Michael Sayre
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So, Ultimate Intrigue has been out for a while now, and the vigilante is easily my favorite new addition to the game. I was wondering what kinds of vigilantes you all have been playing, and what adventures you've been playing them in. I'll get the ball rolling-
My current vigilante is "Firewing" a cuazaj (small, winged, reptilian humanoid from The Player's Guide to Skybourne) with the Uncanny Archer and Winged Terror archetypes from Vigilantes of Skybourne, as well as the Enigma specialization and the Light Daggers talent from the same book. We're currently playing through the Legendary Planet AP from Legendary Games, so we've mostly been fighting weird bio-cyborg aliens and other strange challenges. We also just got our first mythic tier, and I took the Path of the Stranger, from the Mythic Heroes Handbook. Firewing fights from range, mostly flinging his light daggers at opponents, reserving his bombs for fire-weak opponents or when allies are affected by mind-affecting effects, using his mythic path ability that allows the sound of his bombs to shake allies out of mind-affecting conditions.
I've got another vigilante I've played in a couple PFS scenarios, an elven Avenger vigilante with a curveblade who prefers to make sure that when he puts a threat down, it stays down. Because of his brutal methods, he wears a mask while traveling or expecting danger so he can continue to operate in his social identity (a scribe and purveyor of exotic goods) without consequence.
| Milo v3 |
My current vigilante is Sir Jeremiah Ferrum (LG)/The Giant (LN). A dreige (bloodforge) vigilante with the avenger specialization who uses his large mwk cold iron greatsword to hunt down fey that dwell in the nearby woodland and farmland to avenge his people. In his society identity he wears a Cloak of Human Guise to make himself appear human, and in his vigilante identity he wears fake footprints and mask of stony demenor so the only trace of him is "Boar footsteps, broken down trees, and rumours of a red giant with a face of stone and monstrous voice".
Michael Sayre
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My current vigilante is Sir Jeremiah Ferrum (LG)/The Giant (LN). A dreige (bloodforge) vigilante with the avenger specialization who uses his large mwk cold iron greatsword to hunt down fey that dwell in the nearby woodland and farmland to avenge his people. In his society identity he wears a Cloak of Human Guise to make himself appear human, and in his vigilante identity he wears fake footprints and mask of stony demenor so the only trace of him is "Boar footsteps, broken down trees, and rumours of a red giant with a face of stone and monstrous voice".
That's actually super cool!
I'm thinking for our annual Halloween one-off, I'm going to write up a dwarven executioner who gets a little too fond of his work and starts wearing the mask during "leisure time". Figure I'll probably grab the Serial Killer vigilante archetype from Horror Adventures for that character :)
| LittleMissNaga |
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Cillic Melp, AKA Boundbeard: A young man who told mom and dad that he was studying abroad, then ran off with a pirate crew and invented a pirate identity so that word of the pirate Cillic Melp didn't get back to his parents and disappoint them.
His alter ego ties his hair under a tight bandana, puts a tricorne over that, then wears a second bandana over most of his face, save for the eyes. He also added a touch of makeup to give the impression of having a blind left eye with a scar across it, further distancing himself from his social identity.
The real hook of Boundbeard is his legend, though. He's spread rumours around about the pirate with the evil animate beard, which he must keep bound beneath a mask of cloth, lest it lash out at everything around him and slaughter enemy and ally alike.
Cillic can't actually grow much facial hair. He's beardless.
N. Jolly
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I actually just got done playing my Exposed Trickshot Sniper Vigilante from the Legendary Vigilantes playtest, and she has been a doll. No combat thus far, but exposed vigilante has been amazing for not having to juggle both identities, playing her up as country bumpkin heroine who doesn't know much outside of the farm and archery.
TriOmegaZero
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My vigilante is Falandar Thornarrow. You'd be forgiven for thinking him just another ranger. It's not really wrong to say, as he doesn't have another persona. Just another mindset for when the time comes for violence. Being half-Ekujae and exiled, he studies his heritage from afar. Which is quite difficult given their reclusive nature. One thing he did learn is the importance of the ritual painting of the body. When it is time to battle, he marks his face as best he knows, and it brings out a battlemind. The power of evil finds him harder to effect, as he seems just a little less like the heroes of justice and more like the monsters in the dark.
Arutema
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Got a couple concepts I'm kicking around, not sure what will see play:
The new slave girl, y'know, I don't think she ever told me her name, your grace/Azalea Pavonis, adventurer archaeologist. Uses her real name and membership in the Pathfinder Society as her "action" identity. Takes on the persona of a household slave in order to subvert that practice and advance the natural freedom of all halflings.
Also debating using the boons from a certain AP chronicle to create Name TBD/Sailor Androffa (working title). Bonded to a familiar that she says came to another world from Silver Mount, and taught her the language and technology of that world.
| Rennaivx |
For an Emerald Spire campaign my husband was running (that unfortunately hasn't passed the first session so far), I created Elia, a favored slave and gladiator originally from Katapesh, but now being sent to the gladiatorial college in the River Kingdoms by her master. She's well-trained in the rules of the ring and playing to the crowd, specializing in using nets to take her opponents down and daggers to draw blood. In addition, she's known for her showy use of fire (marketed as the influence of a supposed efreeti in her bloodline, though the effects are achieved through alchemical substances).
But what she doesn't know is that the influence making her uncommonly strong and agile isn't good luck or genie blood, but an unseen mark of the First World. And as she ditches her escort at Fort Inevitable and falls in with a group investigating the strange happenings in the nearby spire, she'll soon realize that she finds the chaos of true combat and trickery far more satisfying than the regimented showmanship of the arena, though using such underhanded tactics in respectable company would threaten to undermine the reputation she (and her handlers) have worked so hard to build. And moreover, she'll discover that her pet songbird is starting to reveal itself as far more than she realized. Her masters would lead her down the path of honor and virtue...Zamere's going to lead her down the path that rocks.
Bounty hunter slayer 1/magical child vigilante x, with Net Adept and dirty tricks as the main toys, including Expose Weakness. She's set to act mostly as support, using spells for buffs and utility and dirty tricks/nets to debuff. Not often it's the social identity that's famous for fighting. ;) I've toyed with going warlock instead and ditching the First World connection for an actual drop of genie blood empowered by the spookiness of the Spire. But I like familiars, and the Improved Familiar list has so many good options for fey...
| Sah |
The Red Devil appears to be a Tiefling fighter who wears very concealing red scale mail, wields a scythe. He is the bodyguard of Count Stone, Chelish noble, who is a great orator.
In truth, they are twins, one a Vigilante, the other an Aristocrat, who took up this facade when a rival house tried to assassinate the family. Supposedly John Stone died in the attack, and Sam Stone lived. Nobody in the party knows I am playing a vigilante, and in combat, the Red Devil recently got his helmet knocked off, revealing his identity as my characters twin,but I was able to smooth it over, by explaining the ruse. Everyone thinks I am playing an aristocrat, and I just played my bodyguard when my character wasn't joining in combat.
I think the best part is that when it's been unavoidable, both have done really well in combat as either persona.
Michael Sayre
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Nice! I love the web of lies and secrecy surrounding the Red Devil.
I played the Red Raven pregen during a PFS game at PAX yesterday, was pleasantly surprised to discover that he's fairly well built, though I didn't really get to use his dual identities much. It was also impressed upon me how huge the advantages are for races with Darkvision trying to use the stalker's Hidden Strike ability; the requisite that the enemy must be completely unaware does not mesh well with races that need a torch or sunrod to function in the dark.