| RaizielDragon |
Yeah. I'm trying to make a viable shuriken build, but there doesn't seem any legit way to get them easily/efficiently enchanted. All require some kind of house-ruling to get it to work.
An Arcane Duelist Bard and a Spell Warrior Skald can both do it, as far as I can tell, but that isn't quite the route I wanted to take for the build.
| Claxon |
It's probably true, but super s$*!ty. No love for thrown weapon users once again.
Get yourself a longbow, if you want to use a ranged weapon with Warrior Spirit.
Hell, even a crossbow would be better.
So it doesn't work well with shurikens, that's true. But only because shurikens are ammunition. If the OP wanted to make a viable thrown weapon build that doesn't use ammunition he'd be perfectly fine with Warrior Spirit. The only thing he really needs is Ricochet Toss. Thrown Weapons are very viable now, though they do suffer from needing several extra feats compared to archery to reach viability.
To the OP, can you just pretend that a Starknife is windmill shuriken and go with that?
| Burnscar |
Sure, and that's only 3 feats and BAB +6 away!
Thrown weapons are stomped on hard, there's no getting around that.
But if you *really* want to, you could approximate the idea with a chakram or starknife (they're both sort of shuriken-like) and the feat mentioned above.
So long as you can find 2 feats on top of quick draw in your ranged combat build, or you happen to be a fighter, that is.
Who decided that quickdraw should be a prerequisite for Ricochet Toss anyway? That's the thrown-weapon hate I'm talking about right there. Not having to take quick draw is half the point of the feat, the other half being that you only pay once for your weapon.
| Claxon |
Ricochet Toss is only 2 feats away. Quick Draw and then Ricochet Toss (assuming you are a class with Weapon Training). And, before you can pickup Ricochet Toss it doesn't matter that much because you wont have much magical enhancement on your weapon. The difference between a +1 weapon and non-magical weapon isn't huge most of the time. You can deal with quick drawing extra non-magical version until you hit level 6. It's not ideal, but extra weapons to throw aren't terribly expensive.
Thrown weapons do have a harder time, but stomped is not how I would describe it. Once they gave us Ricochet Toss it really eliminated the main problem which was trying to enchant multiple weapons being expensive.
| RaizielDragon |
I'm considering settling for a starknife, but the intent was to take 2 levels of Ninja in order to get a Ki Pool and the Flurry of Stars trick.
From there, I was hoping to be able to just go straight Fighter and use AWT to make the shuriken better with stuff like Focused Weapon, Trained Throw, and Warrior Spirit (to handle the ammunition enchantment problem).
Since Flurry of Stars is specifically for shuriken, there's no substituting anything else, that I know of.
The end result would be that between high BAB (mostly Fighter), TWFing, and Flurry of Stars, I could make a whole lot of attacks with shuriken, which would fit the concept for a lot of anime/show/movie tropes about ninja's who throw huge swarms of shuriken. Startoss Shower kind of emulates this, but spreads the damage around, so you can't focus fire.
| Claxon |
For what its worth as opposed to build i linked in your other thread, you can always build without Startoss Style (it's really just a damage bonus) and TWF with shurikens.
Between an arsenal chaplain's aility to enhance to hit and damage with Divine Favor/Power, Weapon Training, Gloves of Dueling, and Trained throw you can throw a lot of starknives and deal good damage.
I think there was some comparison of TWF vs Startoss Style in this thread.
| Burnscar |
Ricochet Toss is only 2 feats away. Quick Draw and then Ricochet Toss (assuming you are a class with Weapon Training). And, before you can pickup Ricochet Toss it doesn't matter that much because you wont have much magical enhancement on your weapon. The difference between a +1 weapon and non-magical weapon isn't huge most of the time. You can deal with quick drawing extra non-magical version until you hit level 6. It's not ideal, but extra weapons to throw aren't terribly expensive.
Thrown weapons do have a harder time, but stomped is not how I would describe it. Once they gave us Ricochet Toss it really eliminated the main problem which was trying to enchant multiple weapons being expensive.
Except that only actual weapon training need apply. Which means, what, Weaponsmaster Fighter 3, Fighter 5, Sohei Monk 5, Myrmidarch Magus 6 and that warpriest archetype? Which, I guess that's nice if you happen to want to play one of those.
Or you could spend half your level feats to be a VMC fighter.
Everyone else spends 3 feats to save that money. While archers spend exactly none.