| Timdog |
Has an idea for a character, seems quite strong to me, am i missing something?
Stats were rolled, and rolled VERY high, so that helps any build.
Full spell casting, full pet (who will be a dinosaur or a megafauna because he HAS TO BE based on the druid archetype) and the ability to hit like a tank himself. He’s slow on the number of attack compared to a melee class, but again, FULL casing and full pet.
Character idea: quarterstaff dual wielding druid who specializes in wildshaping into a giant. Can cast in wild shape form since it’s a humanoid, and my gear will size up with me, so no special armor or feats needed.
Level 1 stats (Human)
Str 19
Dex 18
Con 13
Wis 15
Int 11
Cha 7
Feats
1) Two weapon fighting, Weapon focus QS
3) Double slice
5) Quarterstaff master
7) Weapon specialization QS
9) Improved two weapon fighting
11) ?
13) ?
15) Greater two weapon fighting
17) Two weapon rend
Use regular ol Quarterstaff, cast Shillelagh on it, go large size = 3d6 per hit, hitting multiple times/turn due to dual wielding.
Notable steps.
Level 1: enlarge person comes active, when shillelagh is active and enlarged I’d be hitting +4/+4 for 3d6+6 per hit (weapon focus and shillelagh offset the negatives to hit from dual wielding)
Level 6: now can wildshape into a large giant (+4 str instead of +2 from enlarge and no AC penalty). Assuming a +2 str belt by now, now doing +9/+9 for 3d6 + 9 per
Level 8: finally get to BAB +6/+1, so my attacks now +11/+11/+6 same damage
Level 9: second two weapon fighting feat, so now +12/+12/+7/+7 same damage
Level 12: now as per giant form 1, so another +2 str. +16/+16/+11/+11 3d6 + 11
Level 14: can become a HUGE giant now. So another d6 damage and +2 str. +18/+18/+13/+13 4d6 + 12 per
Level 15: Ahhh yeah. 3rd attack with both sides of the staff. +19/+19/+14/+14/+9/+9 4d6 +12 per hit.
Level 17: as long as I hit with 2 attacks, I get to add 1d10+12 damage once per round
Again, all of the above are with a NON magical quarterstaff, meaning I can sink my gold into defenses and my pet. And you know, I also have my full spell complement too – all level up attributes would go into wisdom to help with casting.
Obviously my +hit is still lowish, but hopefully some buffs like prayer and bless can be found.
Thoughts for improvments/feats for the missing two levels.
| avr |
Weapon focus requires +1 BAB, at level 1 you have zero. Weapon spec requires 4 levels of fighter.
Quicken spell is something you'll want in that gap. Greater TWF is something you may not want - +9 Attack vs. CR 15 normal AC is a sure miss. In case you need to turn into an animal for some reason, natural spell may be something you want.
In case you need to do something in combat other than hit people with a bit of wood you might want a little metamagic - persistent spell, dazing spell, fleeting spell, even spell perfection if you invest in 3 such.
| avr |
Since taking a Large form gives -2 Dexterity improved 2WF goes away (17 Dex Prerequisite)
Taking a Huge form takes away normal 2WF (15 Dex prerequisite)
Fortunately those are item-curable; make sure your belt increases dex too.
Also, for the level 1 feat slot (where you can't take WF) you might get combat reflexes. It could be handy with all the reach you'll have.
Edit: alternately you might go for intimidating prowess, power attack, cornugon smash, hurtful. Expensive in feats but a very appropriate style for you.
| lemeres |
How do you dual wield giants? I mean, they're huge!
Huge? That means you have to be 2 sizes larger than huge, since you usually have to be two sizes larger than your 'light weapon'.
Anyway, for the build...I am a bit 'meh' for it, since druids only have so much support for a TWF style. But at least it gives you easy full attacks adn you are still str based with the option to 2 hand for AoOs. So nothing actively wrong with this build.
Double slice should be shoved WAY back though- not worth it when you can put better stuff upfront. You will have a large enough str score eventually for it to matter, but at level 3, you have...what? 2 extra damage on off hand attacks?
Power attack is a more useful feat, since you have the option to 2 hand. Combat reflexes is also golden, since you have a lot of reach- you might as well take advantage of it.
| BadBird |
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Why not ditch the TWF, switch DEX and WIS, take one level of Unchained Monk, and grab Ascetic Strike with a monk sword? You gain one extra attack at full BAB instead of three at -2/-7/-12, but you add full two-handed strength to all attacks, pay no TWF penalty on any attacks, and get to have more than a +1 weapon, plus more crits. With Ascetic Strike, your weapon gets to use the unarmed strike damage of a huge Monk.