Combat style for a Tien shrinemaiden?


Advice

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So I've got a character concept I'm kicking around; A halfling medium who's vocation/background is as a Minkai shrine maiden.

I'm having trouble settling on a combat style. Champion spirit lets you grab pretty much any martial weapon and be effective, and the halfling favored class bonus helps offset the str penalty and smaller weapon die.

But what do I do if I end up in combat with trickster, heirophant, or even archmage channeled? Those spirits don't exactly dish out bonus damage or weapon proficiencies.

So what I'm ultimately looking for is something that fits the concept/flavor, without being totally dependent on the champion spirit for combat effectiveness.

By the way, this is for PFS. Probably going to be a relic channeler as well.


Pathfinder Adventure Path Subscriber

A Shrine Maiden? If years of anime/manga haven't steered me wrong you're looking for a ko-naginata (as opposed to a o-naginata) and/or a longbow.


I'm with the gold elephant on this one, and would suggest the longbow over the ko-naginata since you won't get to use reach tactics as well due to your size.

Side note, a relic channeler doesn't have to worry about being caught without their favored spirit unless the relics get broken, but that's rare.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
HyperMissingno wrote:

I'm with the gold elephant on this one, and would suggest the longbow over the ko-naginata since you won't get to use reach tactics as well due to your size.

Side note, a relic channeler doesn't have to worry about being caught without their favored spirit unless the relics get broken, but that's rare.

i wish archery wasn't so feat intensive. if i do go archer, what order would you suggest for feats?

spirit wise, I'm mostly worried about being thrown into a group with no healer, unless I channel heirophant.


Point Blank Shot, then Precise Shot. Those are the two feats you should grab ASAP to get rid of the dang melee penalty. After that pretty much everything's gravy, though I suggest the likes of rapid shot pretty soon. There's also a feat that gives you a feat for each mystery. Use that to get longbows for the other spirits while giving you an extra feat for the champ.


HyperMissingno wrote:
Point Blank Shot, then Precise Shot. Those are the two feats you should grab ASAP to get rid of the dang melee penalty. After that pretty much everything's gravy, though I suggest the likes of rapid shot pretty soon. There's also a feat that gives you a feat for each mystery. Use that to get longbows for the other spirits while giving you an extra feat for the champ.

What's the name of the feat?

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
nicholas storm wrote:
HyperMissingno wrote:
Point Blank Shot, then Precise Shot. Those are the two feats you should grab ASAP to get rid of the dang melee penalty. After that pretty much everything's gravy, though I suggest the likes of rapid shot pretty soon. There's also a feat that gives you a feat for each mystery. Use that to get longbows for the other spirits while giving you an extra feat for the champ.
What's the name of the feat?

Legendary Influence if i recall right. It's in Ultimate Intrigue.


Arutema wrote:
nicholas storm wrote:
HyperMissingno wrote:
Point Blank Shot, then Precise Shot. Those are the two feats you should grab ASAP to get rid of the dang melee penalty. After that pretty much everything's gravy, though I suggest the likes of rapid shot pretty soon. There's also a feat that gives you a feat for each mystery. Use that to get longbows for the other spirits while giving you an extra feat for the champ.
What's the name of the feat?
Legendary Influence if i recall right. It's in Ultimate Intrigue.

Thanks. Part of the problem in this game is the fact there are a bazillion books to look through.

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