| Frogsplosion |
I'm considering allowing quick draw to apply to alchemical splash weapons and potions for alchemists in a campaign I'm running. Can anyone thing of anything particularly abusable about this?
It allows alchemists to make full attacks with splash weapons, but that's what I'm intending to allow from the start.
| Vanykrye |
Fast Bombs only applies to bombs, which are specifically called out as a standard action otherwise.
I don't see where applying Quick Draw to alchemical items/potions (but specifically not bombs) would be a major issue. It still wouldn't allow you to drink more than one potion in a round, and the major use would be throwing tanglefoot bags, alchemist fire, etc as full attacks. I don't see a huge issue with this, even if you made a throwing specialist alchemist.
| Vanykrye |
My reasoning, if anyone cares...
You're throwing a splash weapon (but not a bomb, as I pointed out before). It's a weapon, and it's usually assumed you're only throwing one in a round because you have to draw it. Assuming you aren't storing them all in a backpack it shouldn't be any more difficult to do this than throwing a few daggers with Quick Draw.
| CampinCarl9127 |
I have always houseruled that quick draw applies to most things. Helps the entire party draw potions, helps the casters get out scrolls and wands, etc. It's turned a "This is kinda neat but not good" feat into an "Hey that's fairly useful" feat. My group enjoys the houserule and I've never seen it abused (although I'm certain it's possible, but if that circumstance comes up talk to the player about it).
With how utterly broken some feats are, giving quick draw a buff shouldn't cause any issues.
| Red Metal |
The Underground Chemist archetype for Rogues can retrieve alchemical items as normal weapons at level 2, so should be able to retrieve them as a free action with Quick Draw.
| Cantriped |
I'm considering allowing quick draw to apply to alchemical splash weapons and potions for alchemists in a campaign I'm running. Can anyone thing of anything particularly abusable about this?
It allows alchemists to make full attacks with splash weapons, but that's what I'm intending to allow from the start.
I don't see any huge problems with this house rule, but I wouldn't implement it so broadly at my table. I can see some potential abuse in being able to quick draw potions and alchemical remedies. Or rather I feel like it improves the action economy of standard characters by a mite too much (for example quick draw a potion of enlarge person, quaff, stomp).
On the other hand I would like to think that alchemical weapons (IE anything off of the alchemical weapons table from Ultimate Equipment)should be able to be quick drawn without issue, they are specifically cited as being weapons designed to harm others after all.