Need to convince GM to let me swap to a new character. Any advice?


Advice


- New player.
- After tons of deliberation, ended up rolling a pistolero because it looked cool and proceeded to rebuild to a Zen Archer (with GM approval) because I didn't want to play a build that wouldn't take off until months of playing down the road.
- Just finished my first module with the ZA and had a blast...because I'm new and the GM is excellent. I found my character to be dreadfully boring. Basically every combat goes like this:

GM: Your turn.
Me: Okies. Flurry of arrows, I'm gonna try to pop off that ghoul.
*roll, roll* X DAMAGE!
~~
GM: Your turn again.
Me: Okies. Flurry of arrows!
*roll, roll* X DAMAGE!

Rinse, repeat. I have exactly nothing to contribute outside of combat, and while I'm moderately effective IN combat my options are incredibly limited. My options won't open very much at mid-late levels either; I get some bonuses to damage and such, and that's basically it.

I'm eyeing a dwarf inquisitor now but I'm not sure how to approach the GM and convince him to let me switch to a new character....again...especially now that the rest of the party just bumped up to level 2 and we're playing PFS so he can't just houserule out his ass.

Right now I'm thinking I'll just ask him to let me kill off my ZA at the very start of the next module and roll my inquisitor at level one...leaving me permanently a level behind the party and using underpowered gear (initially) compared to whatever the rest of the party managed to buy with the 1400 GP they each earned in the last module.

Hoping one of you has a better suggestion though.

CLIFFS:

- New player with basically no previous experience.
- Already rebuilt character from pistolero to ZA.
- Just finished first module, had a great time but don't particularly like the one-track nature of either class I played.
- Need suggestions on how I can convince the GM to let me make yet another character (and preferably kill off my current one.)
- Got a couple of sticky issues in that the entire party just leveled up and we're playing PFS (not sure what all restrictions that throws in)


Frankly, this is one reason PFS allows players to rebuild throughout first level and only settle on a single build at 2nd - to give players a chance to try out their PC and how they work. Just make use of that - it's entirely PFS-legal. In this case, you don't need to kill off your character and you can keep using any certifications you might have already on that character.


^ We're already all second level :L


Just to be 100% clear, have you *played* the character at second level?

If not, you can rebuild. If so, your GM has no say on the matter.

In the latter case, I suggest you multiclass at your next level and broaden your scope. Keep your archery as a solid backup, and maybe take up cleric or druid with your high wisdom, or rogue. If you happen to be an elf or half-elf, you could head down wizard or sorcerer and eventually take arcane archer prestige class.


Oh sweet jesus. Thank goodness for people with experience <3

I have not played the character at second level, I just completed the module and got my sheet. You two are saints <3


Majuba wrote:

Just to be 100% clear, have you *played* the character at second level?

If not, you can rebuild. If so, your GM has no say on the matter.

In the latter case, I suggest you multiclass at your next level and broaden your scope. Keep your archery as a solid backup, and maybe take up cleric or druid with your high wisdom, or rogue. If you happen to be an elf or half-elf, you could head down wizard or sorcerer and eventually take arcane archer prestige class.

The latter seems like good advice, though some might say it's not 'optimal'. ZA will give you a decent starting point as an archer, though, and you can leverage the high Wisdom for the more well-rounded abilities of a Cleric or Druid. Plus, it allows you to pick up a 3rd level in ZA down the road, if you like, to get that sweet Wisdom to attack.

Another idea to round the character out a bit without multiclassing or offing the character -- is Extra Traits a viable option in PFS? If so, and if the character worships Irori (as many good ZAs do!), you could use it to pick up Wisdom in the Flesh and apply it to a skill like Stealth, turning your character into a bit of a Stealth specialist. The other trait could also be used for something either fun or flavourful.

The nice thing about ZA is that they tend to have more feats than they need, so it's fine to use one on something like this.

EDIT: Just saw your message confirming you can still use the retain option under PFS, rendering the above a little moot. Glad to hear you'll be able to go your preferred route!

Liberty's Edge

Yeah, if it is pathfinder society and you have not played at 2nd level yet, it is my understanding that you can respec.

If you got bored with the character, maybe for your next one choose one that has lots of fiddly bits and different class features: alchemist, mesmerist, investigator, druid, etc. That way you will always have something to do.

Probably going with some sort of caster is a good idea too. I think the martials all eventually devolve into "I attack it" (with--granted--some exceptions like the brawlers martial flexibility.) But most of the martials are built for a few tricks, and that is basically all they do.

My advice if you have just started playing, however, is that if you are going to play a "complicated" character, maybe just pick up a guide and follow a recommended build there for a couple levels until you get more familiar with things.


Is this even PFS? If not, just tell him you find your character to be extremely boring and would like to switch it for something more fun.

Sadly, martial combat is quite boring in Pathfinder... You can add a few twists here and there, but the lack of real decision-making eventually turns it into a grinding bore IMO.

Of, course... This varies from person to person. But it seems you're in fact bored by your character... Maybe try something with a little spell-casting?


@ TSR, still a good read in case I run into a similar problem in the future, thanks man!

@ nennafir, double confirmation yussss. Definitely looking into a more diverse class now.

@ Lemmy I'm glad I discovered that as soon as I did...being a newbie, my first focus was to be a DPR machine getting high-fives from around the table for smacking the tar out of the BBEG. That is no longer a focus.

Looking VERY strongly at inquisitor now, as I understand it they're a very well built class and kind of a jack-of-all-trades. Plus the dwarf cleric pawn would make a smashing dwarf inquisitor.


sojoocy wrote:

@ TSR, still a good read in case I run into a similar problem in the future, thanks man!

@ nennafir, double confirmation yussss. Definitely looking into a more diverse class now.

@ Lemmy I'm glad I discovered that as soon as I did...being a newbie, my first focus was to be a DPR machine getting high-fives from around the table for smacking the tar out of the BBEG. That is no longer a focus.

Looking VERY strongly at inquisitor now, as I understand it they're a very well built class and kind of a jack-of-all-trades. Plus the dwarf cleric pawn would make a smashing dwarf inquisitor.

Indeed it sounds like one of the 6 level casters with 3/4 bab and a bunch of skills (inquisitor, bard, hunter, alchemist) would be more to your liking. More to do both in and out of combat.

Keep in mind though as a new player these characters will all involve more little bits to keep track of. What bonus you are getting from judgment, eventually things like bane, different spell buffs etc. There will be a lot of fiddly bits as you go up in level. Its all manageable but you need to keep that in mind when choosing one of these classes.


I'm running an Intimidate based Sanctified Slayer Inquisitor with a two level dip into Viking Fighter right now.

He has lots of skill points from Inquisitor, moderate spell casting from Inquisitor, cool class abilities like Bane and Studied Target from the Inquisitor, and Demoralization as a Move Action from the Fighter.

Turns can go like this:

Move Forward and cast buff spell and hold reach weapon. (Or stand still, cast buff and activate Studied Target.)
Knowledge check on target creature.
Opponent moves up to attack.
AoO attack, if successful, follow up with free Demoralize action from Cornugon Smash.

or

Move action Demoralize. If successful, Swift Action attack from Hurtful.
Five foot step back, if the opponent also has reach.
Cast buff spell or debuff spell at the target (who has -2 to save from being Shaken)

or

Full attack after having cast Divine Power.
First attack at full BAB. If hits, follow with Cornugon Smash/Hurtful extra attack. Third full BAB attack from Divine Power. Iterative attack.

So, I can second the suggestion of Inquisitor. There are lots of cool things you can do, and not every round of combat looks the same. Also, they have a good amount of utility outside of combat from having access to decent spells and a strong number of skill points.

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