| Sah |
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The Sideromancer wrote:Also, I now want a golem made of plotlines.I'd prefer a golem made of accepted holly writings. All the paper cuts + extra damage to opposed alignment.
Very festive with the holiday season coming up.
But on topic, I agree that it shouldn't be able to use the cannon arm to fire and slam.
| The Black Bard |
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Melee 2 slams +29 (2d10+10)
Ranged cannon +26/+21 (6d6+7/19–20/×4)
and
Blasting Critical (Ex) When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded).
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.
The cannon attacks are weapons attacks, running off of iteratives. The 3rd and 4th I presume are left off because, as stated, it couldn't reload after the second shot due to action economy.
If a strict reading is drawn, using the "often forgo" clause in Natural Attacks, the cannon golem could attack at Cannon +26/+21, and a single slam at +24 for 2d10+5.
But the ability of Blasting Critical gives me some hesitation, as I envision that crit as being a cannon barrel to the midsection gut-punch followed instantly by a point blank shot. Rule of Cool visualization, etc, etc.
This makes me think the cannon golem could basically Gun-Kata about, firing two cannon shots and making two slams (although still following the rules for secondary attacks during a manufactured attack). After all, the natural attack section says "often", which is not "always".
Checking the expected stat loadouts for a CR 15 in the Monster Creation section, the golem has low Hp, average AC, a high melee to hit, average ranged to hit, melee output of 42 (low), ranged output of 56 (wemi-low, but crits should be considered), saves are miserably low (by this CR, golem defenses are mostly known and bypassed).
So, to sum up, it is lacking in the survivability aspect, and is coming up a little low in the damage department as well. Its melee to-hit is the only strong point...which deserves a complimentary wait what?
But if we add in a natural attack or two to the full attack...
1 secondary slam added to full attack cannon (63 points, with a 5 point accuracy drop for the slams, right on target for both scores)
2 secondary slams added (88 damage, definitely high, but not crazily so. See above regarding to hit values.)
Considering that with miserable saves, magic "I'll just use conjuration spells lol" immunity, and DR that most melee types can either overcome or overwhelm, the golem being stuck with literally HALF as much HP as target for its CR is more than enough compensation for a 25% increase in damage over average.
Besides, its a CANNON golem. This thing is a Michael Bay movie given life and live ammo. Let it be as awesome as it sounds like it should be.
Shadowlords
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Also a miniature that was produced for the cannon golem shows the cannon replaces an arm. all artwork from the adventure path the cannon golem appears in, to the bestiary, to the figure, to the comics and novels depict the cannon golem having its arm replaced. that doesn't mean you cant create your cannon golem to have a shoulder mounted cannon or a chest cannon.
Diego Rossi
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The cannon attacks are weapons attacks, running off of iteratives. The 3rd and 4th I presume are left off because, as stated, it couldn't reload after the second shot due to action economy.
Cannon (Ex) The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.
It has a internal magazine. It can fire, reload the cannon as a swift action, fire again, reload from the magazine. That allow it to fire 40 times before it empty the magazine.
| The Sideromancer |
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The Black Bard wrote:
The cannon attacks are weapons attacks, running off of iteratives. The 3rd and 4th I presume are left off because, as stated, it couldn't reload after the second shot due to action economy.
PRD wrote:Cannon (Ex) The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.It has a internal magazine. It can fire, reload the cannon as a swift action, fire again, reload from the magazine. That allow it to fire 40 times before it empty the magazine.
Yes, but the limit of one swift action per round means it can only fire twice at maximum (when it starts its turn ready to fire)
Diego Rossi
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Diego Rossi wrote:Yes, but the limit of one swift action per round means it can only fire twice at maximum (when it starts its turn ready to fire)The Black Bard wrote:
The cannon attacks are weapons attacks, running off of iteratives. The 3rd and 4th I presume are left off because, as stated, it couldn't reload after the second shot due to action economy.
PRD wrote:Cannon (Ex) The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.It has a internal magazine. It can fire, reload the cannon as a swift action, fire again, reload from the magazine. That allow it to fire 40 times before it empty the magazine.
Yes, it can only fire 2 shots every round as that is the limits of its iterative attacks. But it can fire 2 shots/round for as long as its magazine has ammunition. The golem description don't list an action to load a shot in the cannon from the magazine. It describe what action you use to load one shot in the magazine and what action you use to load the cannon when not using the ammo in the magazine.
From what I read it don't use "magazine" as a term to define an ammo pouch or some other form of storage, it use it as a term to define an ammunition clip.