| Renegadeshepherd |
Hi all. Even though I have played many clerics in my day I got inspired to build a character based on a recent post where someone asked for a PFS legal archer. I basically suggested a cleric and that got my wheels turning, so here I am to ask if we can fine tune the notion.
The premise is to deal archery damage first and spellcast second. So I'm going with bless equipment in order to get bane. I suspect I'll go evangelist cleric so as to deal more damage and be more accurate (partially to compensate for my MADness). I've decided general Susumu is my deity to get both proficiency and war/tactics; extra feat and initiative reroll is a win. Though I want to be half orc so. Sry bad for the strong saves, I pretty sure I have to be human because of this feat intensive beast. Was thinking of 10,14(16),13,12,14,14 with sacred conduit for a +1 channel use trait; giving three uses of bane a day.
So if I got all that figured what do I need? The best feat order. The pieces are there but if not put in the correct order the idea could flop at some levels. Also a stat array would welcome, PFS legal. Suggestions welcome.
| bigrig107 |
Honestly, this sounds like you want an Inquisitor. They get a domain, so you could take War (Tactics), and they have built in to-hit and damage boosters (Judgement or Studied Target, Bane, Divine Favor with Fate's Favored, etc.). The teamwork feats are fantastic for ranged inquisitors, as there are plenty of raved only ones that wouldn't be worth it without Solo Tactics.
Go half-Orc with tribal tattoos, and enjoy flavoring your luck as your deity protecting you on the battlefield, ensuring you survive to the next battle, and boom. You're done.
| Renegadeshepherd |
Honestly, this sounds like you want an Inquisitor. They get a domain, so you could take War (Tactics), and they have built in to-hit and damage boosters (Judgement or Studied Target, Bane, Divine Favor with Fate's Favored, etc.). The teamwork feats are fantastic for ranged inquisitors, as there are plenty of raved only ones that wouldn't be worth it without Solo Tactics.
Go half-Orc with tribal tattoos, and enjoy flavoring your luck as your deity protecting you on the battlefield, ensuring you survive to the next battle, and boom. You're done.
I here ya but this is an experiment more than an exercise in being smart. I've played a variation of this idea before using melee but not ranged and tried a high level version, but not 1-20. In theory it's a worse inquisitor but I want to test that.
One variation of the base idea to seperate it from an inquisitor was to go vanilla cleric with heroism and tactics.