Promethean Alchemist & Pints of Blood


Rules Questions


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hello,

I'm running my party through Hell's Rebels and they are currently 8th level. One of the players is playing as a Promethean Alchemist. In the early levels if/when the homonculus died, I didn't worry too much about the cost of 1 pint of blood/Hit Die of the homonculus.

However, now the party is 8th level and the homonculus has 6HD. Meaning if my players wants to bring back the homonculus after it is 'killed', it would take 6 pints of blood. (In the real world with current donation guidelines, this would take a full year to safely donate)

I have been unable to figure out how this actually translates into a mechanical consequence. Off hand, I was thinking of 1 point of Con damage/pint of blood.

Meaning that in a safe environment there is a good chance that the Shaman in the party can cast Restoration spells to off-set the Con damage as it happens so that at the higher hit dice the homonculus can still be brought back. This would make bringing her back mid-adventure/dungeon crawl a lot more difficult, but allow downtime to be used to bring her back fairly easily.

Thoughts?

The Exchange Owner - D20 Hobbies

Real world doesn't have lesser restoration and repair construct spells.
Hand wave it with some spells.


store the pints in a bottle/bottles that are magically cooled and has gentle repose (You preserve the remains of a dead creature so that they do not decay. just get rid of the dead part somehow with the "its a magic item thing") and you have refrigerator bottles of blood. if your alchemist is smart he can figure out someway to preserve his blood for long term storage. it is kinda what an alchemist does sorta (being smart and tweaking nature to his bidding). the alchemist "its a new magic called science!"

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