| Woodoodoo |
So i have been building/playing an Investigator in pfs and have been preparing it to play bonekeep and I was wondering if I could get a second opinion on the build. Espeially on what kind of magic items i should be buying. I think i might have gone a little crazy buying so many potions/elixirs for alchemical allocation shenanigans. I really wanted this character to feel cool above all. Anyways here it is.
Shaka Bhekizizwe A half elf Investigator lvl 7
Stats: STR: 18 DEX: 14 CON: 12 INT: 14 WIS: 12 CHA: 7
WIth items +levelup: STR: 21 DEX: 14 CON: 12 INT: 16 WIS: 12 CHA: 7
Traits: Accelerated drinker, Armour expert
Favoured class bonus: Half elf
HEB:Skill focus Linguistics
lvl1: Power attack
lvl2:
lvl3: Combat reflexes, Mutagen
lvl4:
lvl5: Orator, Quick study
lvl6:
lvl7: Extra investigator talent: Amazing inspiration, Sickening ofensive
Items: +1 Shrinking Adamantine Longspear, +1 mithril breastplate, Dex belt +2, Int headband +2, +1 cloak of resistance.
Potions of: Heroism(CL5), Life bubble(CL5), Stoneskin(CL5), Fly(CL5), Shield of faith(CL12(boon))
Elixir of Spiritsight
Senshinru Spirit Elixir
Like I said i went a little crazy buying potions.
I have just under 8000 gold to spare so i am wondering what Item I should be buying. I am eventually going to get an inspired weapon but i don't feel it's worth it until i hit lvl 9 for combat inspiration. Investigators hat? Poisoners gloves? Bountiful bottle? Boro beads(lvl1 and 2)?
I would love your opinions and suggestions.
PCScipio
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You can't take Power Attack till lvl 3 (requires +1 BAB), so swap with Combat Reflexes.
By RAW, Accelerated Drinker doesn't work with extracts, so keep that in mind. I would prefer Student of Philosophy.
If it were me, I'd switch CON and DEX.
I would buy a STR belt instead of a DEX belt. I'd spend the extra money upgrading the Cloak and Breastplate to +2. I'd also but a wand of Cure Light Wounds.
| Woodoodoo |
Ah f!$+ that was a mistake in writing it it is actually a str belt. Accelerated drinker is nice as even though i wont be able to drink extracts I will be able to quickly drink my potions. The orator feat makes it so that i don't need student of philosophy as i use linguistics for diplomace bluff and intimidate. I wanted the higher dex for more opportunity attacks as well.
Ferious Thune
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So this Investigator is already 7th level? Assuming that, and that stats and previous purchases, feats, etc. are locked, if you can get to 8,000 gold, I'd either buy the +2 CON Ioun Stone or bump your Cloak of Resistance to +3. Both of those seem like they would be good investments going into Bonekeep.
Without Infusions, I don't think the Poisoner's Gloves are worth it. I know there's some thing about using your iterative to attack yourself or something, but even if that works, you wouldn't need them until you have an iterative at 8th level.
The Lepidstadt Investigator's Hat is neat, but it just seems like more hit points or better saves would be a higher priority.
| cuatroespada |
Accelerated drinker is nice as even though i wont be able to drink extracts I will be able to quickly drink my potions.
this actually isn't as useful as you'd think since you still need a move action to retrieve the potion. so, most of the time it will still take you an entire round to use the potion anyway. you could always run around with a potion in your hand all the time for a slight edge, but without some way to avoid the action of retrieving the potion, there are a lot of better traits.
Ferious Thune
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Where accelerated drinker works is using your move action on the previous turn to take the potion out. That's problematic with a reach build, because you won't threaten in-between rounds, but it means on his turn, he can drink an Alchemical Allocation extract with his standard, then drink the potion with his move. That way he can reuse the potions. Otherwise, Alchemical Allocation should take two rounds. Standard to cast, move to take potion out. Standard round 2 to drink potion. Basically Accelerated Drinker lets you use a move action in place of one of those standard actions, which makes Alchemical Allocation in combat much easier to pull off. Potion Glutton would be better action economy, but Accelerated Drinker does help.
I have a reach cleric that does walk around with an enlarge person potion when trouble is expected. Round 1 he can move action drink the potion, swift action activate Battle Cry, standard action cast either Divine Favor or a party buff and 5-foot forward to be ready for AoOs. It's a little troublesome if he loses initiative, as even with Combat Reflexes, he doesn't threaten with the longspear while he has the potion in his other hand. But otherwise it works pretty well.
| Chess Pwn |
Heroism(CL5) lasts about an hour, should be done before combat.
I'm not sure if Life bubble(CL5) and Stoneskin(CL5) are valid for potions since you're supposed to use the wizard list for potions, so it's too high to make. (something official to clear this up would be awesome cause then I can use them again and show the GM that they are okay)
But both last long and should be up before a fight.
Fly(CL5)
You're probably better off using your own extracts for flight than a potion.
Shield of faith(CL12(boon))
this is the only one that is shorter, but it's still 12 minutes, which is quite long enough to have up before fights. Taking the extend potion spell, Amplify Elixir. That'll make everything last little over an hour and a half and lets this potion last about a half hour.
| Woodoodoo |
Life bubble is a lvl 3 ranger spell and stoneskin is a lvl 3 summoner spell so they are eligible for potion making.
Accelerated drinker is pretty nice, not as nice I originally thought. I will sometimes keep a handy potion in either of my spring loaded wrist sheath for easy retrieval. I took your advice and just upgraded my cloak to +3 it was a pretty nice decision since there was a lot of "save taking".
Ascalaphus
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Admixture vial is something you may want to look in to.
It's never been quite clear to me how that one works: do you keep the extract in the vial after mixing it, or can you pour it over into a disposable one?
If you can't and you have to keep it in the magic vial, that makes it rather inconvenient. You probably need both hands in combat, and just dropping a "simple-looking glass vial" on the floor probably breaks it. If you have to stow it away again you're not gaining that much speed anymore.
Deighton Thrane
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I'm not sure if Life bubble(CL5) and Stoneskin(CL5) are valid for potions since you're supposed to use the wizard list for potions, so it's too high to make. (something official to clear this up would be awesome cause then I can use them again and show the GM that they are okay).
I'm pretty sure nothing has changed, and these are not legal potions. Everything in PFS is crafted by clerics, druids, and wizards. The only exceptions are spells that don't appear on those lists. Like bless weapon being a paladin spell. It does not allow for spells that appear on those lists but are too high level to be crafted as potions to be crafted by other classes.
Outside of PFS, this is perfectly fine. Though the Life Bubble is caster level 7, not 5. Same with stoneskin.
Grandlounge
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I have only ever seen it used out of combat to prepare a combine extract that is used regularly, standard to drink in combat. The item does say as the combine extract discovery so you can make an extract and store it the way you store any other extract.
I have never seen the vial breaking issue ever come up. I guess if the vial were to take damage from being dropped that would be falling damage but the distance is too low to cause damage. You can just get iron vials if your gm is counting every dropped vial as broken.
Ferious Thune
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Chess Pwn wrote:I'm not sure if Life bubble(CL5) and Stoneskin(CL5) are valid for potions since you're supposed to use the wizard list for potions, so it's too high to make. (something official to clear this up would be awesome cause then I can use them again and show the GM that they are okay).I'm pretty sure nothing has changed, and these are not legal potions. Everything in PFS is crafted by clerics, druids, and wizards. The only exceptions are spells that don't appear on those lists. Like bless weapon being a paladin spell. It does not allow for spells that appear on those lists but are too high level to be crafted as potions to be crafted by other classes.
Outside of PFS, this is perfectly fine. Though the Life Bubble is caster level 7, not 5. Same with stoneskin.
To my knowledge, you are both correct, and those are not legal potions (unless they appeared on a chronicle sheet). There is only one, specific exception to the rule. That's Strong Jaw.