| LuniasM |
Consider giving the access to the various talents of the Destruction Sphere, translating SP to Burn where applicable. Energy Satellite, Tether, and Leap are very cool abilities Kineticists deserve to have access to. Also, keep in mind that the Kineticist is based on Spell Levels for balance and may need to be retooled. Personally I think they're much weaker in SoP thanks to at-will magic and blasts being available.
| Wraithguard |
I was thinking about this as well a while ago. I decided that I would just have to see two of them in action at the same time to decide.
One is limited by a cap on SP, with no way to mitigate costs for the cool stuff. The truly awesome stuff needs SP and concentration (actions).
The other is limited by burn and must consider its consequences carefully. The cost can be mitigated with Gather Power, which costs precious actions.
They may sound like completely different sets of mechanics, but there is some overlap between the types of resources they consume (Points/Burn, Actions). If one turns out to under-perform, I could see some one-way sharing of options.
My potential changes: Most of the focus on altering Wild Talents and their availability. Opening up some options for using Magic Talents with a burn cost attached (they have reductions built in remember). I might also change around which infusions are allowed with which elements. In short, more variety.
Stack
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Haven't seen a kineticist in action much. I do know that all the authors that have sat down to convert it to SoP end up shrugging and saying 'just play an elementalist'. I don't expect there will be a huge power gap using them side-by-side, especially if you don't have a dedicated destruction blaster on the team. I also am not up on what 3PP options are out there for the class.