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Pathfinder Module: No Response from Deepmar (PFRPG)
Paizo Publishing, LLC(based on 6 ratings)
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A dungeon and wilderness exploration adventure for 8th-level characters
A hundred miles off the Chelish coast lies the remote island of Deepmar, where the House of Thrune sends prisoners to work in crystal mines, wresting valuable spell components from the depths of the earth. A month ago, all contact with the penal colony ceased, and now someone must discover what mysterious fate has befallen the prisoners and guards of this isolated mining operation. The abandoned colony shows no signs of struggle yet something is clearly not right: Herds of animals lie mutilated in the surrounding fields. The savage beasts of the island have run amok inside the compound. And the silent, gaping mines—each named for a different layer of Hell—lead to new threats beyond anyone's imagining. As the PCs explore the island in search of the missing miners and their jailers, what they discover may unhinge their very minds. If left unchecked, the new masters of Deepmar could bring about a new era of madness for all of Cheliax—and beyond.
No Response from Deepmar is an adventure of horrifying dungeon-and-wilderness exploration for 8th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the island of Deepmar, a detailed description of the abandoned penal colony, and a brand-new monster, all of which can be easily adapted for use in any campaign setting.
Written by Stephen S. Greer
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!
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Emerald Spire Play Report (Spoilers),
The Emerald Spire Superdungeon Discussion Thread,
High resolution maps,
Test of the Starstone Module,
The Emerald Spire Superdungeon Extras,
GM prep and notes for Plunder and Peril,