Possession and how to deal with it


Rules Questions

Dark Archive

Suppose I have a PC that is liable to fight a Vishap pretty soon. This person is a fighter, having a fairly low will save.
Fighter will probably get greater possessed.
How do fighter's friends help him out of this situation? The vishap is true neutral, so protection from evil and friends are out.
I feel like there must be a decent way to exorcise creatures that are possessing other creatures, but I'm currently failing to find one.


Ectar wrote:

Suppose I have a PC that is liable to fight a Vishap pretty soon. This person is a fighter, having a fairly low will save.

Fighter will probably get greater possessed.
How do fighter's friends help him out of this situation? The vishap is true neutral, so protection from evil and friends are out.
I feel like there must be a decent way to exorcise creatures that are possessing other creatures, but I'm currently failing to find one.

If you're fighting a CR 19 creature, you should be able to have a friendly wizard cast Mind Blank, Communal, to go along with your Headband of Wisdom +4, your +4 or so Cloak of Protection, your Pale Green Prism Ioun Stone, your class's +5 save bonus, and even if you started with a Wisdom of 10 you've got +22 to save. That's a good chance of success.


I could swear that there is a spell that is basically like Protection from Evil/Good/Law/Chaos that does the same thing against neutral creatures but I can't remember the name of it as it is relatively new.

Maybe someone will stop by and know what I'm talking about.


Greater Possession can be dispelled, but with a CL25 that's going to be tough and the Vishap can do it five times per day, so probably not.

Counterbalancing Aura is a way high level spell that protects against possession by anyone with a neutral alignment component.


I'd potentially allow Dismissal or Banishment to work for an extraplanar creature possessing someone. Doesn't solve the long-term problem of needing to kill the Vishap for whatever reason, but it could get you out of a bind.

What level Fighter, how bad's the Will save, and what other party members are around? Generally, with Armed Bravery, a Fighter should be able to have a passable Will save (~+18-20 at level 15) with not too much investment.


Occult adventures has occult rituals and one of them is exorcism. Add in some faux Latin, maybe boost a couple effects, and they're out. Can be performed multiple times if needed. Definitely flavorful.


Rituals probably wont work because they take too long. When the dragon has possessed your friend, you need them out before you have to do something to seriously harm your friend.


Psychic Shielding from MageHunter's link might be useful (since a Vishap casts spells as a 15th level psychic).


Cheburn wrote:
Psychic Shielding from MageHunter's link might be useful (since a Vishap casts spells as a 15th level psychic).

The greater possession is a spell like ability, not a psychic spell. Psychic shielding doesn't work because it counts as a sorcerer/wizard spell, as weird as that may be. It only gives a bonus versus psychic spells.

Universal Monster Rules wrote:
Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions.

There are exceptions if it isn't on the spell list, but greater possession is so that's out. Unless there's some rule that I missed that spell-like abilities change the type if a monster can cast specific versions of spells.


Isn't there a Protection from Balance spell now?


What level is the party and what classes are there?

- Mindblank would offer +8 on the saving throw.
- Holy Aura might work...or probably not.
- Antimagic Field would certainly work.
- A caster of the group can possess the fighter first. Then he would be the one to make the save (and get or get not ejected), and the fighter would still get his, if he does fail.
- Maybe you can come up with a booby trap for someone who possesses the fighter. An auto-activating AMF could be fun, but requires at least an 18th level caster.
- Certain domains allow a re-roll of a save.
- If you play with mythic levels, a mythic bless would allow a 2nd save, too. A mythic AMF would solve the problem instantly.

Dark Archive

The party is a wizard, shaman, swashbuckler, ranger, and fighter.
The wizard is kind of awful at prebuffing and long-duration buffs. I don't anticipate the fighter having a mind-blank on him. I don't have his character sheet handy to give out specific stat values. Also, he is a weapon master, which trades out bravery. No armed bravery bonus to will saves.

The party will be 17th level by the time this fight happens, but the primary question is a more general one of:
"How do you deal with a possessed PC?" as opposed to "How do I stop bad guys from possessing me?"

So far I've got dispel magic, protection from [blank]; unless they are neutral, counterbalancing aura; if it IS neutral, antimagic field.
And protection from [blank] only suppresses for minutes. Counterbalancing aura for rounds.
So the only ways to forces a possessing creature out of the body they are inhabiting are dispel magic (and the like), antimagic field, and hoping to succeed on a second save via protection from [blank]?

Also, Cheburn brings up something I didn't notice before: Why does the Vishap have the extraplanar subtype? Its description doesn't mention a home plane.

Silver Crusade

Sorry to piggyback this thread, but what are the best ways of getting rid of Protection From Good (Evil)?

I have a Witch who wants to use the Possesion spells. Dispel Magic targets the higher level buffs first, but the only buff she cares about is Prot from Good, she can beat their SR and saves.


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0o0o0 O 0o0o0 wrote:

Sorry to piggyback this thread, but what are the best ways of getting rid of Protection From Good (Evil)?

I have a Witch who wants to use the Possesion spells. Dispel Magic targets the higher level buffs first, but the only buff she cares about is Prot from Good, she can beat their SR and saves.

You can target a spell with Dispel Magic:

Dispel Magic wrote:
You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.


There is also Greater Spellimmunity to prevent possession. It does not suppress it after the fact, but it gives immunity when used beforehand.

If it is how to get rid of him and he is extraplanar, there are more ways. Holy Word, Banishment and Dismissal can work. You can also cast possession at him, and if he fails the save, he gets ejected (as per interaction from the Occult Handbook).
The roaming exorcist (cleric archetype, Undead Slayers Handbook) can dispossess others, if he is 8th level or higher.
The exorcism subdomain (based on Good) from Divine Favor: The Cleric (Kobold Press) offers an increased DC when using spells like Banishment to get rid of possession (+1 per 2d6 channeling).
Some form of charm/domination would allow to get him out.

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