Flagbearer and Calm Emotions


Rules Questions


Flagbearer is a combat feat that gives a 30-ft morale bonus around the wielder. It is not classified as a spell or magical bonus.

Does Calm Emotions suppress Flagbearer?


Calm Emotions specifically nulls bonuses from spells, then brings up two instances of morale bonuses that aren't spells, but are suppressed.

Flagbearer isn't a spell, isn't Inspire Courage, and isn't a Barbarian's Rage. So it's safe.


To be fair, Calm Emotion's from the core rulebook, a year or two before Flagbearer. While by RAW, Saethori is correct, I'd say it'd be fair for a GM to houserule otherwise...

As far as I can see on the PRD, not a single feat from the core rulebook had a morale bonus. The spell's description also seems to suggest a more broad usage.

Edit: There were certainly some class features that granted a morale bonus, though. Perhaps it's best to just stick to the RAW


Bane Wraith wrote:
To be fair, Calm Emotion's from the core rulebook, a year or two before Flagbearer. While by RAW, Saethori is correct, I'd say it'd be fair for a GM to houserule otherwise...

While you are correct that Flagbearer is much newer, Calm Emotions seems to have a lot of language designed specifically to make it only work in some situations.


Squiggit wrote:


While you are correct that Flagbearer is much newer, Calm Emotions seems to have a lot of language designed specifically to make it only work in some situations.

Yeah...I kind of have to withdraw my point. Taking too liberal a reading of it would make it an exceptionally powerful spell, especially when you start clumping together different effects that fall under 'morale', 'joyous', or 'fear' descriptions.

Best to stick to exactly what it says and only those examples, when 20th level bards can kill people through joy or sorrow.


even without talking about suppressing the feat. calm emotion doesn't work well with the Flagbearer feat.
the feat give +1 to hit and damage and save vs fear and charm.
while you are affected by calm emotion you can not take hostile actions, so the +1 to hit and damage are more then just suppressed, they don't really a matter (and once you are attacked the spell ends). and the spell also negate any fear effect. the only thing that might still work with it is the +1 vs charm.

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