Curing Deafness [PFS]


Rules Questions

Grand Lodge

My Halfling Druid was running through Beyond Azlant Ridge and

Spoiler:
was afflicted by the Blindness/Deafness spell due to a magical trap- and i chose deafness.
We were running short on time and I was never able to completely resolve curing myself of Deafness.

For those familiar with the scenario, we did find the cyclopean mask- but didn't know how to make it work.

So, the question is- how much is it to cure myself of Deafness; or am I am to remove it myself?

4th lvl Saurian Shaman Druid for things that matter.

Dark Archive

If you or the party can do such removal with baked in resources, I would think the cost is "free". Other then that, I suppose it depends on if the deafness is caused by a curse or disease.


There is literally a spell called 'Remove Blindness/Deafness'
3rd level spell - not on the Druid list though I'm afraid.

Sczarni

I flagged the original post for spoilers.

If nobody in your party can cast Remove Deafness, then you have to pay for the spellcasting service as per the costs laid out in the Core Rulebook. You may use Chronicle gold and/or contributions from the group to help pay for it.

If for some reason you can't (extremely rare), then your character is marked as "dead"

Dark Archive

What? Why would being deaf cause you to be marked as dead?

Sczarni

Any "condition", such as blindness, deafness, disease, poison, curses, etc., must be resolved by the end of the adventure, or the character is reported as dead (aka "Removed from the Campaign").

Permanent negative levels are an exception. Maybe ability drain as well (but don't quote me on that one).

This isn't a new rule. It's been that way for years.

And to address the inevitable question, Yes, Deaf Oracles are still legal, and No, their curse need not be cured at the end of every adventure.

Scarab Sages

Nefreet wrote:

Any "condition", such as blindness, deafness, disease, poison, curses, etc., must be resolved by the end of the adventure, or the character is reported as dead (aka "Removed from the Campaign").

Permanent negative levels are an exception. Maybe ability drain as well (but don't quote me on that one).

This isn't a new rule. It's been that way for years.

And to address the inevitable question, Yes, Deaf Oracles are still legal, and No, their curse need not be cured at the end of every adventure.

Kinda hate that rule, but yeah, agree with the above being a consistent part of PFS.

Here's the complete text regarding conditions (Year of the Stolen Storm):

Quote:

Conditions: Unless noted otherwise, all conditions,

including death, gained during an adventure must be
resolved before the end of the session. A condition in this
context includes an affliction, a negative effect, or an effect
that is intended to mechanically affect your character in
a negative way. If such a condition isn’t resolved by the
end of play, the character should be reported as dead and
becomes unplayable. However, a few conditions need
not be resolved by the end of play, including permanent
negative levels, ability drain that does not reduce an
ability score to 0, becoming a fallen member of a class
that requires an atonement spell to regain class features
or spellcasting abilities, and conditions that impose no
mechanical effect.

Permanent negative levels, ability drain, and nonmechanical
conditions being carried over to the next
session should be recorded on the Chronicle sheet.
Players are encouraged to share their physical
resources in order to resolve any and all conditions.
They may not pool Prestige Points, even if they’re
from the same faction. Characters can also sell off
gear, including the dead character’s gear, at 50% of
its listed value to raise money to purchase a spell that
will resolve the condition, though they can only do
so in a settlement and they cannot sell off any items
found during the current adventure that they haven’t
purchased. Characters can use the rewards from the
Chronicle sheet they earned in order to resolve any
conditions. Characters who die during an adventure and
are raised receive full XP for that adventure, as long as
they completed at least three encounters.

A character who ultimately doesn’t resolve conditions
during or immediately after the adventure must be
marked as dead. That character’s player receives a
Chronicle sheet for the adventure with no XP, Prestige
Points, gold, and boons. The GM reports that character as
dead on the Reporting Sheet provided with the adventure
and on the character’s Chronicle sheet. The player will
need to make a new 1st-level character or play a different
character to continue playing in the Pathfinder Society
Roleplaying Guild.

Dark Archive

*shrugs*

Seems odd that things that aren't actually horrifyingly crippling get you marked as dead too. Okay, blindness I can see getting you sidelined. But deafness wouldn't be quite as detrimental. Sure the perception penalty would be annoying. And it would make it harder for a caster to get many spells off.

Wait... Nevermind, it also makes communication more difficult. Didn't think of that.

Scarab Sages

Kahel Stormbender wrote:

*shrugs*

Seems odd that things that aren't actually horrifyingly crippling get you marked as dead too. Okay, blindness I can see getting you sidelined. But deafness wouldn't be quite as detrimental. Sure the perception penalty would be annoying. And it would make it harder for a caster to get many spells off.

Wait... Nevermind, it also makes communication more difficult. Didn't think of that.

Ways around everything, especially in this game. Just think of it like a rule you follow in PFS not because it makes sense, but because PFS said so. Like Evil alignment PCs being banned from our officially neutral organization. It's just a rule, not something to debate and not something based on logic.

Grand Lodge

Nefreet wrote:

I flagged the original post for spoilers.

If nobody in your party can cast Remove Deafness, then you have to pay for the spellcasting service as per the costs laid out in the Core Rulebook. You may use Chronicle gold and/or contributions from the group to help pay for it.

If for some reason you can't (extremely rare), then your character is marked as "dead"

we were rushed for time, so i didn't have time to look up the cost of resolving the condition- as the proprietor of the the location was waiting for us and another table to finish, so he could close.

I haven't played the character since, and do plan on paying for the services.

Okay, the core says <Caster level> x <spell level> x 10 +component costs.
Remove Blindness/Deafness is a 3rd lvl spell, meaning 5th lvl Clerics can cast it. 5x3x10= 150gp

That right?

Scarab Sages

Selvaxri wrote:

Okay, the core says <Caster level> x <spell level> x 10 +component costs.

Remove Blindness/Deafness is a 3rd lvl spell, meaning 5th lvl Clerics can cast it. 5x3x10= 150gp

That right?

Your math is correct. So it's 150gp or 1 PP (if GP more expensive than PP to your character).

Though, as per the spell, if your deafness is the result of physically losing your ears, the spell doesn't cover it. For the actual loss of your ears, you'd need Regenerate, or a similar spell which regrows lost body parts.


Pardon but... The Druid gets Dispel Magic on their spell list. I'm not all too familiar with PFS play, but if the effect is as per the Deafness spell, wouldn't you just be able to Dispel the permanent magical effect?

EDIT: Also, does PFS not have an FAQ answer specifically for deaf PCs that wish to read lips? Strange, as it addresses Other deaf PCs...

Liberty's Edge

Bane Wraith wrote:
Pardon but... The Druid gets Dispel Magic on their spell list. I'm not all too familiar with PFS play, but if the effect is as per the Deafness spell, wouldn't you just be able to Dispel the permanent magical effect?

Well, the Druid is 4th level and they can't access Dispel Magic until they're a minimum of 7th level. And it has a chance of failure, so it's silly to pay for it rather than the (equal level) Remove Blindness/Deafness.

Bane Wraith wrote:
EDIT: Also, does PFS not have an FAQ answer specifically for deaf PCs that wish to read lips? Strange, as it addresses Other deaf PCs...

That's mostly for deaf Oracles. A not particularly uncommon character type.


Deadmanwalking wrote:


Well, the Druid is 4th level and they can't access Dispel Magic until they're a minimum of 7th level. And it has a chance of failure, so it's silly to pay for it rather than the (equal level) Remove Blindness/Deafness.

Ah. My bad. Missed their posted level.

Grand Lodge

Bane Wraith wrote:
Pardon but... The Druid gets Dispel Magic on their spell list. I'm not all too familiar with PFS play, but if the effect is as per the Deafness spell, wouldn't you just be able to Dispel the permanent magical effect?

He could have sought out another druid to cast it one him, rather than rely on the gods to cure him.

Still 280gp vs 150 gp...

also, Dispel Magic has verbal and somantic components... if i'd deaf, can i still cast spells?


Quote:
also, Dispel Magic has verbal and somantic components... if i'd deaf, can i still cast spells?

Yes, though there is a chance of failure:

Quote:
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Curing Deafness [PFS] All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions