|
Dicky Serpico wrote:Inappropriate? You didn't say that last night.No, I kept telling you it was inappropriate to continue shooting that poor unarmed Halfling. It takes time to reload, I can't believe you filled him with 16 bullets; it took like a minute and a half!
Minute and a half, yer average client time.
|
I'd wager that barrister, cook, librarian, sailor, and soldier are some of the most common ones.
I know I've used each of those in scenarios (or other adventures) I've written. Because some people choose Profession (and Craft & Perform) skills as their PFS characters' day jobs (or for flavor reasons), I think it makes sense to also allow them to use those skills. (With the caveat that there should usually be the option of using a more common skill, perhaps at a higher DC.)
J. Wilfong
|
I'd wager that barrister, cook, librarian, sailor, and soldier are some of the most common ones.
** spoiler omitted **
I think that's a good approach to writing scenarios. When players see day-job skills come up in Society it reinforces the idea that taking those skills are viable options, and I also feel that having day-jobs helps promote character backstory and personality. I can't say I'm familiar with your writings (I've never looked too closely at authors, unfortunately); I guess I'll have to be on the lookout in the future!
|
| 1 person marked this as a favorite. |
I've allowed a player to use Profession:Longshoreman to stand in for a Perception check during a scenario that had a scene in a warehouse full of crates to find the plot macguffin. If you stack and move crates all day for your day, you ought to know something about the cataloguing system used in relation to what sorts of cargoes go where...