
DM. |
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Hi.
I want to check if there is enough people interested in trying a class building system where you can choose your class features.
https://docs.google.com/document/d/1n8-emDAoVGEBLiNua6W55NOBgsXllcHmTGy9jrV uqVA/edit
Character would start at level 3 and the idea is to have a campaign constructed around small adventures of the players choice. Basically the character would live in a small city in the border of civilization, and the city constantly recruit adventurers for different jobs, like killing a band of ogres, scorting a caravan, exploring some ruins, and stuff like that. I also don't plan to follow WBL and use plenty of random encounter tables plus random treasure generator.

alexgndl |

Oh my gosh, is this Rynjin's freeform class selection? I remember talking to him while he was making it up years ago, I've always wanted to actually use it. Definitely dotting for interest. How would you do the rest of character generation, if we went forward with this? I might try and dig out some old crappy classes I've made over the years and see what actually works.

DM. |

As an example of the characters that can be done, I'm currently playing a Rogue with bombs and bardic knowledge while fellow teammate is playing a A light armored cleric with bardic performance.

Almonihah |

I could possibly be interested. I've always wished there was a shapeshifting-focused martial class--basically, something with wildshape (probably a weaker version thereof to start) from level 1, full BAB, good hit die, but no spellcasting. I'll have to look over the rules and see if there's something workable.

YoricksRequiem |

I have something that I have had in mind for a while. I'll get it posted today or tomorrow.
I could possibly be interested. I've always wished there was a shapeshifting-focused martial class--basically, something with wildshape (probably a weaker version thereof to start) from level 1, full BAB, good hit die, but no spellcasting. I'll have to look over the rules and see if there's something workable.
That's unfortunately specifically not a thing with this.
Note: Class features still must be taken no earlier than the level they would normally become available. You can’t take Wild Shape at level 1, for instance, even though it is a defining feature of the Druid. In the instance that two classes grant the same ability at different levels, you may take the earliest (For example, a Ranger gets Evasion at level 9, whereas a Rogue or Monk gets it at level 2.)

DM. |

For races I prefer core + goblin, the first ones because I know them pretty well and goblins for setting reasons. The others like assimar or sylph I can work with but I would have a hard time if you start asking for options is obscure splatbooks.
Almonihah wrote:I could possibly be interested. I've always wished there was a shapeshifting-focused martial class--basically, something with wildshape (probably a weaker version thereof to start) from level 1, full BAB, good hit die, but no spellcasting. I'll have to look over the rules and see if there's something workable.That's unfortunately specifically not a thing with this.
Quote:Note: Class features still must be taken no earlier than the level they would normally become available. You can’t take Wild Shape at level 1, for instance, even though it is a defining feature of the Druid. In the instance that two classes grant the same ability at different levels, you may take the earliest (For example, a Ranger gets Evasion at level 9, whereas a Rogue or Monk gets it at level 2.)
That's true. We had a barbarian + wildshape in one campaing but he had to wait for wildshape until level 5.

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Wonderful!
how do you feel about catfolk/ratfolk?
Edit: i see what i want, a semi-melee shapeshifting class. take the sorcerer's bloodline and choose the protean or rakshasa bloodline, then get the alchemist's mutagen and a 3/4 BaB... and finish it all off with the alchemist's spell list and some decent proficiency.

Almonihah |

Almonihah wrote:I could possibly be interested. I've always wished there was a shapeshifting-focused martial class--basically, something with wildshape (probably a weaker version thereof to start) from level 1, full BAB, good hit die, but no spellcasting. I'll have to look over the rules and see if there's something workable.That's unfortunately specifically not a thing with this.
Quote:Note: Class features still must be taken no earlier than the level they would normally become available. You can’t take Wild Shape at level 1, for instance, even though it is a defining feature of the Druid. In the instance that two classes grant the same ability at different levels, you may take the earliest (For example, a Ranger gets Evasion at level 9, whereas a Rogue or Monk gets it at level 2.)
Yeah, I saw that once I started looking at the doc. I can probably do something along the lines of Hunter (Feral Hunter)'s version of Animal Focus + Wildshape as Druid at 5th level with a full-BAB class, though, which is close enough. I'll have to play around and see if the points work out, though, particularly since I think Feral Hunter replaces a bunch of Hunter stuff which will require the purchase of most of the Hunter's class abilities.
Edit: Oh, yeah, Feral Hunter gave Wildshape, too. So yeah, it should be a workable idea.

Grumbaki |

Class Name Loreseeker
Loreseekers are an elite sect of elven warriors who have dedicated their lives to the preservation and discovery of ancient lore. They are warriors who hone both body and mind, training until their weapons are an extension of their own body. Loreseekers commonly act as bodyguards for mages, but they also often are sent out on their own. Just as adept at finding and disarming traps as a rogue, they plunder tombs and raid crumbling ruins, all in the pursuit of knowledge.
Level 1 25 points
* Full BaB (6pts)
* 2 good saves: Fortitude, Willpower (3pts)
* D10 Hit Dice (3pts)
* 6 Skill per level (3pt)
* Majority Martial Weapon Proficiency (2pts)
* Light Armor Proficiency (1pt)
* Finesse Training: As Unchained Rogue (5pts)
* Fast Movement 10ft (1pt)
* Trapfinding (1pt)
Level 2 5 points
* Bardic Knowledge (3pts)
* Weapon Expertise: Wakazi (2pts)
Level 3 5 points
* Studied Target (5pts)
Weapon Proficiencies
1: Dagger (S)
2: Short Sword (S)
3: Longsword (M)
4: Bastardsword (M)
5: Rapier (M)
6: Wakazi (E)
7: Katana (E)
8: Rapier (M)
9: Cutlass (M)
10: Scimitar (M)
11: Falchion (M)
12: Elven Curved Blade (M)
13: Longbow (M)
14: Shortbow (M)
15: Combat Scabbard (M)
Skills
0: Knowledge (All) (From bardic knowledge)
1: Diplomacy
2: Intimidate
3: Bluff
4: Perception
5: Stealth
6: Disable Device
7: Survival
8: Use Any Item
9: Sleight of Hand
10: Escape Artist
11: Disguise
12: Ride
13: Acrobatics
14: Sense Motive
----------------------------------------
Character 20 pt buy
Name: Elthaeron
Race: Elf (Envoy, Disinterested Observer)
Class: Loreseeker
Stats: STR: 10 DEX: 20 CON: 11 INT: 12 WIS: 10 CHA: 10
Feats: Breadth of Experience (lvl 1), Two Weapon Fighting (lvl 3)
Traits: Warrior of Old (+2 Initiative), Anatomist (+1 to confirm critical hits)
Equipment: 2x Master Crafted Wakazis, Master Crafted Studded Leather Armor, 2x Combat Scabbards (because they are cool, and having a backup weapon is always useful), ring of protection (+1 AC), Ioun Stones (probably the +1 initiative one imbedded)
-----------------------------------------
An odd character, I agree. However...you end up with a skill monkey. 7 skill points per level. By level 3, he has 1 skill in every knowledge skill, so they are all at +8. They'll all naturally get better as his levels go up. He then has 11 skill points left to go around, which can get him most of the important skills. Given that he is an elf with trapfinding and keensenses, her ability to find traps will always be pretty good.
Combat wise...he uses Dex for both to hit and damage. So with a move action for studied target, he is at +9 to hit, going down to +7/+7 with two weapon fighting. The Wakazis do 1d6 dmg only...but crit on an 18-20. Add in the weapon expertise for +2 on confirmation. Will go down the crit focus line. Damage is also a respectable +6.
The big weakness for this build is defense. With only Con13 (goes up to 14 at lvl4) and light armor, his AC is only a 18. Hopefully his 40ft movement and sneaking abilities will allow himself to be positioned correctly so that he doesn't get overwhelmed.
But yeah, a fun scholarly warrior. Elf for flavor, even though half-elf would be better mechanically. The weapon proficiencies also for flavor, so he is a master with the sword, but pretty hopeless on everything else. By lvl 7, will pick up "Know they enemy" for the +2 competence bonus on all attack rolls and weapon damage rolls so the knowledge skills come in handy.