
|  DM_aka_Dudemeister | 
 
	
 
                
                
              
            
            So, I've had an idea rattling around in my head about a setting that doesn't have any traditional spell-casting. Instead the only supernatural power the players have access to is the kineticist class.
On top of this other classes that do have minor spell-casting can pick a kineticist talent or gain a blast (at a reduced level) at any point they would gain a new level.
Additionally, I'd like to integrate something akin to the Unchained Stamina System, and Burn would reduce stamina, and characters who aren't using kineticist abilities would be able to spend stamina to boost their feats (and attack rolls).
Does this seem like a possibly workable system?

| PossibleCabbage | 
 
	
 
                
                
              
            
            The big issue I would worry about is the lack of efficient out of combat healing (since Kinetic Heal isn't that good at getting the party topped off) and the lack of handy utility magic (no one can cast "tongues" say.)
The thing about "being able to use stamina instead of burn" is a thing you're going to have to dive pretty deep on the math for in order to make sure it's balanced.

|  DM_aka_Dudemeister | 
 
	
 
                
                
              
            
            so is it baring all other spell casters or just the lvl 6 and 9 spell casters like could a player be a ranger,paladin or bloodrager?
Ranger I'd either encourage a "spell-less" version. Paladin I was thinking of excising entirely (might also mean I could remove alignment from the game). Bloodrager might swap spell casting for a selection of Kineticist blasts and talents.

|  DM_aka_Dudemeister | 
 
	
 
                
                
              
            
            The big issue I would worry about is the lack of efficient out of combat healing (since Kinetic Heal isn't that good at getting the party topped off) and the lack of handy utility magic (no one can cast "tongues" say.)
The thing about "being able to use stamina instead of burn" is a thing you're going to have to dive pretty deep on the math for in order to make sure it's balanced.
Might adopt the 5e short rest system.
Yeah, I might have to think hard about how that effects things. Might change stamina to a larger pool to help mitigate the loss of buff spells.
Also might be implementing the inherent bonus system from Unchained to mitigate the loss of Big-6 magic items.
The deeper I dig the more this becomes a massive overhaul, but I'm interested in making it work.

| QuidEst | 
 
	
 
                
                
              
            
            Lady-J wrote:so is it baring all other spell casters or just the lvl 6 and 9 spell casters like could a player be a ranger,paladin or bloodrager?Ranger I'd either encourage a "spell-less" version. Paladin I was thinking of excising entirely (might also mean I could remove alignment from the game). Bloodrager might swap spell casting for a selection of Kineticist blasts and talents.
Sounds pretty good. Rogue's Minor Magic and Major Magic can give a utility talent and a first-level utility talent from the same element.
Spellless variations of Alchemist and Investigator exist, so you might want to include those as well.

| Lady-J | 
as for the spell less ranger the only one really worth taking is the 3rd party class called spell less ranger the other ones just suck so bad as for looking for something to replace magic items you could do a modified 3.5 vow of poverty that would allow them to own things and keep any magic gear you give to them from boss fights while giving them a level based progression on magical effects

| QuidEst | 
 
	
 
                
                
              
            
            as for the spell less ranger the only one really worth taking is the 3rd party class called spell less ranger the other ones just suck so bad as for looking for something to replace magic items you could do a modified 3.5 vow of poverty that would allow them to own things and keep any magic gear you give to them from boss fights while giving them a level based progression on magical effects
What are you talking about? The spellless Ranger archetype is fantastic!

|  DM_aka_Dudemeister | 
 
	
 
                
                
              
            
            The Slayer certainly works for a non-magical Slayer. I wouldn't mind allowing the 
Kobold Press version  aswell for a more "nature" focused type. I have one in myJade Regentcampaign and it seems a balanced fit.
@Lady-J: I was thinking of this system to mitigate the need for standard magic items. Which means I can make treasure focus on more unique and interesting objects from bygone ages.

| PossibleCabbage | 
 
	
 
                
                
              
            
            The funny thing about Automatic Bonus Progression in a Kineticist's only sort of game, is that it's not entirely clear whether the "weapon attunement" even applies to characters whose weapon of choice is a kinetic blast. I kind of suspect it does not.
(I mean, you could attune an actual weapon, but in games where I've played a kineticist I didn't even bother carrying a weapon I intended to ever use.)

| Lady-J | 
The Slayer certainly works for a non-magical Slayer. I wouldn't mind allowing the
Kobold Press version aswell for a more "nature" focused type. I have one in myJade Regentcampaign and it seems a balanced fit.@Lady-J: I was thinking of this system to mitigate the need for standard magic items. Which means I can make treasure focus on more unique and interesting objects from bygone ages.
looks neat should give them a little more flexibility with the mental and physical prowess thing tho allowing people who are more focused on their physical stats to take physical prowess before mental prowess and also potentially allowing them to drain a couple points from the later on mental prowess for some more rounded physical prowess and vise versa

|  DM_aka_Dudemeister | 
 
	
 
                
                
              
            
            The funny thing about Automatic Bonus Progression in a Kineticist's only sort of game, is that it's not entirely clear whether the "weapon attunement" even applies to characters whose weapon of choice is a kinetic blast. I kind of suspect it does not.
(I mean, you could attune an actual weapon, but in games where I've played a kineticist I didn't even bother carrying a weapon I intended to ever use.)
I'd probably allow it on any non-energy attacks, because those attacks are the most likely to suffer accuracy wise.
 
	
 
     
     
     
	
  
	
 