| zainale |
for some reason in all the rules no one has told me about
Gaining Background Skills
In addition to their normal allotment of regular skill ranks, all characters gain 2 background skill ranks each time they gain a level in a PC class. The character's Intelligence modifier doesn't adjust this value. Background skill ranks can be used to gain ranks only in background skills, not adventuring skills. Characters can expend their regular skill ranks on background skills if they desire.
Even the most dedicated adventurers have other things they enjoy doing in their spare time. Some pursue business interests during their downtime between adventures, and though these can be modeled with the downtime rules, players who aren't interested in such a robust system still might wish to include elements of those interests on their character sheets.
applies to only:
Background Skills
Appraise
Artistry
Craft
Handle Animal
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (nobility)
Linguistics
Lore
Perform
Profession
Sleight of Hand
| Wheldrake |
I think it's a good system, and avoids the situation where all PCs who have relatively limited numbers of skill points tend to invest them (quite naturally) in combat-related skills, and neglect the relatively useless or at best situationally useful background skills.
If I have a few ranks on profession (scribe) I can probably prepare my own paper, ink, quillpens and so on, and know how to draw up various sorts of official documents. But how often does that really come up in an adventure? Not often. But it's a cool skill to have, and helps define who your character is.
Giving players some extra skills really helps out those poor classes that only get 2 skill points (+INT, but not all of them have much of that) per level.
But, as said above, it remains an optional system which DMs can use or not, as they wish.
| Chemlak |
Agreeing with everyone, it's a fantastic system (I use it in my games!), but it's optional and at GM's discretion only, not legal in organised play, so unless the question asked was "are there any optional skill systems which might make the game better?" I'm not overly surprised it's never been mentioned, because it's not the default.
JPSTOD
|
I think it's a good system, and avoids the situation where all PCs who have relatively limited numbers of skill points tend to invest them (quite naturally) in combat-related skills, and neglect the relatively useless or at best situationally useful background skills.
If I have a few ranks on profession (scribe) I can probably prepare my own paper, ink, quillpens and so on, and know how to draw up various sorts of official documents. But how often does that really come up in an adventure? Not often. But it's a cool skill to have, and helps define who your character is.
Giving players some extra skills really helps out those poor classes that only get 2 skill points (+INT, but not all of them have much of that) per level.
But, as said above, it remains an optional system which DMs can use or not, as they wish.
Well a Good DM/GM will know his PCs and Challenge them.
| BretI |
The only problem with the background skills is that it is a big power-up for bards. Perform is a background skill, and bards (via versatile performance) can use that to pump skills that are not background skills -- such as Diplomacy, Sense Motive, Acrobatics, Fly.
Provided you don't mind making bards (and skalds) into even better skill monkeys, that normally isn't a problem.