapons, crossbows, or firearms. Such things would require a significant feat investment anyway.

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The only way I can think of to not use at least a move action on Ranged Feint would be with Moonlight Stalker Feint. (And it would be much easier to get that concealment at range.)
However, that is a LOT of feats to combine Moonlight Stalker Feint with Greater Feint, Ranged Feint, and the standard archery feats.