| Chromantic Durgon <3 |
So I'm making a spiritualist as back up character for my campaign.
The flavor for those of you who're interested
TL;DR He has an anger phantasm and one of his traits is Mentored (Profession Artist) because reasons.
The game is planned to go to about 14-15 unless the DM gets some more campaign ideas (its a homebrew), but I'm a a one for completion so I've gone all the way to 20 with feats and spell selection.
Now onto what I want from your Geniuses/Think Tank.
I'm aiming at making a Caster/Melee Hybrid who goes Spell Focus necromancy but not specifically using the undead, he's haunted and he don't like it I don't think him making more ghosts and things that go bump in the night makes sense.
The rest of the group is an inexperienced blaster Sorc and rather generic shocking grasp Magus and a DMPC Cleric (don't worry he's a heal bot just their to help with our rather small and in experienced group, I'm the only person who really knows the game besides the DM)
Now onto what I've got so far
(Rolled stats)
Str: 15, Dex: 10, Con: 14, Int: 12, Wis: 16 (14+2 racial), Cha: 9
We were allowed to pick a 25 point buy or roll and I rolled an 18 point buy lol.
1) Spell Focus Necromancy
1) Spell Penetration
3) Power Attack
5) Greater Spell Focus Necromancy
7) Persistent Spell
9) Logical Spell
11) Reach Spell
13) Greater Spell Penetration
15) Perfect Spell (Fear) (I'm looking at a persistent Fear with a DC of 25 (assuming 24 Wis) roll twice take the lowest at 16 which doesn't seem too bad to me O.o, I mean compared to an Enchanter witch from an old campaign or my Min/Max blaster sorc its quite paltry but still >.>
17) -
19) -
I'm not opposed to some flavorful choices :)
As for the the Phantom He's anger so he gets power attack already I was thinking that improved natural attack is an obvious choice other than that I'm at a bit of a loss. I was also thinking that permanent Greater Magical Fang might be worth it. I've considered grappling but I don't often make a martial so I'm not sure where to go with that beyond the Improved/Greater grapple route.
I'll pop the spell list in spoilers because I'm worried this post is already a bit long. Most of the spells on the list are changeable also if you see any suggestions for a better perfect spell go for it.
1
1: Protection from Evil
1: Shield
2: Magic Fang
3: Obscuring Mist
7: Feather Fall
11: Mind link (not many 1st level spells seemed too amazing at 11th level xD
2
4: Blur
4: Ghoul Touch
5: Spiritual Weapon
6: Invisibility
10: Detect Thoughts
14: False Life
3
7: Fly
7: Magic Fang, Greater
8: Bestow Curse
9: Vampiric Touch
13: Haste (I'm planning to be a secondary buffer hence the late entry but this can be moved up)
17: Phantom Steed
4
10: Dimension Door
10: Black Tentacles
11: Fear
12: Enervation
16: Greater Invisibility
20: Entrap Spirit (its kewl thats all)
5
13: Disrupting Weapon
13: Inflict Pain, mass
14: Overland flight
15: Suffocate
19: Wall of Ectoplasm
6
16: Getaway
16: Dispel Magic, Greater
17: Umbral Strike (similarly I think its kewl :P also it might be good to put some damage down range) also it benefits from Necro focus so the DC to avoid blind wouldn't be too bad)
18: Heroism, Greater
20: Heal
The basic plan would be to debuff humanoids with reached touch attacks and cones of fear to minimize death (he's an old artist not a hardened killer) and against monsters he'd buff up and wade in with his Scythe.
I'm aware of fear stacking stuff with other phantoms but I didn't find them too exciting and whilst I know that the damage on anger isn't amazing at level 20 with haste on average roles with his buffs up I think he averages around 100 damage which is respectable for what he is :P. The campaign the DM is running is designed to not kill the other players in the game so I'm kind of self nerfing to a certain extent so as to let them feel kewl in their first game.
So yeah I'm looking for finishing off feats some alternative perfect spell selection. Some other spell selection in general.
this is my first thread and second post here so please let me know if I've done everything completely wrong xD
Carla the Profane
|
Your phantom could take the Eldritch Heritage (Orc bloodline) feat line combined with the Additional Traits feat for the Community-minded trait. Then, if you have enough money, buy him a Robes of Arcane Heritage.
What you can do with this is your phantom can touch you or your allies as a standard action and give them (or you, or himself) half your phantoms' hit dice as a bonus to attack and damage rolls for 3 rounds.
Top it off with a nice emotion like Zeal and your phantom can not only deliver your spells but also buff your party up to +9/+7 on attack and damage rolls BEFORE you even start casting haste etc.
| Chromantic Durgon <3 |
Your phantom could take the Eldritch Heritage (Orc bloodline) feat line combined with the Additional Traits feat for the Community-minded trait. Then, if you have enough money, buy him a Robes of Arcane Heritage.
What you can do with this is your phantom can touch you or your allies as a standard action and give them (or you, or himself) half your phantoms' hit dice as a bonus to attack and damage rolls for 3 rounds.
Top it off with a nice emotion like Zeal and your phantom can not only deliver your spells but also buff your party up to +9/+7 on attack and damage rolls BEFORE you even start casting haste etc.
Oh thats such a nifty idea I like a lot. His emotion will be anger but the Eldritch Heritage thing is super kewl >.> Maybe he was a half orc in life :P
Also Aura of Fury can provide a nice buff too so the zeal thing doesn't feel too essential. Although I'd normally toggle it in such a way that my allies didn't gain the benefit :/ hmmm I suppose leaving it on would depend on whether the enemy was more tanky or more likely to burst someone down.Or maybe they're hitting touch and the AC debuff is suddenly not such a big deal.
Carla the Profane
|
Top it off with this feat and it won't even matter what feats you take yourself. Telekinetic charge!
Selvaxri
|
Your party is missing a proper beatstick. When the magus uses up his spells, he'll be a third as effective- especially if the player is relatively inexperienced.
Spiritualists don't get the best spell list- a few offensive spells, but mostly buffs.
Because of their rather restricted spell list, taking Spell Focus is, imo, a waste- it's better suited for dedicated casters.
If you plan on using Fear/Scare, realize that sometimes you'll face enemies immune to mind-effecting and/or fear effects.
my advice, consider just going full melee build. Tag team with your phantom to smack opponent's around; with spell support to both.
| Chromantic Durgon <3 |
Your party is missing a proper beatstick.
The DMPC is min maxed for AC so as to sit up front should the need arise and our DM generally has decided not to penalize us for not having a big old beat stick as 2/3 of the group has never played before it seemed a shame to try and force the generic party composition rather than let people do what they think is kewl.
When the magus uses up his spells, he'll be a third as effective- especially if the player is relatively inexperienced.
I'm not really sure what you're getting at with this O.o
Spiritualists don't get the best spell list- a few offensive spells, but mostly buffs.
Because of their rather restricted spell list, taking Spell Focus is, imo, a waste- it's better suited for dedicated casters.
it'll effect Ghoul Touch (which I'll be using with range spell, I got Range spell and persistent spell the wrong way round on my list), Fear, suffocate and Umbral strike, which are most of my offensive spells that allow saves so it didn't seem to bad.
I do agree it's better for 9th casters though this Character is intended to be fully min maxed ;)
If you plan on using Fear/Scare, realize that sometimes you'll face enemies immune to mind-effecting and/or fear effects.
that's what power attack/spirit weapon/vampire touch/Magic fang/Black Tentacles/Enervate/Umbral Strike and my phantom are for :)
Honestly the fear doesn't really come online to fairly late it was never my only plan, just seemed like a good perfect spell candidate.
my advice, consider just going full melee build. Tag team with your phantom to smack opponent's around; with spell support to both.
this doesn't really appeal to me The Cleric the Phantom and Magus are already all on the front line, I don't think we'd need a fourth, I'd rather be able to hang back and save my squishy Sorc friend should someone sneak up on him (he has a track record for being snuck up :P)
Also if I did do this I'd probably go Ectoplasmatist.
Selvaxri
|
Quote:I'm not really sure what you're getting at with this O.o
When the magus uses up his spells, he'll be a third as effective- especially if the player is relatively inexperienced.
Magi aren't a fully dedicated martial class, and their strength comes from Spellstrike. If they're a basic magus, they'll use their arcane pool to buff their weapon and regain spells via Spell Recall. when they run out of spells and arcane points, they lose effectiveness.
Play your Spiritualist/Phantom however you wish. I didn't know how the Cleric-bot was spec'd, so i make my recommendations based on that.
I've a Bloodrager/Spiritualist myself.
| Chromantic Durgon <3 |
Magi aren't a fully dedicated martial class, and their strength comes from Spellstrike. If they're a basic magus, they'll use their arcane pool to buff their weapon and regain spells via Spell Recall. when they run out of spells and arcane points, they lose effectiveness.Play your Spiritualist/Phantom however you wish. I didn't know how the Cleric-bot was spec'd, so i make my recommendations based on that.
Fair enough, our DM has been pretty accommodating, as it is now I'm playing a Vexing Daredevil Mesmerist and the frontline is feeling a little clustered as is, especially with blaster sorc trying to blast with cones. He's taken to just blasting through the healbot xD So I think me and my Phantom both being frontlines might further aggro this issue xD (also I suspect he'd start blasting through the phantom as well)
I've a Bloodrager/Spiritualist myself.
Did you go anger too? would make sense I suppose.
Selvaxri
|
Quote:Did you go anger too? would make sense I suppose.
I've a Bloodrager/Spiritualist myself.
Bloodrager 1- Id Rager w/Anger focus; Spiritualist w/Dedication focus 2+
His stats are 16/12/16/10/15/8 [Dwarf].
Raging with the Anger focus goes to 22/10/20/10/15/8- +4 Str/Con when Raging, +2 Str/-2 Dex from Anger focus, -3 AC; with Power Attack as a bonus feat.
His phantom watches his back, and can hit harder against that hit the Spiritualist.
There's a backstory to the class selections.