
Qaianna |

I think it also has to be the spell's energy itself that causes it. Dazing Fireball is of course the go-to for that feat, but a Dazing Create Pit isn't quite as good, as the pit itself doesn't really 'damage'.
Whether this would apply to a Dazing Acid Pit is best left for those who think 2d6 acid damage plus possible dazing to leave you in there is a good use for a 7th level spell (I think ... maybe? The acid is part of the spell, like an Acid Arrow or Acid Splash ... )