Imbicatus
|
| 1 person marked this as a favorite. |
DungeonmasterCal wrote:So, why is this an exotic weapon? Isn't it really just a great club with brass or iron studs on it?Because it is a greatclub, but better (x4 crit instead of x2).
And a greatclub should be simple. 1d10 x2 is much worse then the 1d8 x3 reach longspear. It's also in the same range as the 1d8 x3 spear.
| Jeraa |
| 1 person marked this as a favorite. |
Jeraa wrote:And a greatclub should be simple. 1d10 x2 is much worse then the 1d8 x3 reach longspear. It's also in the same range as the 1d8 x3 spear.DungeonmasterCal wrote:So, why is this an exotic weapon? Isn't it really just a great club with brass or iron studs on it?Because it is a greatclub, but better (x4 crit instead of x2).
I never said it made sense. The entire weapon proficiency system and the simple/martial/exotic classification doesn't make sense.
| Klorox |
| 1 person marked this as a favorite. |
Well, I don't play PFS, so I'm ruling it a martial weapon myself. I'd made up my mind to do so, but just wanted someone else's opinion on it. Thanks!
I'd do the same, but I don't DM that often, and the tetsubo (and oriental weapons and armors in general) rarely appears in my campaigns, since I usually play in a Western setting, and when I have oriental areas, my players rarely go there.
Imbicatus
|
| 1 person marked this as a favorite. |
It's got strictly better stats than another weapon (scythe, greatclub), so game balance wants it to "cost" more.
It doesn't have better stats than a scythe, it has equal. 1d10 is equivalent damage to 2d4. Look at the falchion and the nodachi. In fact, the scythe is more powerful than the Tetsubo because it has two damage types while the tetsubo has one.
And as I said before, the greatclub should be simple.
Rysky
|
Rysky wrote:They both average 5 damage per hit though, and 2d4 is also harder to get the minimum.Imbicatus wrote:1d10 is equivalent damage to 2d4.Not really.
2d4 has a higher minimum damage but a lower and harder to get maximum.
Then say that then, instead of "1d10 is equivalent damage to 2d4".
| Kazaan |
| 1 person marked this as a favorite. |
Well, we can deconstruct it using the Creating New Weapons rules from WMH. A Martial Tetsubo would get 8 DP (5 for martial + 2 for 2-h) while an Exotic one gets 9 DP (6 for exotic + 2 for 2-h). It has no special properties or additional damage types so the only things we need to account for are the increased damage and crit multiplier. x4 Crit costs 6 DP. Now, it needs a few damage increases. It will take four damage increases to get it where it needs to be:
1) 1d3 -> 1d4
2) 1d4 -> 1d6
3) 1d6 -> 1d8
4) 1d8 -> 1d10
Improved Damage costs 1 DP each time so that's four DP for this. Thus, the total DP necessary for this weapon is 10: 6 for the x4 crit and 4 for the improved damage. It starts off with either 8 or 9 depending on whether it's a martial or exotic. So, as a Martial weapon, it needs Additional Design Points 2 times, increasing the GP cost by a total of 30. As an Exotic weapon, it only needs ADP 1 time, increasing the GP cost by 15. The base cost for a 2-h Martial weapon should be 8 while for a 2-h Exotic weapon should be 9. Thus, the proper cost, based on these rules, should be 38 gp for a Martial Tetsubo or 24 for an Exotic Tetsubo. The standard Tetsubo presented in UC costs 20.
So, from a purely mechanical perspective, it's an Exotic weapon because of the price. You could just as easily make a Martial version that costs about twice as much as the standard (seemingly discounted) version presented in UC.
Alternatively, considering the nature of the weapon, it actually does take significant skill and training to use a Tetsubo properly; focusing on strength and balance. An improper swing that misses can leave you open to counter-attack. So a fitting houserule would be that if you lack Exotic proficiency for it, you can use it as a martial weapon, but you provoke an AoO if you miss by 5 or more.
| DungeonmasterCal |
| 1 person marked this as a favorite. |
DungeonmasterCal wrote:Well, I don't play PFS, so I'm ruling it a martial weapon myself. I'd made up my mind to do so, but just wanted someone else's opinion on it. Thanks!I'd do the same, but I don't DM that often, and the tetsubo (and oriental weapons and armors in general) rarely appears in my campaigns, since I usually play in a Western setting, and when I have oriental areas, my players rarely go there.
My homebrew is in a setting roughly based on Constantinople right around the beginning of the Renaissance in Europe. There is no strictly "Eastern setting" such as found in many fantasy game worlds. The closest in my setting are the Six Kingdoms ruled by Hobgoblins (my homebrew version of them that I've used since 1e). In the 1e Monster Manual they are illustrated as wearing far eastern style armor, so they're the closest I come to have a setting like that, but only certain weapons, such as the tetsubo, make the cut for my setting.