Nameless One questions


Rules Questions


Hey guys, came across the nameless one feat and Im curious about how it actually works. Its seemed pretty straight forward until I started thinking of ways to use it for interesting character ideas.

So first does the feat only effect you while the mask is on?

It states I lose all connection with my identity, so does this mean when I'm not wearing the mask I'm still not "me"?

If I'm a paladin, with the mask on, am I bound by the code of conduct?

If I'm still bound to the code of conduct and I break said code with the mask on, when I remove the mask, has the unmasked version of me broken the code of conduct? Or has only the masked version of me done so?

If your unmasked self was placed until mind control, if the mask was applied to him would he be freed from the control, being a different identity, or would the controller now have access to both your identities, making the feat worthless, as you lose the abilities if someone finds out your secret?

I have no intention of playing this with a paladin class, but Im curious how it works with spells and class features.


You don't take the mask off, ever. Or, at least, not where anyone can see you.

You don't get two identities, and you remain bound by all class restrictions. If a nameless paladin breaks his code, he suffers all penalties for doing so.


There are no two selves- you threw your old one away. If you have your mask off around anyone else, it hits you like a ton of negative levels, since that's revealing the connection to your old identity.

... Heck of a contingency for low-level operatives if I think about it.


I don't understand why you believe your hit with negative levels if your mask is off, while near other people. All the effects of the feats specifically state that "while this mask is worn", meaning you dont have to be wearing it. To me it sounds the same as the class feature granted by the vigilante, without as many perks.

Is there a place where I can see that just having the mask off gives the negative levels? The feat states if I reveal the connection between the two identities I gain the negatives, not If I'm not wearing the mask. Sounds like you can wear the mask, leave the area, remove it, quick clothing change, come back, and your a different person, with no reason for people to piece you and the other you together as the same person.


Rylden wrote:

I don't understand why you believe your hit with negative levels if your mask is off, while near other people. All the effects of the feats specifically state that "while this mask is worn", meaning you dont have to be wearing it. To me it sounds the same as the class feature granted by the vigilante, without as many perks.

Is there a place where I can see that just having the mask off gives the negative levels? The feat states if I reveal the connection between the two identities I gain the negatives, not If I'm not wearing the mask. Sounds like you can wear the mask, leave the area, remove it, quick clothing change, come back, and your a different person, with no reason for people to piece you and the other you together as the same person.

Quote:
If you ever reveal or confirm your connection to your eschewed identities, you immediately lose the benefit of this feat and gain 1d4 permanent negative levels as your discarded identities return.

You can remove your mask, but if anyone ever recognizes you ...

That does not mean they have to approach your, or even say anything. It could be somebody you did business with casually, years ago, recognizing you in a crowd. Or a fellow party member.


So if having the mask on gives you a "title" for a name, that is an identity, and if you remove the mask you no longer have that situation going on, how does that not give you two identities?


There are several bits saying you "completely eschew your past identities", "losing them forever". You can't just switch back and forth. Several parts don't include the "while the mask is on" rider, like your new name and the penalties (maybe- I read it as being broken up by "In addition...).

Good news, though! Inner Sea Intrigue includes rules for getting a Vigilante-style secret identity if that's what you want, and you don't have to spend any feats! Just maintain the identity for a level, keeping the secret, and then you start getting mechanical benefits to keeping them separate. There are some feats you can take to pick up some of a Vigilante's tricks on top of that.


Rylden wrote:
So if having the mask on gives you a "title" for a name, that is an identity, and if you remove the mask you no longer have that situation going on, how does that not give you two identities?
Quote:
and gain 1d4 permanent negative levels as your discarded identities return

You gave up all other identities as part of the ritual.


So who are you when you don't have a mask on?


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"What can change the nature of a man?"


Rylden wrote:
So who are you when you don't have a mask on?

Your new identity, but recognizable as the old one. The bit about getting a new title in place of a name comes well before any mention of "while you wear the mask".


what is the point of this feat other then being unable to be scryed on and being effected by name required spells? how often does that come up in games? if anything it seems like a determent if someone takes off your mask and your lower then lvl four and some one recognizes you.


The feat is more about flavor than having a mechanical advantage.

It lets you build around an interesting concept.

On the purely mechanical side: it gives the DM a way for NPC's to avoid scry & fry without invoking costly magic items.


okay


Point of order: Mage killers. If a mage killer has no name, he can't be sniped from afar by named spells, and he can't be specified by a god by anything but his "title",which the feat actually states is a description of your new identity, containing no names of people or of places. "Tall one", for example, or "Duke of water."

More over, deities can't name you in various arcane spells that ask them information, nor can any divination spell sort you out from the myriad of "maybe killers" that the mage would divine on a daily bases.

And even beyond that, you'd need to be going up against a mage above your level for it to have any REASONABLE chance of scrying you at all, nevermind the fact that they have no connection to your identity. You are a null-existance. You, for all intents and purposes, do not exist. The mage has no knowledge of you beyond your (HOPEFULLY) extremely vague title and, thus, would need something belonging to you.

If, however, all of your apparel and grooming are kept up by a Prestidigitation spell... there's nothing to get a hold of, even by accident.

Aside from in-place scrying sensors, they have zero method of tracking you. There is no likeness of you in existence, your clothes and armor (if applicable) are maintained with basic magic, so you don't need more than one set of attire; as is your beard, nails, hair, etc, preventing acquisition there-of.

They would have no way of knowing that you're coming literally until you get there, and that's IF a sensor makes it's caster check to Scry you (yes, you still get a caster check against in place intrusion detection), AND you fail a scry slip check (if you're mage hunting, you should likely have Scry Slip), AND you don't have Scrying Familiarity, which lets you use a Stealth roll to avoid the detection... AND you haven't used some kind of magical item to sense magical sensors, AND you didn't use Dispell Magic (spell or wand) to remove them.

TL:DR Mage hunter's best friend.


Zarius wrote:
TL:DR Mage hunter's best friend.

I'm pretty sure most mage hunters' best friends are mages. Otherwise they're not mage hunters, they're just dead.


Aye, but you still have to get your ass to the mage.

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