| DungeonmasterCal |
As far as spells go, I'd suggest
0th level: Detect Magic, Read Magic, Stabilize, Resistance, and Disrupt Undead
1st level: Cure Light Wounds, Ray of Enfeeblement, and Mage Armor
As far as equipment goes just go with the standard adventuring stuff, though add a healer's kit to it. It gives you a +2 to Heal skill checks.
Feats, well, you're kind of on your own here. About all I can suggest is Toughness (the extra hit points count for a lot at low levels), Skill Focus (Healing), Godless Healing (can be found by searching d20pfsrd.com), and perhaps Great Fortitude, which will give you more resistance against diseases and poisons.
Traits: I found one that would be interesting, Trained Medic. The description can be found at d20pfrsd.com.
Others might have much better ideas than I have, but I hope this at least gives you some ideas.