Ratfolk build help


Advice


Hello forum folks! I'm here to enlist the help of you all in a skill monkey/"ninja" ratfolk rogue. I intend on doing an unchained rogue ratfolk, possibly move into shadow dancer. My group is starting at lvl 5 moving into our first AP rise of the rune lords. I went vexing dodger unchained rogue, and plan on climbing and terrorizing my opponents from atop them. Is there a "best build" for this type of idea? Ill be two weapon fighting with a custom created weapon, short sword and a ratfolk tailblade.

The custom weapon will be a double weapon, used in one hand so only ever using one end at a time, but it's mainly for flavor from an image I'm using as inspiration. It's a 1h spear for one end and a flail with the trip feature on the other.


I like it. My two main conerns would be accuracy and will save. Make sure you are keepimg resources (feats, talents, gear, whatever) dedicated to tose two and you should be good.
The tail blade feels like a bonus prize for ratty rogues, just another shot at sweet sneak attack dice.


Yeah, I'll be going with a dex build, all the weapons fit into the dex to hit zone. The ratfolk tailblade is a great way to sneak in extra damage, with it being a secondary natural attack. Looks like extra sneak attack damage to me.


If you can team with another ratfolk character, you'll have a racial ability that allows you to occupy the same square, and count as flanking with each other when you do. Flanking being one of the conditions that allows you to sneak attack, obviously.

I recently played a ratfolk DEX-based TWF ranger, teamed with my wife's ratfolk rogue. We got a lot of mileage out of the racial swarming ability. She mostly relied on her Sharpclaw natural attacks + SA damage; her tailblade didn't get a lot of play. We took Outflank and Precise Strike as teamwork feats. I eventually picked up Two-Weapon Rend, which is great.


Two weapon rend, ive not considered this until now. I'm trying to con one of my party members into joining my ratfolk cult, but we shall see. Hes pretty hung up on being an archer. We currently have a staff wielding monk, heavy weapon fighter, archer slayer, dmpc healer, and my ratfolk unchained vexing dodger


If you, sadly, have to play a lone rat, take a look at cheek pouches.


Cheek pouches you say. Never heard of it, I'll have to check it out.


Rylden wrote:
Two weapon rend, ive not considered this until now. I'm trying to con one of my party members into joining my ratfolk cult, but we shall see. Hes pretty hung up on being an archer.

Is he under the impression that ratfolk can't be archers? :)

No, I get it: flanking requires a melee attack.

As soon as he picks up Snap Shot, which I assume he'd planned on already if he wants to focus on a ranged weapon, he threatens squares within 5'. Your GM may have to decide whether that should satisfy the conditions for flanking.


A tailblade would also fix the flanking issue.


Ratfolk Swarming would cover the issue, as long as we share a square we flank, but I don't think anyone is biting this bullet.


check out the swashbuckler mouser archetype. it has your "in their space" underfoot shenanigans.


Something that works well is using suite of natural weapons instead of two-weapon fighting.

If you like the teleportation aspect of shadowdancer, consider taking a 1-level teleportation subschool wizard dip.

Note that ratfolk tailblade can be used as a secondary natural weapon, instead of TWF. So it stacks on top of whatever TWF you're already doing, if you continue going the manifactured route.


If you're left as the lone ratfolk in your party you could take the Scurrying Swarmer feat from Dirty Tactics Toolbox. It allows you to use your swarming trait with any ally that's your size or one size larger. It also allows you to benefit from any Teamwork feats you have as if the ally whose space you share also had the teamwork feat.


Rylden wrote:
Ratfolk Swarming would cover the issue, as long as we share a square we flank, but I don't think anyone is biting this bullet.

Take the Scurrying Swarmer feat from Dirty Tactics Toolbox, and you can use the Swarming ability with any willing ally of your size or 1 larger. As an added bonus, it also counts them as having all of your Teamwork feats, much like Solo Tactics.


A pity you can't convince a other player to play a rat folk. I've had a build for an eldritch prisoner alchemist with a few levels of rogue just wishing it had a partner too.

If any are looking at poisons or alchemists you may be able to sway them


if your wanting to flank by yourself the mouser archetype has an ability that ... i will just copy and paste it.

Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser's is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker's space. This movement does not count against the mouser's movement the next round, and it doesn't provoke attacks of opportunity. While the mouser is within a foe's space, she is considered to occupy her square within that foe's space.

While the mouser is within her foe's space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser's allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe's space and leave the foe's space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser. This deed replaces opportune parry and riposte.

mix that with outflank and have fun times.


Multiclassing with 3 levels of Snakebite Striker Brawler grants both a moving feint and Brawler's Flurry, and you can take Two-Weapon Feint and Improved TWF off of Brawler's Flurry (like with a Ranger Style Feat, they just only work while using the Brawler feature). Assuming your created weapon qualifies as a 'close' weapon or a 'Monk' weapon suitable for close combat, Brawler's Flurry means you can wield either end of it for any of your TWF attacks.

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