
Fuzzypaws |

Nope, even though it should.
Roll double the usual number of damage dice for your weapon or unarmed attack.
The "usual" number of damage dice is the base die of the weapon, and any dice for weapon potency. It is not defined anywhere to include bonus dice like sneak attack or flaming.
Add double your ability modifier to damage, if one applies.
Sneak attack is not part of your ability modifier.
Add double any circumstance and conditional bonuses and penalties to damage.
Sneak attack is not a circumstance or conditional bonus or penalty.
Don't double extra damage that occurs only on a critical hit, such as the damage from the deadly weapon trait.
Sneak attack is not a bonus you get only on a crit, but even if it was, this clause would also prevent it from being doubled.

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Nope, even though it should.
Quote:Roll double the usual number of damage dice for your weapon or unarmed attack.The "usual" number of damage dice is the base die of the weapon, and any dice for weapon potency. It is not defined anywhere to include bonus dice like sneak attack or flaming.
Well that seems like a pretty stark omission, I am 100% sure that the devs have spoken up that SA, Flaming etc DOES apply for extra Crit Damage though finding where that was said wont be easy...

shroudb |
Nope, even though it should.
Quote:Roll double the usual number of damage dice for your weapon or unarmed attack.The "usual" number of damage dice is the base die of the weapon, and any dice for weapon potency. It is not defined anywhere to include bonus dice like sneak attack or flaming.
Quote:Add double your ability modifier to damage, if one applies.Sneak attack is not part of your ability modifier.
Quote:Add double any circumstance and conditional bonuses and penalties to damage.Sneak attack is not a circumstance or conditional bonus or penalty.
Quote:Don't double extra damage that occurs only on a critical hit, such as the damage from the deadly weapon trait.Sneak attack is not a bonus you get only on a crit, but even if it was, this clause would also prevent it from being doubled.
usual number of dices for your attack ar the dices you roll for the attack.
there's no mention that there are ONLY the base+potency dices.
where did you see that?
even the mention that it doesn't multiply stuff that procs off a crit like Deadly (which definitely isn't a base or a potency die), which is a die, further proves that.
if it was only base+potency then there would be 0 reasons to mention that trait doesn't multiply.
plus, we have dev streams to back it up.
crits multiply ALL dices you have on an attack unless they are from some weird, UNusual source (which would state that they don't, hence unusual)