Will saves and Intelligent items


Advice


So simply put, i was wondering if there was anything that would make controlling higher level ego intelligent items, something that my character will eventually be forced to deal with? Feats, magical items, etc.?


We might need more information than that as to what you're asking.

In general, increasing your Will save makes it easier to bend an intelligent magic item to your purpose. Resisting its Ego should help keep it under your command, but it always runs the risk of getting the better of you on any given day and forcing you to comply with its goal.

If your goal and its goal intertwine, though, it should remain sufficiently docile.


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If your GM has forced a magical item on you and you have different goals....you probably don't have a chance to actually win.

I suggest getting rid of the offending item if your goal and it's goal are that different.


I don't think there's anything specifically against saves forced by intelligent items, so if you're looking for a purely mechanical way of dealing with the intelligent item you should probably just boost your will save.

Other than a cloak of resistance (which you should already have), you could pick up a horseshoe/cracked ioun stone if you got cash for it.

Lucky Horseshoe:
Aura moderate evocation; CL 9th
Slot none; Price 6,800 gp; Weight 2 lbs.

Description: Although it appears to be a simple horseshoe, a lucky horseshoe focuses and channels the mystical energies of good fortune. As long as a lucky horseshoe’s owner carries it on her person, she gains a +1 luck bonus on saving throws. Once per day, she can invoke the lucky horseshoe’s power to gain a +4 luck bonus on a single saving throw. She must declare that she is using this ability before the roll is made.

Construction
Requirements Craft Wondrous Item, divine favor; Cost 3,400 gp

Pale Green Prism:
Aura strong varied; CL 12th

Slot —; Price 30,000 gp; Weight —

This stone grants the wearer a +1 competence bonus on attack rolls, saves, skill checks, and ability checks.

Cracked: This stone grants a +1 competence bonus on attack rolls or saving throws. Price: 4,000 gp.

Flawed: This stone grants a +1 morale bonus on attack rolls, saves, skill checks, and ability checks. Price: 28,000 gp.

Looking into ways to get rerolls could also save your hide.


I should have been more specific, i'm sorry, i am playing the Bladebound Magus Archetype, so i have the intelligent black blade. We are playing the Way of the Wicked quest line, and the blade and i have the same basic goal which is to essentially dominate, period. The DM allowed it to match my alignment, and it rolled the Defeat/Slay all. Now my character has no real qualms with this at all, but once it gets up into the upper levels of 20+ ego, i don't really want it to be dominating her, nor would she be at all appreciative. At best, i, she, looks at it as less of a tool or underling, and more of an equal in that they mingle as one mind, and at the higher levels, i would want to know if there is anything i can do to help maintain the ironic harmony without it turning around to cut her own throat.


By the rules, it automatically matches your alignment per page 48 ultimate magic sidebar.

"A black blade always has the same alignment as its wielder and
even changes its alignment if its wielder does"

Now depending on your alignment, there's not much that can turn your BB against you. About the only situation I can think of off the top of my head is either killing an NPC or not killing an NPC. If you are good, then you two might argue not to kill or if evil to kill.


Hu. well alright then, there shouldn't be any issues.


Yeah in the case of a blackblade it shouldn't be an issue.

Although, depending on your alignment I might have argued with the destroy all other being an appropriate goal. To me that only seems appropriate if your character is evil.

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