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Hi. I am running my group through the Skulls and Shackles AP, the Plunder and Peril module and the Wardens of the Reborn Forge. This will give them PFS credit from level 3 through level 15, with one missing level (either lv 8,9 or 10). Both modules allow the home-brew rules 'pre-gen credit) [Kudos, Paizo.]
I would appreciate any shared knowledge so I can fill in the missing level (although I know my players will probably need to play official iconic pregens for it using the standard PFS rules).
For those of you who are interested, the following order allows you to use home-brew campaigns towards PFS credit.
Skulls and Shackles Part 1 (Wormwood Mutiny)(lv 2-4) (lv 3)
Plunder and Peril Part 1 (Rum Punch) (lv 3-5) (lv 4)
Plunder and Peril Part 2 (Dangerous Waters) (lv 4-6) (lv 5)
Plunder and Peril Part 3 (Black Coral Cove) (lv 5-7) (lv 6)
Skulls and Shackles Part 2 (Raiders of the Fever Sea) (lv 5-7) (lv 7)
Skulls and Shackles Part 3 (Tempest Rising) (lv 7-9) (lv 8 or lv 9)
Skulls and Shackles Part 4 (Island of Empty Eyes) (lv 9-11) (lv 9 or 10)
Skulls and Shackles Part 5 (Hangman's Fortress) (lv 11-13) (lv 11)
Wardens of the Reborn Forge Part 1 (lv 11-13) (lv 12)
Wardens of the Reborn Forge Part 2 (lv 12-14) (lv 13)
Wardens of the Reborn Forge Part 3 (lv 13-15) (lv 14)
Skulls and Shackles Part 6 (Lucrehold) (lv 13-15) (lv 15)

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The Harrowing is my favorite Pathfinder module hands down. It just creates such a vivid an interesting world within a world, with fairy tale logic and creepiness. It works easily as a standalone as well within a campaign. Basically right around level eight or nine (I forget exactly which one it's sanctioned at), have the players either loot a cursed harrow deck or go in and have their harrow done by someone, and boom they're in.

Liz Courts Community Manager |
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All of your adventure finding needs are right here!

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Doom Comes to Dustpawn is supposed to be popular and is sanctioned for lvls 8-10.
EDIT: Do you need to stick with modules that have a campaign mode?
I'd like to second the endorsement of Doom Comes to Dustpawn. I played it a few weeks ago under the excellent GM Hmm and greatly enjoyed the scenario.

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Doom Comes to Dustpawn was some of the most fun I've ever had GMing -- I've done it twice now (once live, once PbP) and had a blast both times.
Really, you cannot ask for more than what this module offers.
Hmm