Kinetic Blade and Power Attack


Rules Questions

Liberty's Edge

Simple question: When using the kinetic blade infusion, does power attack apply?

Kinetic Blade wrote:

You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you're a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn't prevent her from using gather power.

You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast's damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn't use any of the magic weapon's bonuses or effects and simply deals the telekineticist's blast damage. The kinetic blade doesn't add the damage bonus from elemental overflow.

Power Attack wrote:

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

The Concordance

-1/+2 when you first take the feat, then an additional -1/+2 for every 4 BAB you have.

Not combinable with touch attacks, of course.


You can use it with your physical blast kinetic blades.

Dark Archive

Totally works with a physical blast.

Designer

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"Dragonfly" wrote:

-1/+2 when you first take the feat, then an additional -1/+2 for every 4 BAB you have.

Not combinable with touch attacks, of course.

If you're OK with not finessing, you could theoretically manifest a one-handed kinetic blade and then two-hand it to get more, but then you'd be using Strength to hit, which requires a non-standard build to work. That said, that particular build can be a pretty snazzy meleer, if not as high AC or good at ranged.

The Concordance

Hmm. I've only interpreted this ability as being wieldable in one hand, not two.

But, you're the Designer ^^.

And a two-handed Kinetic Blade/Whip could still be Finessable. Like an Elven Branched Spear or Curve Blade.


"Dragonfly" wrote:

Hmm. I've only interpreted this ability as being wieldable in one hand, not two.

But, you're the Designer ^^.

And a two-handed Kinetic Blade/Whip could still be Finessable. Like an Elven Branched Spear or Curve Blade.

You can 2H any 1H weapon for the damage boost, it just doesn't have the higher damage dice that a 2H weapon has.

Designer

2 people marked this as a favorite.
"Dragonfly" wrote:

Hmm. I've only interpreted this ability as being wieldable in one hand, not two.

But, you're the Designer ^^.

And a two-handed Kinetic Blade/Whip could still be Finessable. Like an Elven Branched Spear or Curve Blade.

Actually, it won't be finessable, because "The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features." A one-handed weapon without any weapon special features can't be finessed.

The Concordance

Ah, I see my error. I was thinking that a light weapon wielded in two hands (still finessable) received the +1/2 bonus to damage from Power Attack, but rereading Power Attack it's only one-handed and two-handed weapons that do.


Hmm, can you wield a light weapon with two hands anyway?


A strength-based Kineticist loses a lot of the benefits of being a Kineticist, really: you're no longer the god of switch-hitting because you aren't using the same stat for melee and ranged, your AC is poor without the hefty feat investment required for heavy armor. I'm kind of surprised a melee-centered archetype doesn't already exist outside of N Jolly's third-party stuff, seems like a pretty clear niche to fill.


Piranha strike for a dex based power attack. But it has to be the light blade and two hands can't be used on a light blade.

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