Canon golem full attack


Rules Questions


Can a canon golem combine its two slam attacks with its two canon attacks? If so, what are the to-hit values? Also, do the canons hit touch AC or regular AC?


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I would say that it cannot slam with its cannon arm. As well, it looks like it can only fire once after the first round, since it's a swift action to reload.

Also, I now want a golem made of plotlines.


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The Sideromancer wrote:
Also, I now want a golem made of plotlines.

I'd prefer a golem made of accepted holly writings. All the paper cuts + extra damage to opposed alignment.


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Scythia wrote:
The Sideromancer wrote:
Also, I now want a golem made of plotlines.
I'd prefer a golem made of accepted holly writings. All the paper cuts + extra damage to opposed alignment.

Very festive with the holiday season coming up.

But on topic, I agree that it shouldn't be able to use the cannon arm to fire and slam.


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Cannon Golem wrote:

Melee 2 slams +29 (2d10+10)

Ranged cannon +26/+21 (6d6+7/19–20/×4)

and

Cannon Golem wrote:
Blasting Critical (Ex) When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded).
Universal Monster Rules >Natural Attacks wrote:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.

The cannon attacks are weapons attacks, running off of iteratives. The 3rd and 4th I presume are left off because, as stated, it couldn't reload after the second shot due to action economy.

If a strict reading is drawn, using the "often forgo" clause in Natural Attacks, the cannon golem could attack at Cannon +26/+21, and a single slam at +24 for 2d10+5.

But the ability of Blasting Critical gives me some hesitation, as I envision that crit as being a cannon barrel to the midsection gut-punch followed instantly by a point blank shot. Rule of Cool visualization, etc, etc.

This makes me think the cannon golem could basically Gun-Kata about, firing two cannon shots and making two slams (although still following the rules for secondary attacks during a manufactured attack). After all, the natural attack section says "often", which is not "always".

Checking the expected stat loadouts for a CR 15 in the Monster Creation section, the golem has low Hp, average AC, a high melee to hit, average ranged to hit, melee output of 42 (low), ranged output of 56 (wemi-low, but crits should be considered), saves are miserably low (by this CR, golem defenses are mostly known and bypassed).

So, to sum up, it is lacking in the survivability aspect, and is coming up a little low in the damage department as well. Its melee to-hit is the only strong point...which deserves a complimentary wait what?

But if we add in a natural attack or two to the full attack...

1 secondary slam added to full attack cannon (63 points, with a 5 point accuracy drop for the slams, right on target for both scores)
2 secondary slams added (88 damage, definitely high, but not crazily so. See above regarding to hit values.)

Considering that with miserable saves, magic "I'll just use conjuration spells lol" immunity, and DR that most melee types can either overcome or overwhelm, the golem being stuck with literally HALF as much HP as target for its CR is more than enough compensation for a 25% increase in damage over average.

Besides, its a CANNON golem. This thing is a Michael Bay movie given life and live ammo. Let it be as awesome as it sounds like it should be.


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How can you tell the cannon is in an arm? I thought it protruded from the chest, or maybe replaced the head. Is there a picture of it in that bestiary?


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Fuzzy-Wuzzy wrote:
How can you tell the cannon is in an arm? I thought it protruded from the chest, or maybe replaced the head. Is there a picture of it in that bestiary?

There is, the artillery piece replaces the forearm.


Wow, how incredibly annoying to have crucial crunch (if it is) be only in the hardcover and not the online PRD.

I'd be tempted to declare the picture fluff, disregard it, put the cannon in the middle, and let it fire and slam as much as it wants.

Do the Rules As Written include Rules As Pictured?

Dark Archive

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Also a miniature that was produced for the cannon golem shows the cannon replaces an arm. all artwork from the adventure path the cannon golem appears in, to the bestiary, to the figure, to the comics and novels depict the cannon golem having its arm replaced. that doesn't mean you cant create your cannon golem to have a shoulder mounted cannon or a chest cannon.


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Fuzzy-Wuzzy wrote:


Do the Rules As Written include Rules As Pictured?

RAI, Rules As Illustrated.

I want a golem made of canon, too. Nobody could disprove its existence.

Unless it were an illusion. I think that makes it a headcanon golem.


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How many cans can a cannon golem fire in a full attack, if a cannon golem can shoot cans?


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The Sideromancer wrote:

I would say that it cannot slam with its cannon arm. As well, it looks like it can only fire once after the first round, since it's a swift action to reload.

Also, I now want a golem made of plotlines.

So you want some sort of train golem? One that can only run on railroads?


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Plausible Pseudonym wrote:
How many cans can a cannon golem fire in a full attack, if a cannon golem can shoot cans?

Do you mean canonically?

Liberty's Edge

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The Black Bard wrote:


The cannon attacks are weapons attacks, running off of iteratives. The 3rd and 4th I presume are left off because, as stated, it couldn't reload after the second shot due to action economy.
PRD wrote:
Cannon (Ex) The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.

It has a internal magazine. It can fire, reload the cannon as a swift action, fire again, reload from the magazine. That allow it to fire 40 times before it empty the magazine.


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Diego Rossi wrote:
The Black Bard wrote:


The cannon attacks are weapons attacks, running off of iteratives. The 3rd and 4th I presume are left off because, as stated, it couldn't reload after the second shot due to action economy.
PRD wrote:
Cannon (Ex) The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.

It has a internal magazine. It can fire, reload the cannon as a swift action, fire again, reload from the magazine. That allow it to fire 40 times before it empty the magazine.

Yes, but the limit of one swift action per round means it can only fire twice at maximum (when it starts its turn ready to fire)

Liberty's Edge

The Sideromancer wrote:
Diego Rossi wrote:
The Black Bard wrote:


The cannon attacks are weapons attacks, running off of iteratives. The 3rd and 4th I presume are left off because, as stated, it couldn't reload after the second shot due to action economy.
PRD wrote:
Cannon (Ex) The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.

It has a internal magazine. It can fire, reload the cannon as a swift action, fire again, reload from the magazine. That allow it to fire 40 times before it empty the magazine.

Yes, but the limit of one swift action per round means it can only fire twice at maximum (when it starts its turn ready to fire)

Yes, it can only fire 2 shots every round as that is the limits of its iterative attacks. But it can fire 2 shots/round for as long as its magazine has ammunition. The golem description don't list an action to load a shot in the cannon from the magazine. It describe what action you use to load one shot in the magazine and what action you use to load the cannon when not using the ammo in the magazine.

From what I read it don't use "magazine" as a term to define an ammo pouch or some other form of storage, it use it as a term to define an ammunition clip.


I interpret it as the golem can only load from the magazine (as a swift action), as attempting to muzzle-load it would interfere with how the powder charge is set up. Similar to how you can't put a single cartridge with no clip in most clip-fed modern guns and expect it to work out.

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