| Drop Dead Studios |
What do you want from us?
We're best known for Spheres of Power and Skybourne and we'll keep on supporting those, but that's not all we do.
But recently we published the Luchador - a monk/vigilante hybrid class - and this Saturday we'll be releasing a whole book of Vigilante options.
I'm just curious; what are the things you'd like to see from us? Outside of 'more SoP support,' what would you love us to make for you?
| Lord Mhoram |
How about a huge update to the dilettante using all design skill you have acquired since it was first published, and abilities from every Pathfinder class since published (maybe even some 3PP).
One of my favorite classes.
Dunno how well it sold, or if that justifies a new version.. but that is a want. :)
| GM Rednal |
I am currently extremely fond of Spheres (and I'm backing your Patreon for it!). Make more of that, and I will keep buying - though if you ever publish a big compilation book (Ultimate Spheres of Power?), I hope there'll be some kind of discount for people who bought the original and at least a good chunk of the supplements. XD But since you said OUTSIDE of that...
Mainly, I like systems. Spheres is a really good one, and you can see companies like Interjection Games producing interesting new ways for people to do stuff. This does not absolutely have to be class-specific, by the way. Systems can also be added through feats (like Combat Stamina), or even by gaining ranks in skills.
I am less likely to buy setting-specific material, unless that material has rules stuff I'm really interested in.
| CalethosVB |
Honestly, I started with Spheres of Power, not knowing who you guys were. I bought into the Skybourne Kickstarter and have enjoyed the first couple books so far. I'm looking forward to Andrus, City of Men.
If you're barring discussion of more Spheres of Power supplements (I know about your Patreon), then how about a book of known but lost sites on Khrone? Before the Forest, a temple dedicated to Frost Father was set in the North but has since melted. Perhaps there may still be lingering artifacts.
Perhaps a writeup similar to Inner Sea Gods for the gods of Khrone, because as it sits, the gods as presented in the Players Guide to Skybourne are kinda meh at best in their current written form.
Does the upcoming book Andrus, City of Men have a section detailing it's relations to potential other cities or settlements on Khrone and general travel routes? (Is it considered the only bastion of civilization left on the dry surface of the planet?)
But mostly since you're said you want something other than Spheres of Power talk, my hands are tied. (I'd like a talent to conure a swarm companion if you haven't gotten to it already and an advanced talent to grow it in a meaningful way.) (I'd also like a Blue Mage sphere, something that would allow you to copy your enemies abilities temporarily without becoming the enemy like Alteration or Shifter, possibly for obscene amounts of spell points.)
| The Ragi |
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Similar to PoW, but you create your own maneuvers following a base template, adding options as you level up, or spending a cost in points or whatever to increase their damage, range, effects, etc.
Pretty much a martial SoP, I believe - I don't actually own the book yet, so I'm going by the reviews.
They would have to come up with some key element to differentiate it from spheres though... maybe something related to fatigue and exhaustion, or suffering non-lethal damage.
| Luthorne |
I've certainly thought a martial analogue to Spheres of Power would be interesting...using BAB to determine the potency of various abilities, divided up into various areas of combat, ranging from movement, raw strength, group tactics, lethal accuracy, locking down enemies, and other such. Perhaps even a ki-based martial sphere...and of course, institute a pool of points to gain various boosted effects. Of course, I've also thought a similar alternate skill system would be neat as well...if you gain extra potency from a skill level independent of ranks, it helps keep rogues and such on the top of the skill chain...but obviously both of those ideas would take a ton of work to implement, being major projects in their own rights...
| Malwing |
Similar to PoW, but you create your own maneuvers following a base template, adding options as you level up, or spending a cost in points or whatever to increase their damage, range, effects, etc.
Pretty much a martial SoP, I believe - I don't actually own the book yet, so I'm going by the reviews.
They would have to come up with some key element to differentiate it from spheres though... maybe something related to fatigue and exhaustion, or suffering non-lethal damage.
For the love of god this. I've been toying around with converting combat feats and third party stuff to the Stamina system but I'm not a designer and I don't have the scope or ability to put in the hours it takes to create such a thing. Spheres of Power has effectively killed regular magic for me to the point where I wish it were the base system and having a combat feat equivalent would be awesome.
I know Path of War does similar things but Path of War's power scale and design is like Vancian casting which is a different niche and feel weird and unbalanced when next to spherecasters.
Oh, and also NPC stat blocks. I always need those.
| Blackwaltzomega |
I have to agree I'd be SUPER-interested to see a martial or skill counterpart to Spheres of Power, particularly since I think while those are massive undertakings if they are eventually in place there would be lots of interesting design space to explore synergy between them.
On a different note, some kinda Sphere Bestiary or NPC Codex would be super-neat for me as a GM, too. I've been making spherecasting NPCs and monster conversions on my own time, but it'd be nice to have some quick blocks on hand.
| GM Rednal |
...I'd probably back a martial system. XD I mean, you can kind of hack it with Spheres of Power - between the Energy Blade talent, the Melee Blaster feat, and the Make Your Own Blast rules in the the Destroyer's Handbook, you have a loooot of flexibility as a melee attacker - but that's not quite the same thing. I've actually been working on some ideas of my own, just to help martials get around and, basically, do more cool stuff without breaking the game. XD
rainzax
|
Cleric Glory.
Not the system-rewrite that some of the previous works plus proposals here span, but definitely on my wishlist from 3pp in general.
Something that is true to the CRB in terms of flavor but that offers much more modularity with the core Cleric's core elements - Chassis, Deity, Domains, Channel, and Spell List - maybe drawing from the OA Medium for a Taboo idea - with selection of Gods generalized so as to be setting-neutral while still allowing 1-for-1 translation with CRB Gods.
I ask for this because while I have been able to homebrew "patch" pretty much any other paizo class, the Cleric change would indeed be too comprehensive for a simple "patch" and deserves some recognition.
| Pandora's |
One thing I'd love to see in a new martial system is a per-encounter resource pool analogous to the stamina system from Unchained. Per day abilities with a nonmagical theme are a bit jarring, and it'd be nice to have some distinguishing feature between magical and nonmagical abilities.
I'd also like to see 1/2 BAB casting classes able to use the martial system in a meaningful way, primarily in defense. I love sphere casters, but they are far more fragile than their PF Core counterparts with the removal of spells like Mirror Image and Fickle Winds. Their offensive power is great where it is, but they could use a small defensive boost.
Edit: Something else occurred to me. Spheres replaces existing casting ability in existing classes and adds new casting classes. For a martial system, I'd rather see a system that can be fairly added to existing martial classes without even an archetype. Martial characters have so few options in combat already that offering expanded options to all such characters shouldn't break the system and would fix an existing problem retroactively.