| Merlin Brokencrown |
This one, I believe: +1 cold iron bastard sword. With Martial Versatility, I can.
| Kelly Littlekettle |
"So the three of us with the special weapons should be hidden nearby." Kelly adds. "And we ought to be hidden long before Arloric 'shows up', just in case this demon somehow spies before attacking."
| Telerin Quenya |
[b] A weak elven woman, unarmed and defenseless would be opportune for laying of a trap ]b] she states/.
| DM Azura |
Map is updated with a rough sketch of the "village," such as it is.
The inquisitrix says to Telerin, "We can't fight it either. If you don't favor your chances, you're free to go. My concern right now is with stabilizing our village so that people continue to survive. I also have on my agenda rooting out criminals and cultists, arranging further defenses against demonic hordes, and trying to get more food here, since our scouts are bringing back only meager supplies. Feel free to chip in any way that you think you can. But this is the single most pressing problem. Without destroying this demon, we can't count on anyone surviving. And it will eventually reach the point where everyone flees or the other demons outside get inside, and that's the end of everyone here. Whether they deserve it or not."
Ready to wait for nightfall? Feel free to arrange as you like throughout the village...
| Arloric Dziergas-Highbough |
Ready when you are!
"Once we deal with this thing, you're more than welcome to pack up and join us at Defender's Heart. We've turned that inn into our own little fortress in the city, and have been gathering survivors there," Arloric replies.
| Merlin Brokencrown |
Will someone place Merlin within 30' of whomever is bait. Thank you.
| Uriel Aurelius |
Uriel lounges casually under a bit of cover. Out of easy observation from the air, but where he has a clear view of the central area where Arloric lies 'wounded'. His crossbow is loaded and ready.
Ready. Not entirely sure of the nature of the small buildings, but Uriel's just looking for a covered porch, an open-air pavilion, or something similar with a roof but no wall separating him from the meadow.
| DM Azura |
Most of the buildings around the green are ramshackle one or two story affairs, former shop/living quarters that are now stuffed with refugees or owned by whatever local strongman can keep the riff-raff out. Generally they are intact from before the invasion and you can assume that most have a porch or other spot where you can lounge somewhat covered.
Night falls and you wait under cover of darkness.
Your "bait" lounges on a bedroll in the middle of the green, with the aid of a little bit of alcohol sprinkled around the area to make it smell like drunkenness has taken its toll.
About an hour and a half after sunset, those of you on the green hear the faintest buzzing sound and suddenly the darkness gets... darker.
The light level around the village green has dropped by a level, so it's gone from dim (moonlight) to totally dark. Not that this bothers people with darkvision!
| Arloric Dziergas-Highbough |
Arloric stretches out on the bedrol and relaxes as night falls, taking off his eyepatch to let his darkvision work well.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
He spots the monster approaching and a smirk creeps on to his face. It thought it was the predator, but this time, it would be prey! He stands up and makes a show of staggering about.
"Huh? Wuzzat?! Who's 'ere?!" he slurs in his best impression of a drunkard.
| Uriel Aurelius |
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Uriel looks around, but can't make anything out just yet.
| DM Azura |
Arloric pretends to be drunken, and the creature - small, but clearly dangerous, with its flickering chitin and buzzing mosquito-like wings and claws - and a strange buzzing emanates from its wings. It wasn't making this sound before; it seems to be some deliberate, grating, eerie creation on the part of the creature.
Anyone within 30' of the creature must make a DC 14 Fort save or fall unconscious. This is an evil effect, but it is not mind-affecting (it is a form of exhaustion). This potentially hits Arloric and Telerin. Due to elevation differences, Merlin is just outside of range, I believe.
The creature closes in on Arloric, obviously intent on easy prey.
Initiative: Aberus Ocellio: 1d20 - 1 ⇒ (13) - 1 = 12
Initiative: Arloric Dziergas-Highbough: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative: Kelly Littlekettle: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative: Merlin Brokencrown: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative: Telerin Quenya: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative: Uriel Aurelius: 1d20 + 0 ⇒ (6) + 0 = 6
Initiative: Creature: 1d20 + 2 ⇒ (12) + 2 = 14
As we begin, the creature is 15' off the ground. Kelly, Arloric, and Telerin go first, followed by the creature, then everyone else.
| Kelly Littlekettle |
Why did it get so dark? Nobody said it could do that!
Kelly holds her ground, suppressing her desire to call out in the darkness, waiting for some definitive evidence that the creature was on the ground.
Holding action until I can see it's on the ground
| Telerin Quenya |
Know Planes 1d20 + 9 ⇒ (3) + 9 = 12 now that she ha more data to use to understand what the creature is.
| Arloric Dziergas-Highbough |
Fortitude Save: 1d20 + 5 ⇒ (19) + 5 = 24
Arloric feels the creature's insidious buzzing and grits his teeth, but stays on his feet. At this stage, he feels it's safe to drop the act.
"Come on, you bloody buzz-bug! Tonight's your last meal!" he cries as he throws a spear at the creature.
Thrown Spear: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 2 ⇒ (2) + 2 = 4
| Merlin Brokencrown |
Is the Darkness still present around it? 20' radius, I presume?
| Aberus Ocellio |
I can't see anything but a darker blob inside of a dark blob. So I am probably not much help at the moment.
| Merlin Brokencrown |
Darkness sucks!
Merlin frowns in the Darkness. Then the soldier remembers some Blind-fighting techniques.
Move Action Martial Versatility for Blind-fighting feat.
He then casts Enlarge Person.
| DM Azura |
do they have chasme demons in Pathfinder?
Normally no, but I am never one to let edition limitations stop me.
Telerin: Your immunity to magic sleep, as an elf, protects you against the droning. You are not sure what the demon is, though.
Merlin: Yes, the darkness is surrounding the creature. Anyone with regular darkvision can see through it, though.
The droning bug-demon neatly hovers while Arloric's spear flies past it, then zips over to stab at him with its wicked, serrated proboscis.
Proboscis attack!: 1d20 + 8 ⇒ (18) + 8 = 26
Proboscis damage: 1d8 + 2 ⇒ (5) + 2 = 7
The demon's snout stabs into Arloric and it laps eagerly at his blood. Arloric takes 7 points of damage.
Uriel and Aberus! (Merlin is casting enlarge person.)
| Telerin Quenya |
I am reading the new Drizzt book and the day that you posted the description of the demon is the day that I happened to read about them in that novel.
| DM Azura |
Dammit Salvatore!
Uriel's turn. Will bot tomorrow if he doesn't post.
| Telerin Quenya |
I only really like the parts of the Drizzt books that deal with the drow, I am not the biggest fan of the character or his friends.
| Merlin Brokencrown |
I'm a Jaraxle fan, myself.
| Uriel Aurelius |
Watching the creature approach, Uriel silently vowed to Ragathiel that the creature would die this day. When it reached Arloric, he fired, then immediately began reloading.
Activate Smite Evil. +3 to hit, +3 to damage(double on first successful attack), +3 to AC vs target, Attacks ignore all DR. All of that assumes the target is evil. If it's Neutral, the Smite is wasted.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
| DM Azura |
Uriel's crossbow bolt whizzes by, missing the flying monstrosity.
Kelly, Arloric, Telerin.
| Kelly Littlekettle |
Kelly scampers forward in the darkness, heading toward the sounds of struggle. “Arloric! I can’t see, take my sword!” She holds the blade handle out toward where she remembers the Druid being.
I can’t access the map at the moment. Moving toward Arloric. He should be able to use it as a dagger with a -2.
| DM Azura |
Arloric tries to grab the creature, but it proves to be strong and slippery, easily evading his grasp even as it jabs him with its needle proboscis.
Kelly moves into range to give over her sword, and the horrid creature claws Arloric while continuing to try to bite him and drink his blood!
Claw attack: 1d20 + 10 ⇒ (10) + 10 = 20
Bite attack: 1d20 + 8 ⇒ (18) + 8 = 26
Claw damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Bite damage: 1d8 + 2 ⇒ (3) + 2 = 5
Arloric takes 14 damage - ouch!
Party time!
| Uriel Aurelius |
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 6 ⇒ (7) + 6 = 13 Ignores DR.
Uriel looses another bolt, this one aimed better than the last, then reloads again.
| Merlin Brokencrown |
Merlin moves into the darkness. He attempts to locate the creature.
perception: 1d20 + 11 ⇒ (12) + 11 = 23
The soldier then swings blindly for it.
+1 cold iron bastard sword; blind-fighting; divine favor; enlarged: 1d20 + 7 ⇒ (14) + 7 = 212d8 + 6 ⇒ (8, 8) + 6 = 22
Miss chance 50%; high is hit: 1d100 ⇒ 93
Miss chance 50%; high is hit: 1d100 ⇒ 97